• Monuments

    23 March 2015

    I don’t know about you, but occasionally I’m in need of a creativity outlet which isn’t always suitable for putting into any specific category or product. Whenever something gets too monotonous in my daily tasks I tend to bounce off to paint out tunes for a couple of hours when the workday is over. If I had infinite time these type of songs would probably instead be transfered into some sort of tiny games. Thanks to the quite amazing software synths these days in Logic Pro X, there’s not much effort needed to get something good going rather quickly. (more…)

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  • Welcome to the reconfigured Playground site

    19 March 2015

    There has been some heavy re:s in process lately for the official Particle Playground site – rethinking, redesigning and reconfiguring. The new layout and functionality is centralized on you as a user, to lift your knowledge, production and exposure.


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  • Meeting with Microsoft

    19 March 2015

    I had the privilege to meet a very inspiring team at Microsoft recently. I was in need of Windows based hardware for my development of Particle Playground, so I reached out to one of my pals over Twitter @DaveVoyles to ask if they had a phone laying around. I got introduced to the Microsoft initiative BizSpark (which if you’re a startup is amazingly beneficial) and his colleagues over in Stockholm.


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  • The New Playground

    30 January 2015

    After three months in production Particle Playground got an action packed update. There was a lot of pressure this round from enthusiastic users that some missing key features were to be addressed, I couldn’t get all of them in but 29 of them did! The 2.2 release is the biggest update yet since the framework was introduced and it was a really intense production sprint, luckily the beta went well and deadlines were kept with a couple of hours in spare. The key parts to the 2.2 update is creative flexibility with more Source- and Manipulator features, performance improvements and the finally arrived Prewarming, Time Scale and Spherical Velocity and Scatter. (more…)

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  • Bonanza!

    14 November 2014

    The Unity Asset Store recently turned four years (hurray!). In the meantime they had their biggest sale ever with 27 great assets at a reduced price and along with those Particle Playground was chosen to celebrate. I could not in my wildest dreams have imagined the amount of people who would swing by the store to grab a copy. (more…)

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