|
string | languageNameSeenByEnglish = "American" |
|
string | languageName = "English" |
|
string | playgroundName = "Particle Playground" |
|
string | newParticlePlaygroundSystem = "New Particle Playground System" |
|
string | playgroundWizard = "Playground Wizard" |
|
string | playgroundPresetWizard = "Playground Preset Wizard" |
|
string | presetWizard = "Preset Wizard" |
|
string | playgroundCopyWizard = "Playground Copy Wizard" |
|
string | copyWizard = "Copy Wizard" |
|
string | languageInstallWizard = "Language Install Wizard" |
|
string | playgroundBrushWizard = "Playground Brush Wizard" |
|
string | brushWizard = "Brush Wizard" |
|
string | preset = "Preset" |
|
string | presets = "Presets" |
|
string | publish = "Publish" |
|
string | all = "All" |
|
string | user = "User" |
|
string | example = "Example" |
|
string | examples = "Examples" |
|
string | assets = "Assets" |
|
string | resources = "Resources" |
|
string | icon = "Icon" |
|
string | icons = "Icons" |
|
string | list = "List" |
|
string | create = "Create" |
|
string | createPreset = "Create Preset" |
|
string | convertTo = "Convert to" |
|
string | edit = "Edit" |
|
string | export = "Export" |
|
string | settings = "Settings" |
|
string | none = "None" |
|
string | fix = "Fix" |
|
string | save = "Save" |
|
string | load = "Load" |
|
string | rebuild = "Rebuild" |
|
string | refresh = "Refresh" |
|
string | xml = "Xml" |
|
string | asset = "Asset" |
|
string | browse = "Browse" |
|
string | category = "Category" |
|
string | paths = "Paths" |
|
string | playgroundPath = "Playground Path" |
|
string | languagesPath = "Languages Path" |
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string | resourcesPresetPath = "Resources Preset Path" |
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string | assetsPresetPath = "Assets Preset Path" |
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string | presetIconPath = "Preset Icon Path" |
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string | brushPath = "Brush Path" |
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string | scriptPath = "Script Path" |
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string | updateUrl = "Update URL" |
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string | extensionsUrl = "Extensions URL" |
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string | extendYourPlayground = "Extend Your Playground" |
|
string | officialSite = "Official Site" |
|
string | assetStore = "Asset Store" |
|
string | manual = "Manual" |
|
string | supportForum = "Support Forum" |
|
string | mailSupport = "Mail Support" |
|
string | updateAvailable = "Update Available" |
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string | updateAvailableText = "is available. Please visit the Unity Asset Store to download the new version." |
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string | unityAssetStore = "Unity Asset Store" |
|
string | searchNoPresetFound = "No preset found containing" |
|
string | noPresetsFound = "No presets found. Press \"Create\" to make a new preset." |
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string | noResourcesPresetsFound = "No resource presets found in any \"Resources/Presets\" folder. Press \"Create\" to make a new preset." |
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string | noAssetPresetsFound = "No asset presets found. Make sure they are stored in" |
|
string | noPresetsFoundInProject = "No presets found. Make sure that the path to the presets are set to" |
|
string | noSettingsFile = "No settings file could be found. You must have a settings file at" |
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string | noParticleSystems = "No particle systems created." |
|
string | noManipulators = "No manipulators created." |
|
string | noProperties = "No properties created." |
|
string | noTarget = "No target" |
|
string | noTargets = "No targets created." |
|
string | noEvents = "No events created." |
|
string | noMesh = "No Mesh" |
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string | noCollisionPlanes = "No collision planes created." |
|
string | noSnapshots = "No snapshots created." |
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string | noStates = "No states created." |
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string | allTargets = "All targets must be assigned." |
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string | noPlaygroundManager = "The Playground Manager runs all Particle Playground Systems in the scene, you need to create one to get started." |
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string | missingTransform = "Missing Transform!" |
|
string | noAlphaColorInPaint = "You have no alpha in the color. No particle positions will be painted." |
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string | noLifetimeColors = "No lifetime colors created." |
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string | someFeaturesInScript = "Some features are inactivated as this Particle Playground System is running in script mode." |
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string | notSnapshot = "is not a snapshot." |
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string | notSnapshotText = "You can only add snapshots into this slot. First create a snapshot from the new particle system you wish to assign." |
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string | projectionOnlyWorldSpace = "Projection can only run in world space." |
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string | particleSystemEventAssignErrorSelf = "A particle system cannot send events to itself. Please choose another particle system in your Scene." |
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string | particleSystemEventAssignErrorSnapshot = "A particle system cannot send events to a snapshot. Please choose another particle system in your Scene." |
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string | enableCollisionToSendEvents = "You must enable collision on this particle system to send collision events." |
|
string | couldNotReadTexture = "Could not read the Import Settings of the selected texture." |
|
string | couldNotReadMesh = "Could not read the Import Settings of the selected mesh." |
|
string | notReadable = "is not readable. Please change Read/Write Enabled on its Import Settings." |
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string | editFromHierarchyOnly = "Please edit this from Hierarchy only." |
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string | localScaleWarning = "A local scale of anything else than Vector3 (1,1,1) may result in Shuriken component not rendering." |
