Particle Playground - Script Reference
3.0.1
Framework for controlling particles in the Unity Engine.
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Extended class for World Objects and Skinned World Objects. More...
Public Member Functions | |
void | UpdateMatrix (bool isLocal) |
Public Attributes | |
GameObject | gameObject |
The GameObject of this World Object. More... | |
Transform | transform |
The Transform of this World Object. More... | |
Rigidbody | rigidbody |
The Rigidbody of this World Object. More... | |
MeshFilter | meshFilter |
The mesh filter of this World Object (will be null for skinned meshes). More... | |
Mesh | mesh |
The mesh of this World Object. More... | |
Vector3[] | vertexPositions |
The vertices of this World Object. More... | |
Vector3[] | normals |
The normals of this World Object. More... | |
bool | updateNormals = false |
Determines if normals should update. More... | |
int | cachedId |
The id of this World Object (used to keep track when this object changes). More... | |
bool | initialized = false |
Determines if this World Object is initialized. More... | |
Matrix4x4 | transformMatrix = new Matrix4x4() |
The transform matrix of this World Object. All source positions is calculated based on this matrix. More... | |
ScaleMethod | scaleMethod |
The scale method to use when updating the transform matrix. More... | |
Extended class for World Objects and Skinned World Objects.
int ParticlePlayground.WorldObjectBaseC.cachedId |
The id of this World Object (used to keep track when this object changes).
GameObject ParticlePlayground.WorldObjectBaseC.gameObject |
The GameObject of this World Object.
bool ParticlePlayground.WorldObjectBaseC.initialized = false |
Determines if this World Object is initialized.
Mesh ParticlePlayground.WorldObjectBaseC.mesh |
The mesh of this World Object.
MeshFilter ParticlePlayground.WorldObjectBaseC.meshFilter |
The mesh filter of this World Object (will be null for skinned meshes).
Vector3 [] ParticlePlayground.WorldObjectBaseC.normals |
The normals of this World Object.
Rigidbody ParticlePlayground.WorldObjectBaseC.rigidbody |
The Rigidbody of this World Object.
ScaleMethod ParticlePlayground.WorldObjectBaseC.scaleMethod |
The scale method to use when updating the transform matrix.
Transform ParticlePlayground.WorldObjectBaseC.transform |
The Transform of this World Object.
Matrix4x4 ParticlePlayground.WorldObjectBaseC.transformMatrix = new Matrix4x4() |
The transform matrix of this World Object. All source positions is calculated based on this matrix.
bool ParticlePlayground.WorldObjectBaseC.updateNormals = false |
Determines if normals should update.
Vector3 [] ParticlePlayground.WorldObjectBaseC.vertexPositions |
The vertices of this World Object.