Particle Playground - Script Reference
3.0.1
Framework for controlling particles in the Unity Engine.
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Holds information for a Playground Collider (infinite collision plane). More...
Public Member Functions | |
void | UpdatePlane () |
Update this PlaygroundCollider's plane. More... | |
PlaygroundColliderC | Clone () |
Clone this PlaygroundColliderC. More... | |
Public Attributes | |
bool | enabled = true |
Is this PlaygroundCollider enabled? More... | |
Transform | transform |
The transform that makes this PlaygroundCollider. More... | |
Plane | plane = new Plane() |
The plane of this PlaygroundCollider. More... | |
Vector3 | offset |
The offset in world space to this plane. More... | |
Holds information for a Playground Collider (infinite collision plane).
PlaygroundColliderC ParticlePlayground.PlaygroundColliderC.Clone | ( | ) |
Clone this PlaygroundColliderC.
void ParticlePlayground.PlaygroundColliderC.UpdatePlane | ( | ) |
Update this PlaygroundCollider's plane.
bool ParticlePlayground.PlaygroundColliderC.enabled = true |
Is this PlaygroundCollider enabled?
Vector3 ParticlePlayground.PlaygroundColliderC.offset |
The offset in world space to this plane.
Plane ParticlePlayground.PlaygroundColliderC.plane = new Plane() |
The plane of this PlaygroundCollider.
Transform ParticlePlayground.PlaygroundColliderC.transform |
The transform that makes this PlaygroundCollider.