Determines if the spline’s start- and end nodes should be jointed. This is only available when having a minimum of three nodes.
Reverse the normalized time over the spline. This will affect the values read from the spline (where for example a normalized time of 0.2 would become 0.8). Reversing the actual nodes can be done in the Nodes tab.
Determines an offset for the time on the spline. This will affect values read from the spline (where for example a normalized time of 0.2 with Time Offset 0.5 would output 0.7).
Offsets all nodes from the Transform origin.
The selected node in Scene View. Here you can see a node’s structure in the spline, iterate through them and set their local position. The Bezier Mode determines if left- and right bezier node should align mirror or be positioned unrelated to each other.
Inserts a node into the spline based on your selection. You can also use Ctrl + Click in Scene View to add new node points.
Remove Selected Node
Removes the selected node from the spline. This is only available when having more than two nodes.