Particle Playground - Script Reference  3.0.1
Framework for controlling particles in the Unity Engine.
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ParticlePlaygroundLanguage.PlaygroundLanguageC Class Reference
Inheritance diagram for ParticlePlaygroundLanguage.PlaygroundLanguageC:

Static Public Member Functions

static PlaygroundLanguageC New ()
 
static PlaygroundLanguageC New (string newName)
 

Public Attributes

string languageNameSeenByEnglish = "American"
 
string languageName = "English"
 
string playgroundName = "Particle Playground"
 
string newParticlePlaygroundSystem = "New Particle Playground System"
 
string playgroundWizard = "Playground Wizard"
 
string playgroundPresetWizard = "Playground Preset Wizard"
 
string presetWizard = "Preset Wizard"
 
string playgroundCopyWizard = "Playground Copy Wizard"
 
string copyWizard = "Copy Wizard"
 
string languageInstallWizard = "Language Install Wizard"
 
string playgroundBrushWizard = "Playground Brush Wizard"
 
string brushWizard = "Brush Wizard"
 
string preset = "Preset"
 
string presets = "Presets"
 
string publish = "Publish"
 
string all = "All"
 
string user = "User"
 
string example = "Example"
 
string examples = "Examples"
 
string assets = "Assets"
 
string resources = "Resources"
 
string icon = "Icon"
 
string icons = "Icons"
 
string list = "List"
 
string create = "Create"
 
string createPreset = "Create Preset"
 
string convertTo = "Convert to"
 
string edit = "Edit"
 
string export = "Export"
 
string settings = "Settings"
 
string none = "None"
 
string fix = "Fix"
 
string save = "Save"
 
string load = "Load"
 
string rebuild = "Rebuild"
 
string refresh = "Refresh"
 
string xml = "Xml"
 
string asset = "Asset"
 
string browse = "Browse"
 
string category = "Category"
 
string paths = "Paths"
 
string playgroundPath = "Playground Path"
 
string languagesPath = "Languages Path"
 
string resourcesPresetPath = "Resources Preset Path"
 
string assetsPresetPath = "Assets Preset Path"
 
string presetIconPath = "Preset Icon Path"
 
string brushPath = "Brush Path"
 
string scriptPath = "Script Path"
 
string updateUrl = "Update URL"
 
string extensionsUrl = "Extensions URL"
 
string extendYourPlayground = "Extend Your Playground"
 
string officialSite = "Official Site"
 
string assetStore = "Asset Store"
 
string manual = "Manual"
 
string supportForum = "Support Forum"
 
string mailSupport = "Mail Support"
 
string updateAvailable = "Update Available"
 
string updateAvailableText = "is available. Please visit the Unity Asset Store to download the new version."
 
string unityAssetStore = "Unity Asset Store"
 
string searchNoPresetFound = "No preset found containing"
 
string noPresetsFound = "No presets found. Press \"Create\" to make a new preset."
 
string noResourcesPresetsFound = "No resource presets found in any \"Resources/Presets\" folder. Press \"Create\" to make a new preset."
 
string noAssetPresetsFound = "No asset presets found. Make sure they are stored in"
 
string noPresetsFoundInProject = "No presets found. Make sure that the path to the presets are set to"
 
string noSettingsFile = "No settings file could be found. You must have a settings file at"
 
string noParticleSystems = "No particle systems created."
 
string noManipulators = "No manipulators created."
 
string noProperties = "No properties created."
 
string noTarget = "No target"
 
string noTargets = "No targets created."
 
string noEvents = "No events created."
 
string noMesh = "No Mesh"
 
string noCollisionPlanes = "No collision planes created."
 
string noSnapshots = "No snapshots created."
 
string noStates = "No states created."
 
string allTargets = "All targets must be assigned."
 
string noPlaygroundManager = "The Playground Manager runs all Particle Playground Systems in the scene, you need to create one to get started."
 
string missingTransform = "Missing Transform!"
 
string noAlphaColorInPaint = "You have no alpha in the color. No particle positions will be painted."
 
string noLifetimeColors = "No lifetime colors created."
 
string someFeaturesInScript = "Some features are inactivated as this Particle Playground System is running in script mode."
 
string notSnapshot = "is not a snapshot."
 
string notSnapshotText = "You can only add snapshots into this slot. First create a snapshot from the new particle system you wish to assign."
 
string projectionOnlyWorldSpace = "Projection can only run in world space."
 
string particleSystemEventAssignErrorSelf = "A particle system cannot send events to itself. Please choose another particle system in your Scene."
 
string particleSystemEventAssignErrorSnapshot = "A particle system cannot send events to a snapshot. Please choose another particle system in your Scene."
 
string enableCollisionToSendEvents = "You must enable collision on this particle system to send collision events."
 
string couldNotReadTexture = "Could not read the Import Settings of the selected texture."
 
string couldNotReadMesh = "Could not read the Import Settings of the selected mesh."
 
string notReadable = "is not readable. Please change Read/Write Enabled on its Import Settings."
 
string editFromHierarchyOnly = "Please edit this from Hierarchy only."
 
string localScaleWarning = "A local scale of anything else than Vector3 (1,1,1) may result in Shuriken component not rendering."
 
string rotationSimulationSpace = "Would you like to simulate the particle system in local space? This will let source positions and force settings apply along with the particle system's rotation."
 
string setLocalSpaceSimulation = "Set Local Space Simulation"
 
string checkForUpdates = "Check For Updates"
 
string language = "Language"
 
string install = "Install"
 
string installType = "Install Type"
 
string installText = "The Playground Language Wizard allows you to add a new language to your Playground Settings. Installing as an Asset you need the language file to already be imported to your project."
 
string languageFile = "Language File"
 
string languageLocation = "Language Location"
 
string saveLanguage = "Save Language"
 
string loadLanguage = "Load Language"
 
string noLanguageFound = "No language could be found."
 
string remove = "Remove"
 
string removeAll = "Remove all"
 
string removeLanguage = "Are you sure you want to remove the language"
 
string removePreset = "Permanently delete this preset?"
 
string removePresetText = "will be removed. Are you sure?"
 
string removeParticlePlaygroundSystem = "Are you sure you want to remove this Particle Playground System?"
 
string removeManipulator = "Are you sure you want to remove the Manipulator assigned to"
 
string removeEvent = "Remove the events from"
 
string removeEventsText1 = "All events connected to this particle system from"
 
string removeEventsText2 = "will be removed. Are you sure you want to remove them?"
 
string removeEventInEventList = "Are you sure you want to remove this event?"
 
string removeSnapshot = "Are you sure you want to remove the snapshot"
 
string removeAllSnapshots = "Remove all snapshots?"
 
string removeAllSnapshotsText = "Are you sure you want to remove all snapshot?"
 
string removeState = "Are you sure you want to remove the state"
 
string deleteBrush = "Permanently delete this brush?"
 
string deleteBrushText = "will be removed from your brushes, are you sure?"
 
string gameObjectIntact = "(GameObject in Scene will remain intact)"
 
string switchToScriptMode = "Switch to Script Mode?"
 
string switchToScriptModeText1 = "The event target of"
 
string switchToScriptModeText2 = "is running in"
 
string switchToScriptModeText3 = "mode. All events must be received by Script Mode."
 
string yes = "Yes"
 
string no = "No"
 
string ok = "Ok"
 
string switchText = "Switch"
 
string cancel = "Cancel"
 
string openPlaygroundWizard = "Open Playground Wizard"
 
string playgroundParticles = "Playground Particles"
 
string playgroundManager = "Playground Manager"
 
string eventControlled = "Event Controlled"
 
string controlledByAnotherEvent = "This Particle Playground System is controlled by events from another particle system."
 
string controlledByScript = "This Particle Playground System is controlled by script. You can only emit particles from script in this source mode using PlaygroundParticlesC.Emit(position, velocity, color) or let another particle system control it by events. Please see the manual for more details."
 
string emissionIndex = "Emission Index"
 
string emissionRate = "Emission Rate"
 
string emit = "Emit"
 
string emitParticles = "Emit Particles"
 
string snapshot = "Snapshot"
 
string source = "Source"
 
string sourceDescription
 
string setParticleCount = "Set Particle Count"
 
string proceduralOptions = "Procedural Options"
 
string meshVerticesUpdate = "Mesh Vertices Update"
 
string meshVerticesUpdateDescription = "Enable this if the object's mesh is procedural and changes vertices over time."
 
string meshNormalsUpdate = "Mesh Normals Update"
 
string meshNormalsUpdateDescription = "Enable this if the object's mesh is procedural and changes normals over time."
 
string sourceDownResolution = "Source Down Resolution"
 
string particleSettings = "Particle Settings"
 
string forces = "Forces"
 
string collision = "Collision"
 
string rendering = "Rendering"
 
string sortingLayer = "Sorting Layer"
 
string orderInLayer = "Order In Layer"
 
string manipulator = "Manipulator"
 
string manipulators = "Manipulators"
 
string state = "State"
 
string states = "States"
 
string eventName = "Event"
 
string events = "Events"
 
string eventListener = "Event Listener"
 
string typeOfEvent = "The type of event."
 
string snapshots = "Snapshots"
 
string advanced = "Advanced"
 
string particleSystem = "Particle System"
 
string particleSystems = "Particle Systems"
 
string globalManipulators = "Global Manipulators"
 
string target = "Target"
 
string targets = "Targets"
 
string transition = "Transition"
 
string size = "Size"
 
string strength = "Strength"
 
string shape = "Shape"
 
string sphere = "Sphere"
 
string box = "Box"
 
string bounds = "Bounds"
 
string nullName = "Null"
 
string affects = "Affects"
 
string type = "Type"
 
string time = "Time"
 
string presetText = "Create a Particle Playground Preset by selecting a Particle Playground System and an icon (optional). The icon must be in png-format and preferably 32x32 pixels. All connected objects will be childed to the Particle Playground System."
 
string publishPresetText = "Prepare your preset(s) for packaging by selecting the Particle Playground Preset(s) in the list. All connected meshes, images and/or cached values will be distributed along with your Particle Playground System(s). The icon(s) will automatically be included if existing. Please check all dependencies before you distribute your asset. You agree that Polyfied cannot be held responsible for the quality of your asset when publishing assets connected to the Particle Playground framework."
 
string publishingGuide = "Publishing Guide"
 
string childConnected = "Child Connected Objects"
 
string presetWithSameNameFound = "Preset with same name found!"
 
string presetWithSameNameFoundText = "already exists. Do you want to overwrite it?"
 
string gameObjectIsNotPlayground = "GameObject is not a Particle Playground System."
 
string brushWizardText = "Create a Particle Playground Brush by selecting a texture and edit its settings. The texture must have Read/Write Enabled and use True Color (non-compressed) in its import settings."
 
string brushTexture = "Brush Texture"
 
string brushSameName = "Brush with same name found!"
 
string brushSameNameText = "already exists. Do you want to overwrite it?"
 
string playgroundCopyWizardText = "The Playground Copy Wizard allows you to copy a particle system into another Particle Playground system. You may need to tweak your target Particle Playground system after copying a Shuriken component."
 
string from = "From"
 
string fromType = "From Type"
 
string to = "To"
 
string copy = "Copy"
 
string copyErrorMessageIsPlayground = "You have specified a Shuriken component from a Particle Playground system. This is not allowed as it will result in a corrupt copy."
 
string copyErrorMessageSameSystem = "You have specified the same particle system to copy from. This is an unnecessary procedure."
 
string enabled = "Enabled"
 
string transform = "Transform"
 
string transforms = "Transforms"
 
string vector3 = "Vector3"
 
string position = "Position"
 
string localPosition = "Local Position"
 
string rotation = "Rotation"
 
string localRotation = "Local Rotation"
 
string scale = "Scale"
 
string distance = "Distance"
 
string radius = "Radius"
 
string points = "Points"
 
string worldObject = "World Object"
 
string skinnedWorldObject = "Skinned World Object"
 
string material = "Material"
 
string attractor = "Attractor"
 
string gravitational = "Gravitational"
 
string repellent = "Repellent"
 
string property = "Property"
 
string combined = "Combined"
 
string vortex = "Vortex"
 
string turbulence = "Turbulence"
 
string turbulenceType = "Turbulence Type"
 
string calculateParticles = "Calculate Particles"
 
string calculateParticlesDescription = "Calculate forces on PlaygroundParticles objects. Disabling this overrides independently set values and halts all PlaygroundParticles objects."
 
string groupAutomatically = "Group Automatically"
 
string groupAutomaticallyDescription = "Automatically parent a PlaygroundParticles object to Playground Manager if it has no parent."
 
string buildZeroAlphaPixels = "Build Zero Alpha Pixels"
 
string buildZeroAlphaPixelsDescription = "Turn this on if you want to build particles from 0 alpha pixels into states."
 
string sceneGizmos = "Scene Gizmos"
 
string sceneGizmosDescription = "Show gizmos in Scene View for Playground objects."
 