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string | rotationSimulationSpace = "Would you like to simulate the particle system in local space? This will let source positions and force settings apply along with the particle system's rotation." |
|
string | setLocalSpaceSimulation = "Set Local Space Simulation" |
|
string | checkForUpdates = "Check For Updates" |
|
string | language = "Language" |
|
string | install = "Install" |
|
string | installType = "Install Type" |
|
string | installText = "The Playground Language Wizard allows you to add a new language to your Playground Settings. Installing as an Asset you need the language file to already be imported to your project." |
|
string | languageFile = "Language File" |
|
string | languageLocation = "Language Location" |
|
string | saveLanguage = "Save Language" |
|
string | loadLanguage = "Load Language" |
|
string | noLanguageFound = "No language could be found." |
|
string | remove = "Remove" |
|
string | removeAll = "Remove all" |
|
string | removeLanguage = "Are you sure you want to remove the language" |
|
string | removePreset = "Permanently delete this preset?" |
|
string | removePresetText = "will be removed. Are you sure?" |
|
string | removeParticlePlaygroundSystem = "Are you sure you want to remove this Particle Playground System?" |
|
string | removeManipulator = "Are you sure you want to remove the Manipulator assigned to" |
|
string | removeEvent = "Remove the events from" |
|
string | removeEventsText1 = "All events connected to this particle system from" |
|
string | removeEventsText2 = "will be removed. Are you sure you want to remove them?" |
|
string | removeEventInEventList = "Are you sure you want to remove this event?" |
|
string | removeSnapshot = "Are you sure you want to remove the snapshot" |
|
string | removeAllSnapshots = "Remove all snapshots?" |
|
string | removeAllSnapshotsText = "Are you sure you want to remove all snapshot?" |
|
string | removeState = "Are you sure you want to remove the state" |
|
string | deleteBrush = "Permanently delete this brush?" |
|
string | deleteBrushText = "will be removed from your brushes, are you sure?" |
|
string | gameObjectIntact = "(GameObject in Scene will remain intact)" |
|
string | switchToScriptMode = "Switch to Script Mode?" |
|
string | switchToScriptModeText1 = "The event target of" |
|
string | switchToScriptModeText2 = "is running in" |
|
string | switchToScriptModeText3 = "mode. All events must be received by Script Mode." |
|
string | yes = "Yes" |
|
string | no = "No" |
|
string | ok = "Ok" |
|
string | switchText = "Switch" |
|
string | cancel = "Cancel" |
|
string | openPlaygroundWizard = "Open Playground Wizard" |
|
string | playgroundParticles = "Playground Particles" |
|
string | playgroundManager = "Playground Manager" |
|
string | eventControlled = "Event Controlled" |
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string | controlledByAnotherEvent = "This Particle Playground System is controlled by events from another particle system." |
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string | controlledByScript = "This Particle Playground System is controlled by script. You can only emit particles from script in this source mode using PlaygroundParticlesC.Emit(position, velocity, color) or let another particle system control it by events. Please see the manual for more details." |
|
string | emissionIndex = "Emission Index" |
|
string | emissionRate = "Emission Rate" |
|
string | emit = "Emit" |
|
string | emitParticles = "Emit Particles" |
|
string | snapshot = "Snapshot" |
|
string | source = "Source" |
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string | sourceDescription |
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string | setParticleCount = "Set Particle Count" |
|
string | proceduralOptions = "Procedural Options" |
|
string | meshVerticesUpdate = "Mesh Vertices Update" |
|
string | meshVerticesUpdateDescription = "Enable this if the object's mesh is procedural and changes vertices over time." |
|
string | meshNormalsUpdate = "Mesh Normals Update" |
|
string | meshNormalsUpdateDescription = "Enable this if the object's mesh is procedural and changes normals over time." |
|
string | sourceDownResolution = "Source Down Resolution" |
|
string | particleSettings = "Particle Settings" |
|
string | forces = "Forces" |
|
string | collision = "Collision" |
|
string | rendering = "Rendering" |
|
string | sortingLayer = "Sorting Layer" |
|
string | orderInLayer = "Order In Layer" |
|
string | manipulator = "Manipulator" |
|
string | manipulators = "Manipulators" |
|
string | state = "State" |
|
string | states = "States" |
|
string | eventName = "Event" |
|
string | events = "Events" |
|
string | eventListener = "Event Listener" |
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string | typeOfEvent = "The type of event." |
|
string | snapshots = "Snapshots" |
|
string | advanced = "Advanced" |
|
string | particleSystem = "Particle System" |
|
string | particleSystems = "Particle Systems" |
|
string | globalManipulators = "Global Manipulators" |
|
string | target = "Target" |
|
string | targets = "Targets" |
|
string | transition = "Transition" |
|
string | size = "Size" |
|
string | strength = "Strength" |
|
string | shape = "Shape" |
|
string | sphere = "Sphere" |
|
string | box = "Box" |
|
string | bounds = "Bounds" |
|
string | nullName = "Null" |
|
string | affects = "Affects" |
|
string | type = "Type" |
|
string | time = "Time" |
|
string | presetText = "Create a Particle Playground Preset by selecting a Particle Playground System and an icon (optional). The icon must be in png-format and preferably 32x32 pixels. All connected objects will be childed to the Particle Playground System." |
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string | publishPresetText = "Prepare your preset(s) for packaging by selecting the Particle Playground Preset(s) in the list. All connected meshes, images and/or cached values will be distributed along with your Particle Playground System(s). The icon(s) will automatically be included if existing. Please check all dependencies before you distribute your asset. You agree that Polyfied cannot be held responsible for the quality of your asset when publishing assets connected to the Particle Playground framework." |
|
string | publishingGuide = "Publishing Guide" |
|
string | childConnected = "Child Connected Objects" |
|
string | presetWithSameNameFound = "Preset with same name found!" |
|
string | presetWithSameNameFoundText = "already exists. Do you want to overwrite it?" |
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string | gameObjectIsNotPlayground = "GameObject is not a Particle Playground System." |
