Holds information about a brush used for source painting.
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Holds information about a brush used for source painting.
Clones this PlaygroundBrush.
void ParticlePlayground.PlaygroundBrushC.Construct |
( |
| ) |
|
Caches the color information from this brush.
Color32 ParticlePlayground.PlaygroundBrushC.GetColor |
( |
int |
index | ) |
|
Returns color at index of Brush.
- Returns
- The color.
- Parameters
-
void ParticlePlayground.PlaygroundBrushC.SetColor |
( |
Color32 |
c, |
|
|
int |
index |
|
) |
| |
Sets color at index of Brush.
- Parameters
-
void ParticlePlayground.PlaygroundBrushC.SetTexture |
( |
Texture2D |
newTexture | ) |
|
Sets the texture of this brush.
- Parameters
-
Color32 [] ParticlePlayground.PlaygroundBrushC.color |
Color data of this brush.
int ParticlePlayground.PlaygroundBrushC.colorLength |
The length of color array.
BRUSHDETAILC ParticlePlayground.PlaygroundBrushC.detail = BRUSHDETAILC.High |
The detail level of this brush.
float ParticlePlayground.PlaygroundBrushC.distance = 10000 |
The distance the brush reaches.
float ParticlePlayground.PlaygroundBrushC.scale = 1f |
The scale of this Brush (measured in Units).
Texture2D ParticlePlayground.PlaygroundBrushC.texture |
The texture to construct this Brush from.
The documentation for this class was generated from the following file: