• Company on hold

    1 September 2017

    This is an open letter to everyone who has been involved in the forthcoming of Polyfied as a company and perhaps more importantly supporting the Particle Playground project…

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  • The perfomance upgrade in Particle Playground 3

    14 December 2015


    Particle Playground 3 has been under development since April 2015 and got released December 8 2015 along with the Unity 5.3 release, quite a long iteration cycle looking at previous releases. There are many reasons why this release took quite some time to finish up, the main reason is that I wanted to make sure I had the know-how to implement all the very technical features version 3 came with. Particle Playground has always been evolving one step at a time but in general under small iteration cycles, this release required a lot more foundation to become successful.


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  • Particle Playground 3 is out!

    8 December 2015


    After quite some time in development Particle Playground 3 is now available on the Unity Asset Store. The focus has been on improving performance, functionality and adding new technical features. Particle Playground 3 is also made compatible with the updated Shuriken particle system in Unity 5.3.


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  • Personal Performance Fix

    16 May 2015

    In the software industry, there’s a lot focus on making amazing and high-performing products which shall innovate and remodel our views on todays technology. What often is left out, sort of, is the people behind the projects. What are their needs? Could an entire project improve if needs would be met on a more personal level for each individual participating in the development? Most likely, yes!

    Inspiration for what we do is often the strongest motivation to improve, both ourselves and the things we accomplish. Inspiration is also a very delicate and tricky thing to actually trigger. For me it’s first when I feel comfortable with my surroundings and when I see success within that environment. This can at times be an entirely social thing, where in the right environment, valid feedback and positive input manages new leaps.

    Lately I’ve been through some career changes, or add-ons if you will to what I usually do. Previously all focus has been on my own company’s growth, helping out other companies with tech, improving Particle Playground and trying to expand the product inventory. Most has been accomplished from a small and safe space at home, this has been great as I’ve been able to create stuff at my own pace and spend a lot of time with the family. It has also had some downsides, where after a while it has become a hindrance for, that sort of important and obscure thing, personal growth.  (more…)

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  • Giant

    27 April 2015

    I wanted to explore what a more wide stereo spread and slower pace could do to the overall ambience of a song. The outcome was Giant. In the mix you can hear layered distorted cellos, blip-blip, a bassy bass, multi-layered drum sets and a field recording of a shoreline. Feel free to use it in any way you prefer.

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  • Playground update 2.26

    9 April 2015

    It’s time again to update your Playground to receive some interesting features and well needed fixes!  (more…)

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  • Congratulations you amazing artists!

    7 April 2015

    The Unity forums is a truly diverse and colorful place, crowded with talents from all corners of our planet. Perhaps yet more colorful since Unity and the inspiring artist Thomas Pasieka started the Unity Community Art Challenges each month. Every challenge has its own theme, with a set of generous prizes for the most thorough contributions. The March challenge was all about interpreting “Nature’s Shield”. The prizes handed out to the top contributors was SketchFab Pro, Cardboard VR, Particle Playground and a 3d printed UCAC award. Some really great products to power up your creativity! (more…)

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  • Theta Theory

    2 April 2015

    Another random tune is uploaded to the Polyfied tracks. I have no idea what I was exploring in this composition, but you might say it has this ending-theme vibe to it. Feel free to download and use in any way you like! (more…)

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  • What happens in a 24 Hour Sale on the Unity Asset Store?

    26 March 2015

    Particle Playground has had the privilege to take part of a couple of Unity Asset Store events, such as the Birthday Bonanza and 24 Hour Sales. During these hours you can expect just about anything, as the spotlight is on you and your product. The first time I experienced this was completely overwhelming, I had no idea that there was so much potentiality and power in these type of sales. Particle Playground just returned from another interesting sale of being 65% off, let’s have a closer look at what happened! (more…)

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  • Learn how to paint live into a particle system

    24 March 2015

    A new video guide for Particle Playground is up where you can learn how to paint live particle birth positions at runtime. The method used is Physics.Raycast to find world positions and then paint directly into the Particle Playground system’s PaintObjectC. This can for example be used when you want to create water leaking out of a water tank dynamically as a visual effect. (more…)

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