|
string | brushWizardText = "Create a Particle Playground Brush by selecting a texture and edit its settings. The texture must have Read/Write Enabled and use True Color (non-compressed) in its import settings." |
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string | brushTexture = "Brush Texture" |
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string | brushSameName = "Brush with same name found!" |
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string | brushSameNameText = "already exists. Do you want to overwrite it?" |
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string | playgroundCopyWizardText = "The Playground Copy Wizard allows you to copy a particle system into another Particle Playground system. You may need to tweak your target Particle Playground system after copying a Shuriken component." |
|
string | from = "From" |
|
string | fromType = "From Type" |
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string | to = "To" |
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string | copy = "Copy" |
|
string | copyErrorMessageIsPlayground = "You have specified a Shuriken component from a Particle Playground system. This is not allowed as it will result in a corrupt copy." |
|
string | copyErrorMessageSameSystem = "You have specified the same particle system to copy from. This is an unnecessary procedure." |
|
string | enabled = "Enabled" |
|
string | transform = "Transform" |
|
string | transforms = "Transforms" |
|
string | vector3 = "Vector3" |
|
string | position = "Position" |
|
string | localPosition = "Local Position" |
|
string | rotation = "Rotation" |
|
string | localRotation = "Local Rotation" |
|
string | scale = "Scale" |
|
string | distance = "Distance" |
|
string | radius = "Radius" |
|
string | points = "Points" |
|
string | worldObject = "World Object" |
|
string | skinnedWorldObject = "Skinned World Object" |
|
string | material = "Material" |
|
string | attractor = "Attractor" |
|
string | gravitational = "Gravitational" |
|
string | repellent = "Repellent" |
|
string | property = "Property" |
|
string | combined = "Combined" |
|
string | vortex = "Vortex" |
|
string | turbulence = "Turbulence" |
|
string | turbulenceType = "Turbulence Type" |
|
string | calculateParticles = "Calculate Particles" |
|
string | calculateParticlesDescription = "Calculate forces on PlaygroundParticles objects. Disabling this overrides independently set values and halts all PlaygroundParticles objects." |
|
string | groupAutomatically = "Group Automatically" |
|
string | groupAutomaticallyDescription = "Automatically parent a PlaygroundParticles object to Playground Manager if it has no parent." |
|
string | buildZeroAlphaPixels = "Build Zero Alpha Pixels" |
|
string | buildZeroAlphaPixelsDescription = "Turn this on if you want to build particles from 0 alpha pixels into states." |
|
string | sceneGizmos = "Scene Gizmos" |
|
string | sceneGizmosDescription = "Show gizmos in Scene View for Playground objects." |
|
string | sourcePositions = "Source Positions" |
|
string | sourcePositionsDescription = "Show gizmos in Scene View for particle source positions." |
|
string | wireframes = "Wireframes" |
|
string | wireframesDescription = "Draw wireframes around particles in Scene View." |
|
string | paintToolbox = "Paint Toolbox" |
|
string | paintToolboxDescription = "Show Paint toolbox in Scene View when Source is set to Paint" |
|
string | showShuriken = "Show Shuriken" |
|
string | showShurikenDescription = "Show the Shuriken component in Inspector." |
|
string | advancedSnapshots = "Advanced Snapshots" |
|
string | advancedSnapshotsDescription = "Show the snapshots of a particle system in Hierarchy and expose more advanced controls through settings." |
|
string | pixelFilterMode = "Pixel Filter Mode" |
|
string | pixelFilterModeDescription = "Color filtering mode when creating particles from pixels in an image." |
|
string | timeSimulation = "Time Simulation" |
|
string | reset = "Reset" |
|
string | editorLimits = "Editor Limits" |
|
string | transitionTime = "Transition Time" |
|
string | transitionType = "Transition Type" |
|
string | findClosestPosition = "Find Closest Position" |
|
string | transitionTimeMultiplier = "Transition Time Multiplier" |
|
string | loadFromStart = "Load From Start" |
|
string | setMaterialAfterTransition = "Set Material After Transition" |
|
string | particleCount = "Particle Count" |
|
string | particleLifetime = "Particle Lifetime" |
|
string | particleRotation = "Particle Rotation" |
|
string | particleSize = "Particle Size" |
|
string | particleScale = "Particle Scale" |
|
string | particleVelocity = "Particle Velocity" |
|
string | particleColor = "Particle Color" |
|
string | positionScale = "Position Scale" |
|
string | particles = "particles" |
|
string | colorStrength = "Color Strength" |
|
string | sourceScatter = "Source Scatter" |
|
string | deltaMovement = "Delta Movement" |
|
string | deltaMovementStrength = "Delta Movement Strength" |
|
string | damping = "Damping" |
|
string | velocity = "Velocity" |
|
string | velocityStrength = "Velocity Strength" |
|
string | velocityScale = "Velocity Scale" |
|
string | initialVelocity = "Initial Velocity" |
|
string | initialLocalVelocity = "Initial Local Velocity" |
|
string | initialRotation = "Initial Rotation" |
|
string | stretchSpeed = "Stretch Speed" |
|
string | collisionRadius = "Collision Radius" |
|
string | mass = "Mass" |
|
string | bounciness = "Bounciness" |
|
string | depth = "Depth" |
|
string | depth2D = "Depth (2D)" |
|
string | color = "Color" |
|
string | updateRate = "Update Rate" |
|
string | renderSliders = "Render Sliders" |
|
string | paintPositions = "Paint Positions" |
|
string | brushSizeMin = "Brush Size Min" |
|
string | brushSizeMax = "Brush Size Max" |
|
string | eraserSizeMin = "Eraser Size Min" |
|
string | eraserSizeMax = "Eraser Size Max" |
|
string | paintSpacing = "Paint Spacing" |
|
string | manipulatorSize = "Manipulator Size" |
|
string | manipulatorStrength = "Manipulator Strength" |
|
string | manipulatorZeroVelocityStrength = "Zero Velocity Strength" |
|
string | manipulatorStrengthEffectors = "Strength Effectors" |
|
string | trackParticles = "Track Particles" |
|
string | sendBirthEvents = "Send Birth Events" |
|
string | sendDeathEvents = "Send Death Events" |
|
string | sendEnterEvents = "Send Enter Events" |
|
string | sendExitEvents = "Send Exit Events" |
|
string | sendCollisionEvents = "Send Collision Events" |
|
string | smoothingEffect = "Smoothing Effect" |
|
string | distanceEffect = "Distance Effect" |
|
string | lifetimeFilter = "Lifetime Filter" |
|
string | particleFilter = "Particle Filter" |
|
string | inverseBounds = "Inverse Bounds" |
|
string | propertyType = "Property Type" |
|
string | onlyColorInRange = "Only Color In Range" |
|
string | onlyPositionInRange = "Only Position In Range" |
|
string | keepColorAlphas = "Keep Color Alphas" |
|
string | sizeStrength = "Size Strength" |
|
string | targetStrength = "Target Strength" |
|
string | deathStrength = "Death Strength" |
|
string | attractorStrength = "Attractor Strength" |
|
string | gravitationalStrength = "Gravitational Strength" |
|
string | repellentStrength = "Repellent Strength" |
|
string | vortexStrength = "Vortex Strength" |
|
string | turbulenceStrength = "Turbulence Strength" |
|
string | meshTarget = "Mesh Target" |
|
string | skinnedMeshTarget = "Skinned Mesh Target" |
|
string | targetSorting = "Target Sorting" |
|
string | mesh = "Mesh" |
|
string | image = "Image" |
|
string | lifetimeColor = "Lifetime Color" |
|
string | paintMode = "Paint Mode" |
|
string | dot = "Dot" |
|
string | brush = "Brush" |
|
string | eraser = "Eraser" |
|
string | brushPresets = "Brush Presets" |
|
string | brushShape = "Brush Shape" |
|
string | brushScale = "Brush Scale" |
|
string | detail = "Detail" |
|
string | brushDistance = "Brush Distance" |
|
string | useBrushColor = "Use Brush Color" |
|
string | eraserRadius = "Eraser Radius" |
|
string | paintCollisionType = "Paint Collision Type" |
|
string | paint = "Paint" |
|
string | paintMask = "Paint Mask" |
|
string | maxPaintPositions = "Max Paint Positions" |
|
string | exceedMaxStopsPaint = "Exceed Max Stops Paint" |
|
string | exceededMaxPaint = "You have exceeded max positions. No new paint positions are possible when Exceed Max Stops Paint is enabled." |
|
string | morePaintThanPositions = "You have more paint positions than particles. Increase Particle Count to see all painted positions." |
|
string | start = "Start" |
|
string | stop = "Stop" |
|
string | clear = "Clear" |
|
string | clearPaint = "Clear Paint?" |
|
string | clearPaintText = "Are you sure you want to remove all painted source positions?" |
|
string | playgroundPaint = "Playground Paint" |
|
string | overflowMode = "Overflow Mode" |
|
string | overflowModeDescription = "The method to align the Overflow Offset by." |
|
string | overflowOffset = "Overflow Offset" |
|
string | loop = "Loop" |
|
string | disableOnDone = "Disable On Done" |
|
string | lifetimeSize = "Lifetime Size" |
|
string | rotateTowardsDirection = "Rotate Towards Direction" |
|
string | rotationNormal = "Rotation Normal" |
|
string | lifetimeMethod = "Lifetime Method" |
|
string | lifetime = "Lifetime" |
|
string | lifetimeSorting = "Lifetime Sorting" |
|
string | lifetimeSortingDescription |
|
string | sortOrigin = "Sort Origin" |
|
string | customSorting = "Custom Sorting" |
|
string | lifetimeOffset = "Lifetime Offset" |
|
string | particleMask = "Particle Mask" |
|
string | maskTime = "Mask Time" |
|
string | maskSorting = "Mask Sorting" |
|
string | off = "Off" |
|
string | forceAnnihilation = "Force Annihilation" |
|
string | onlySourcePositions = "Only Source Positions" |
|
string | onlySourcePositionsDescription = "Particles are bound to their source position during their lifetime." |
|
string | assignTransformDeltaMovement = "Assign a transform to the active state to enable Delta Movement." |
|
string | lifetimePositioning = "Lifetime Positioning" |
|
string | onlyLifetimePositioningDescription = "Particle movement is bound to the lifetime positioning." |
|
string | useSourceDirection = "Use Source Normal Direction" |
|
string | axisConstraintsDescription = "All forces are disabled as all axis constraints is applied." |
|
string | lifetimeVelocity = "Lifetime Velocity" |
|
string | initialLocalVelocityControlledByScript = "Initial Local Velocity is controlled by passed in velocity to Emit() in script mode." |
|
string | assignTransformLocalVelocity = "Assign a transform to the active state to enable Initial Local Velocity." |
|
string | initialVelocityShape = "Initial Velocity Shape" |
|
string | velocityBending = "Velocity Bending" |
|
string | bending = "Bending" |
|
string | timeScale = "Time Scale" |
|
string | lifetimeStrength = "Lifetime Strength" |
|
string | particleLifetimeStrength = "Particle Lifetime Strength" |
|
string | gravity = "Gravity" |
|
string | maxVelocity = "Max Velocity" |
|
string | axisConstraints = "Axis Constraints" |
|
string | threeDimensional = "3D" |
|
string | twoDimensional = "2D" |
|
string | collisionType = "Collision Type" |
|
string | collisionMask = "Collision Mask" |
|
string | collideWithRigidbodies = "Collide With Rigidbodies" |
|
string | lifetimeLoss = "Lifetime Loss" |
|
string | randomBounce = "Random Bounce" |
|
string | collisionPlanes = "Collision Planes" |
|
string | sticky = "Sticky" |
|
string | stickyMask = "Sticky Mask" |
|
string | collisionPrecision = "Collision Precision" |
|
string | forceCollisionCaching = "Force Collision Caching" |
|
string | gizmoScale = "Gizmo Scale" |
|
string | colorSource = "Color Source" |
|
string | sourceUsesLifetimeAlpha = "Source Uses Lifetime Alpha" |
|
string | renderMode = "Render Mode" |
|
string | cameraScale = "Camera Scale" |
|
string | speedScale = "Speed Scale" |
|
string | lengthScale = "Length Scale" |
|
string | startStretch = "Start Stretch" |
|
string | lifetimeStretch = "Lifetime Stretch" |
|
string | maxParticleSize = "Max Particle Size" |
|
string | settingsAndParticles = "Settings & Particles" |
|
string | settingsOnly = "Settings Only" |
|
string | particlesOnly = "Particles Only" |
|
string | simple = "Simple" |
|
string | newSnapshotName = "New Snapshot" |
|
string | simulationSpace = "Simulation Space" |
|
string | localSpace = "Local Space" |
|
string | globalSpace = "Global Space" |
|
string | movementCompensation = "Movement Compensation" |
|
string | movementCompensationLifetimeStrength = "Compensation Lifetime Strength" |
|
string | rebirthOptions = "Rebirth Options" |
|
string | randomLifetime = "Random Lifetime" |
|
string | randomSize = "Random Size" |
|
string | randomRotation = "Random Rotation" |
|
string | randomScatter = "Random Scatter" |
|
string | randomVelocity = "Random Velocity" |
|
string | forceInitialColor = "Force Initial Color" |
|
string | lockPosition = "Lock Position" |
|
string | positionIsLocal = "Position Is Local" |
|
string | lockRotation = "Lock Rotation" |
|
string | rotationIsLocal = "Rotation Is Local" |
|
string | lockScale = "Lock Scale" |
|
string | syncParticlesToMainThread = "Sync Particles To Main-Thread" |
|
string | multithreadedManipulators = "Multithreaded Manipulators" |
|
string | autoPauseCalculation = "Auto-Pause Calculation" |
|
string | particlePool = "Particle Pool" |
|
string | broadcastType = "Broadcast Type" |
|
string | broadcastTypeDescription = "Set to broadcast to a Target and/or Event Listeners." |
|
string | collisionThreshold = "Collision Threshold" |
|
string | inheritancePosition = "The inheritance for position." |
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string | inheritanceVelocity = "The inheritance for velocity." |
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string | inheritanceColor = "The inheritance for color." |
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string | velocityMultiplier = "Velocity Multiplier" |
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string | activeState = "Active State" |
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string | nameText = "Name" |
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string | stateMeshDescription = "The source mesh to construct particles from vertices. When a mesh is used the texture is used to color each vertex." |
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string | stateTextureDescription = "The source texture to construct particles from pixels. When a mesh is used this texture is used to color each vertex." |
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string | stateDepthmapDescription = "The source texture to apply depthmap onto Texture's pixels. Not compatible with meshes." |
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string | stateDepthmapStrengthDescription = "How much the grayscale of the depthmap will affect Z-value." |
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string | stateTransformDescription = "The transform to parent this state." |
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string | stateScaleDescription = "The scale of width-height ratio." |
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string | stateOffsetDescription = "The offset from Particle System origin." |
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string | brushNameDescription = "The name of this brush preset" |
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string | brushShapeDescription = "The texture to construct this Brush from" |
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string | brushScaleDescription = "The scale of this Brush (measured in Units)" |
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string | brushDetail = "Brush Detail" |
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string | brushDetailDescription = "The detail level of this brush" |
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string | brushDistanceDescription = "The distance the brush reaches" |
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string | paintSpacingDescription = "The required space between the last and current paint position" |
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string | exceedMaxStopsPaintDescription = "Should painting stop when paintPositions is equal to maxPositions (if false paint positions will be removed from list when painting new ones)" |
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string | texture = "Texture" |
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string | depthmap = "Depthmap" |
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string | depthmapStrength = "Depthmap Strength" |
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string | offset = "Offset" |
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string | createState = "Create State" |
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string | projectionTexture = "Projection Texture" |
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string | liveUpdate = "Live Update" |
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string | originOffset = "Origin Offset" |
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string | projectionDistance = "Projection Distance" |
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string | projectionScale = "Projection Scale" |
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string | surfaceOffset = "Surface Offset" |
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string | projectionMask = "Projection Mask" |
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string | projectionCollisionType = "Projection Collision Type" |
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string | collisionDisabledDescription = "Collisions are disabled due to your Force settings." |
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string | onlySizeInRange = "Only Size In Range" |
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string | sendToManager = "Send To Manager" |
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string | clearOnStop = "Clear On Stop" |
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string | multithreading = "Multithreading" |
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string | particleThreadMethod = "Particle Thread Method" |
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string | skinnedMeshThreadMethod = "Skinned Mesh Thread Method" |
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string | turbulenceThreadMethod = "Turbulence Thread Method" |
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string | threadMethodDescription = "Determines which multithreading method should be used." |
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string | maxThreads = "Max Threads" |
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string | maxThreadsDescription = "The maximum amount of threads that can be created. The amount of created threads will never exceed available CPUs." |
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string | threadInfo01 = "No calculation threads will be created. This will in most cases have a negative impact on performance as Particle Playground will calculate along all other logic on the main-thread. Use this for debug purposes or if you know there's no multi- or hyperthreading possibilities on your target platform." |
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string | threadInfo02 = "One calculation thread per particle system will be created. Use this when having heavy particle systems in your scene. Note that this method will never bundle calculation calls." |
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string | threadInfo03 = "One calculation thread for all particle systems will be created. Use this if you have other multithreaded logic which has higher performance priority than Particle Playground or your project demands strict use of garbage collection." |
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string | threadInfo04 = "Calculation threads will distribute evenly for all particle systems in your scene. This will bundle calculation calls to match the platform's SystemInfo.processorCount. This is the recommended and overall fastest method to calculate particle systems." |
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string | thread = "Thread" |
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string | assignATexture = "You need to assign a texture." |
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string | useAnotherSourceTransform = "Use another Source Transform than your particle system to enable this effect." |
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string | activeThreads = "active threads" |
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string | threadPoolMethod = "Thread Pool Method" |
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string | threadPoolMethodDescription = "The method to use for pooling threads. The Thread Pool is utilizing the managed .NET thread pool, the Playground Pool is a self-managed pool which can improve the amount of GC allocations." |
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string | processors = "processors" |
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string | prefabConnection = "Prefab Connection" |
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string | noAssetsFoundMessage = "The Particle Playground assets couldn't be found in the specified path. Please edit the paths to match your current project." |
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string | skinnedMeshOptimizeGameObjectsMessage = "Consider to disable Optimize Game Objects for the Import Settings of your skinned mesh. Having Optimize Game Objects enabled will be a lot slower for a Particle Playground system to calculate as it must extract the vertices each frame." |
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string | castShadows = "Cast Shadows" |
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string | receiveShadows = "Receive Shadows" |
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string | sorting = "Sorting" |
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string | sortMode = "Sort Mode" |
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string | sortingFudge = "Sorting Fudge" |
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string | textureSheetAnimation = "Texture Sheet Animation" |
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string | tiles = "Tiles" |
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string | animation = "Animation" |
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string | randomRow = "Random Row" |
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string | row = "Row" |
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string | animationMethod = "Animation Method" |
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string | frameOverTime = "Frame Over Time" |
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string | chromaKey = "Chroma Key" |
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string | spread = "Spread" |
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string | spline = "Spline" |
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string | splines = "Splines" |
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string | newSplineMessage = "Assign an existing Playground Spline component from your scene or press Create to start working with a new Playground Spline (will be parented to this particle system). To edit a Playground Spline you select it in Hierarchy." |
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string | allSplinesMustBeAssignedMessage = "All splines must be assigned and enabled." |
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string | treatAsOneSpline = "Treat As One Spline" |
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string | playgroundSpline = "Playground Spline" |
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string | selection = "Selection" |
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string | node = "Node" |
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string | nodes = "Nodes" |
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string | bezier = "Bezier" |
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string | selectedNode = "Selected Node" |
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string | selectedBezierHandle = "Selected Bezier Handle" |
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string | bezierMode = "Bezier Mode" |
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string | addNode = "Add Node" |
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string | removeSelectedNode = "Remove Selected Node" |
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string | usedBy = "Used By" |
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string | noUser = "No User" |
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string | easing = "Easing" |
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string | easingVelocity = "Easing Velocity" |
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string | timeOffset = "Time Offset" |
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string | positionOffset = "Position Offset" |
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string | reverse = "Reverse" |
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string | targetMethod = "Target Method" |
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string | overflowOffsetSplineMessage = "Overflow Offset can't be applied when using Spline as Source." |
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string | noSplineUserMessage = "No Particle Playground system is using this spline." |
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string | removeUserTitle = "Remove user?" |
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string | removeUserMessage = "Do you want to remove this spline from the Particle Playground system?" |
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string | convertAllToTransforms = "Convert All To Transforms" |
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string | convertAllToVector3 = "Convert All To Vector3" |
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string | reverseAllNodes = "Reverse All Nodes" |
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string | velocityOnNewNode = "Velocity On New Node" |
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string | moveTransformsAsBeziers = "Move Transforms As Beziers" |
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string | exportWithNodeStructure = "Export With Node Structure" |
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string | repeatTimeModulus = "Repeat Time (Modulus)" |
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string | drawSplinePreview = "Spline Preview" |
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string | drawSplinePreviewDescription = "Draws the shape of a spline assigned to a particle system when selected in Hierarchy." |
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string | newEmpty = "New Empty" |
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string | noSplinesCreated = "No splines are created." |
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string | colorMethod = "Color Method" |
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string | arrayColor = "Array Color" |
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string | arrayAlpha = "Array Alpha" |
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string | applyArrayAlpha = "Apply Array Alpha" |
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string | collisionExclusion = "Collision Exclusion" |
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string | collisionExclusionMessage = "No objects are excluded from collision." |
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string | bypassMaskedParticles = "Bypass Masked Particles" |
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string | treatAsOneTransform = "Treat As One Transform" |
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string | allTransformsMustBeAssignedMessage = "All transforms must be assigned." |
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string | assignTransformMessage = "Please assign a transform." |
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string | method = "Method" |
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string | range = "Range" |
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string | sectorA = "Sector A" |
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string | sectorB = "Sector B" |
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string | lifetimeEmission = "Lifetime Emission" |
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string | prewarm = "Prewarm" |
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string | prewarmLifetimeCycles = "Prewarm Lifetime Cycles" |
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string | prewarmCyclesResolution = "Prewarm Cycles (Resolution)" |
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string | inverseRigidbodyCollision = "Inverse Rigidbody Collision" |
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string | locks = "Locks" |
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string | onEnable = "On Enable" |
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string | misc = "Misc" |
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string | deltaPositionAdjustment = "Delta Position Adjustment" |
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string | arraySize = "Array Size" |
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string | sourcePoint = "Source Point" |
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string | emission = "Emission" |
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string | on = "On" |
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string | constantForce = "Constant Force" |
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string | initialGlobalVelocity = "Initial Global Velocity" |
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string | shadows = "Shadows" |
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string | collisionSettings = "Collision Settings" |
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string | sync = "Sync" |
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string | transitionBackToSource = "Transition Back To Source" |
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string | transitionAmount = "Transition Amount" |
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string | calculateManipulator = "Calculate Manipulator" |
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string | renderer = "Renderer" |
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string | hierarchyIcon = "Hierarchy Icon" |
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string | minimumShurikenLifetime = "Minimum Shuriken Lifetime" |
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string | calculationTrigger = "Calculation Trigger" |
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string | calculationTriggerSize = "Calculation Trigger Size" |
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string | calculationTriggerOffset = "Calculation Trigger Offset" |
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string | drawGizmo = "Draw Gizmo" |
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string | drawBezierGizmo = "Draw Bezier Gizmo" |
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string | bezierWidth = "Bezier Width" |
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string | outOfView = "Out Of View" |
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string | autoPause = "Auto-Pause" |
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string | forceUpdateOnMainThread = "Force Update On Main-Thread" |
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string | forceUpdateOnMainThreadDescription = "Enable this to ensure that skinned meshes are in absolute sync with their source positions. This may give a noticable hit on performance." |
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string | trackingMethod = "Tracking Method" |
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string | animationTimeMethod = "Animation Time Method" |
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string | upSymbol = "U" |
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string | downSymbol = "D" |
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string | playSymbol = "Play" |
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string | pauseSymbol = "Pause" |
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string | stopSymbol = "Stop" |
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string | recordSymbol = "Record" |
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string | trim = "Trim" |
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string | trimInner = "Trim Inner" |
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string | trimOuter = "Trim Outer" |
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string | trimMsg = "Are you sure you want to remove the frames " |
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string | fadeIn = "Fade In" |
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string | sizeIn = "Size In" |
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string | skipInterpolationOnEndFrames = "Skip Interpolation On End Frames" |
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string | playgroundRecorder = "Playground Recorder" |
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string | player = "Player" |
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string | playbackSpeed = "Playback Speed" |
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string | keyframeInterval = "Keyframe Interval" |
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string | playHeadPosition = "Playhead Position" |
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string | clearRecording = "Clear Recording" |
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string | clearRecordingMsg = "Are you sure that you want to remove all the recorded frames?" |
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string | missingParticleSystemWarning = "There is no Particle Playground system assigned." |
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string | newPlaygroundRecording = "New Playground Recording" |
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string | newPlaygroundRecordingMsg = "Please choose where to store your Playground Recorder Data" |
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string | recorderData = "Recorder Data" |
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string | missingRecorderDataWarning = "There is no Playground Recorder Data file assigned. You need to assign one to store your recordings." |
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string | createNew = "Create New" |
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string | playgroundComponents = "Playground Components" |
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string | removeComponent = "Remove Component?" |
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string | removeComponentMsg = "Are you sure you want to remove the component?" |
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string | particleProperty = "Particle Property" |
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string | clamp = "Clamp" |
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string | floor = "Floor" |
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string | ceil = "Ceil" |
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string | value = "Value" |
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string | rate = "Rate" |
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string | infinite = "Infinite" |
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string | sourceParticleSystem = "Source Particle System" |
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string | sourceBirthMethod = "Source Birth Method" |
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string | scaleMethod = "Scale Method" |
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string | globalTimeScale = "Global Time Scale" |
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string | globalTimeScaleDescription = "If Global Time Scale is enabled Time.timeScale will affect the particle systems simulation time." |
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string | extensionsDownloading = "Retrieving list of extensions..." |
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string | extensionsDownloadError = "Could not retrieve the list of extensions." |
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string | searchNoExtensionsFound = "No extensions found containing" |
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string | listHasBeenFilteredWith = "List has been filtered with" |
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string | findPlaygroundSettings = "Find Playground Settings" |
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string | findPlaygroundSettingsMsg = "The Playground Settings.asset could not be found, you won't be able to store your settings. It is recommended that you search for the Playground Settings.asset file." |
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string | playgroundTrails = "Playground Trails" |
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string | pointCreation = "Point Creation" |
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string | width = "Width" |
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string | timeWidth = "Time Width" |
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string | widthScale = "Width Scale" |
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string | billboardTransform = "Billboard Transform" |
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string | customRenderScale = "Custom Render Scale" |
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string | minimumVertexDistance = "Minimum Vertex Distance" |
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string | maximumVertexDistance = "Maximum Vertex Distance" |
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string | maximumPathDeviation = "Maximum Path Deviation" |
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string | maximumPoints = "Maximum Points" |
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string | createFirstPointOnParticleBirth = "Create First Point On Particle Birth" |
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string | createLastPointOnParticleDeath = "Create Last Point On Particle Death" |
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string | createPointsOnCollision = "Create Points On Collision" |
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string | colorMode = "Color Mode" |
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string | uvMode = "Uv Mode" |
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string | pointArrayAlpha = "Point Array Alpha" |
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string | playgroundFollow = "Playground Follow" |
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string | setLocalSpaceOnPlayback = "Set Local Space On Playback" |
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string | followers = "Followers" |
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string | unassigned = "Unassigned" |
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string | referenceObject = "Reference Object" |
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string | cacheSize = "Cache Size" |
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string | sendEvents = "Send Events" |
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string | multithreadedStartup = "Multithreaded Startup" |
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