In the software industry, there’s a lot focus on making amazing and high-performing products which shall innovate and remodel our views on todays technology. What often is left out, sort of, is the people behind the projects. What are their needs? Could an entire project improve if needs would be met on a more personal level for each individual participating in the development? Most likely, yes!
Inspiration for what we do is often the strongest motivation to improve, both ourselves and the things we accomplish. Inspiration is also a very delicate and tricky thing to actually trigger. For me it’s first when I feel comfortable with my surroundings and when I see success within that environment. This can at times be an entirely social thing, where in the right environment, valid feedback and positive input manages new leaps.
Lately I’ve been through some career changes, or add-ons if you will to what I usually do. Previously all focus has been on my own company’s growth, helping out other companies with tech, improving Particle Playground and trying to expand the product inventory. Most has been accomplished from a small and safe space at home, this has been great as I’ve been able to create stuff at my own pace and spend a lot of time with the family. It has also had some downsides, where after a while it has become a hindrance for, that sort of important and obscure thing, personal growth. (more…)
I wanted to explore what a more wide stereo spread and slower pace could do to the overall ambience of a song. The outcome was Giant. In the mix you can hear layered distorted cellos, blip-blip, a bassy bass, multi-layered drum sets and a field recording of a shoreline. Feel free to use it in any way you prefer.
I don’t know about you, but occasionally I’m in need of a creativity outlet which isn’t always suitable for putting into any specific category or product. Whenever something gets too monotonous in my daily tasks I tend to bounce off to paint out tunes for a couple of hours when the workday is over. If I had infinite time these type of songs would probably instead be transfered into some sort of tiny games. Thanks to the quite amazing software synths these days in Logic Pro X, there’s not much effort needed to get something good going rather quickly. (more…)