Particle Playground - Script Reference
3.0.1
Framework for controlling particles in the Unity Engine.
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The RecordedFrame class contain information of a single frame of recorded particles for the Playground Recorder's recorded data. More...
Public Member Functions | |
RecordedFrame (PlaygroundParticlesC playgroundParticles, float keyframeInterval) | |
RecordedFrame | Clone () |
ParticleSystem.Particle[] | CloneAsParticles () |
SerializedFrame | CloneAsSerializedFrame () |
SerializedParticle[] | CloneAsSerializedParticles () |
Public Attributes | |
PlaybackParticle[] | particles |
The array of particle data. PlaybackParticle is a struct and therefore not serialized due to performance. More... | |
float | timeStamp |
The time during simulation this frame was made. More... | |
float | keyframeInterval |
The keyframe interval setting when this frame was made. More... | |
FrameType | frameType = FrameType.Middle |
The type of this frame (FrameType.Start, FrameType.Middle or FrameType.End). More... | |
The RecordedFrame class contain information of a single frame of recorded particles for the Playground Recorder's recorded data.
FrameType ParticlePlayground.RecordedFrame.frameType = FrameType.Middle |
The type of this frame (FrameType.Start, FrameType.Middle or FrameType.End).
float ParticlePlayground.RecordedFrame.keyframeInterval |
The keyframe interval setting when this frame was made.
PlaybackParticle [] ParticlePlayground.RecordedFrame.particles |
The array of particle data. PlaybackParticle is a struct and therefore not serialized due to performance.
float ParticlePlayground.RecordedFrame.timeStamp |
The time during simulation this frame was made.