Polyfied - Development & Art

Features

A Particle Playground system has a multitude of different features ready to your advantage.


Multithreading

Performance and Multithreading

Particle Playground 2 is centered around multithreaded solutions to give good performance on a wide variety of devices. Every particle system is running on its own thread, where some heavy functions calls for yet another. Inside the calculation loop the Playground is iterating through particle data stored within built-in arrays, which naturally gives a great boost to the time spent on each particle.

Turbulence

Rich Force Control and Turbulence

The movement pattern of a particle is depending on the velocity given at birth and the surrounding forces during its lifetime. At birth you can mold its velocity shape, use Local Velocity to give directions based on the Source and its current movement. You can use animation curves to give exact force at certain time, give it constant forces, bend their velocity path and apply turbulence.

Sources

Emission Sources

A Source is a way of describing how particle birth positions will distribute. There are several options with ability to structure particles from textures, skinned- procedural and regular meshes, paint and image projection. Should you want your own Emission Source a Script mode is available for higher control.

Events

Event System

Through Events particle systems can communicate with one another and other game logic in the scene. The particle system carrying the Event will send its Instructions to another particle system Target or any Event Listeners in your scripts.

Manipulators

Live Manipulation

Every particle can be affected by objects the framework calls Manipulators. Each Manipulator is connected to a Transform in the scene and contain settings for how to influence a particle’s appearance in real-time based on their position. Apply different algorithms for forces, colors, sizes and give particles specified targets.

Visual Editing

Visual Editing

It doesn’t matter if you’re a beginner or expert. All settings of a Particle Playground system can be controlled intuitively through the Unity® Inspector where gizmos and handles are available in Scene View. Many parts of the Playground is customizable where if you should need to go advanced, there’s settings for exposing more of the framework’s back-end.

All Platforms

All Platforms

Particle Playground 2 is available and adapted for all platforms. Whether your target device is mobile, console or desktop computer. Particle Playground 2 will have the same availability of features regardless running in Unity® Free or Unity® Pro. Unity® 4.3.4 or higher is required.

Presets and Publishing

Presets and Publishing

With the ownership of Particle Playground 2, publishing your own particle systems is encouraged. Use this to for instance create particle system packages or apply an effect to any other assets you may distribute. In short, feel free to turn your particles into money using the Preset Wizard to prepare your particle system(s) for publishing.