Particle Playground - Script Reference
3.0.1
Framework for controlling particles in the Unity Engine.
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Holds information about a World object. More...
Public Member Functions | |
void | Initialize () |
Initializes this WorldObject and prepares it for extracting the mesh data. More... | |
void | Update () |
Updates this WorldObject. More... | |
WorldObject | Clone () |
Returns a copy of this WorldObject. More... | |
Public Member Functions inherited from ParticlePlayground.WorldObjectBaseC | |
void | UpdateMatrix (bool isLocal) |
Public Attributes | |
Renderer | renderer |
Public Attributes inherited from ParticlePlayground.WorldObjectBaseC | |
GameObject | gameObject |
The GameObject of this World Object. More... | |
Transform | transform |
The Transform of this World Object. More... | |
Rigidbody | rigidbody |
The Rigidbody of this World Object. More... | |
MeshFilter | meshFilter |
The mesh filter of this World Object (will be null for skinned meshes). More... | |
Mesh | mesh |
The mesh of this World Object. More... | |
Vector3[] | vertexPositions |
The vertices of this World Object. More... | |
Vector3[] | normals |
The normals of this World Object. More... | |
bool | updateNormals = false |
Determines if normals should update. More... | |
int | cachedId |
The id of this World Object (used to keep track when this object changes). More... | |
bool | initialized = false |
Determines if this World Object is initialized. More... | |
Matrix4x4 | transformMatrix = new Matrix4x4() |
The transform matrix of this World Object. All source positions is calculated based on this matrix. More... | |
ScaleMethod | scaleMethod |
The scale method to use when updating the transform matrix. More... | |
Holds information about a World object.
WorldObject ParticlePlayground.WorldObject.Clone | ( | ) |
Returns a copy of this WorldObject.
void ParticlePlayground.WorldObject.Initialize | ( | ) |
Initializes this WorldObject and prepares it for extracting the mesh data.
void ParticlePlayground.WorldObject.Update | ( | ) |
Updates this WorldObject.