string sourcePositions = "Source Positions"
 
string sourcePositionsDescription = "Show gizmos in Scene View for particle source positions."
 
string wireframes = "Wireframes"
 
string wireframesDescription = "Draw wireframes around particles in Scene View."
 
string paintToolbox = "Paint Toolbox"
 
string paintToolboxDescription = "Show Paint toolbox in Scene View when Source is set to Paint"
 
string showShuriken = "Show Shuriken"
 
string showShurikenDescription = "Show the Shuriken component in Inspector."
 
string advancedSnapshots = "Advanced Snapshots"
 
string advancedSnapshotsDescription = "Show the snapshots of a particle system in Hierarchy and expose more advanced controls through settings."
 
string pixelFilterMode = "Pixel Filter Mode"
 
string pixelFilterModeDescription = "Color filtering mode when creating particles from pixels in an image."
 
string timeSimulation = "Time Simulation"
 
string reset = "Reset"
 
string editorLimits = "Editor Limits"
 
string transitionTime = "Transition Time"
 
string transitionType = "Transition Type"
 
string findClosestPosition = "Find Closest Position"
 
string transitionTimeMultiplier = "Transition Time Multiplier"
 
string loadFromStart = "Load From Start"
 
string setMaterialAfterTransition = "Set Material After Transition"
 
string particleCount = "Particle Count"
 
string particleLifetime = "Particle Lifetime"
 
string particleRotation = "Particle Rotation"
 
string particleSize = "Particle Size"
 
string particleScale = "Particle Scale"
 
string particleVelocity = "Particle Velocity"
 
string particleColor = "Particle Color"
 
string positionScale = "Position Scale"
 
string particles = "particles"
 
string colorStrength = "Color Strength"
 
string sourceScatter = "Source Scatter"
 
string deltaMovement = "Delta Movement"
 
string deltaMovementStrength = "Delta Movement Strength"
 
string damping = "Damping"
 
string velocity = "Velocity"
 
string velocityStrength = "Velocity Strength"
 
string velocityScale = "Velocity Scale"
 
string initialVelocity = "Initial Velocity"
 
string initialLocalVelocity = "Initial Local Velocity"
 
string initialRotation = "Initial Rotation"
 
string stretchSpeed = "Stretch Speed"
 
string collisionRadius = "Collision Radius"
 
string mass = "Mass"
 
string bounciness = "Bounciness"
 
string depth = "Depth"
 
string depth2D = "Depth (2D)"
 
string color = "Color"
 
string updateRate = "Update Rate"
 
string renderSliders = "Render Sliders"
 
string paintPositions = "Paint Positions"
 
string brushSizeMin = "Brush Size Min"
 
string brushSizeMax = "Brush Size Max"
 
string eraserSizeMin = "Eraser Size Min"
 
string eraserSizeMax = "Eraser Size Max"
 
string paintSpacing = "Paint Spacing"
 
string manipulatorSize = "Manipulator Size"
 
string manipulatorStrength = "Manipulator Strength"
 
string manipulatorZeroVelocityStrength = "Zero Velocity Strength"
 
string manipulatorStrengthEffectors = "Strength Effectors"
 
string trackParticles = "Track Particles"
 
string sendBirthEvents = "Send Birth Events"
 
string sendDeathEvents = "Send Death Events"
 
string sendEnterEvents = "Send Enter Events"
 
string sendExitEvents = "Send Exit Events"
 
string sendCollisionEvents = "Send Collision Events"
 
string smoothingEffect = "Smoothing Effect"
 
string distanceEffect = "Distance Effect"
 
string lifetimeFilter = "Lifetime Filter"
 
string particleFilter = "Particle Filter"
 
string inverseBounds = "Inverse Bounds"
 
string propertyType = "Property Type"
 
string onlyColorInRange = "Only Color In Range"
 
string onlyPositionInRange = "Only Position In Range"
 
string keepColorAlphas = "Keep Color Alphas"
 
string sizeStrength = "Size Strength"
 
string targetStrength = "Target Strength"
 
string deathStrength = "Death Strength"
 
string attractorStrength = "Attractor Strength"
 
string gravitationalStrength = "Gravitational Strength"
 
string repellentStrength = "Repellent Strength"
 
string vortexStrength = "Vortex Strength"
 
string turbulenceStrength = "Turbulence Strength"
 
string meshTarget = "Mesh Target"
 
string skinnedMeshTarget = "Skinned Mesh Target"
 
string targetSorting = "Target Sorting"
 
string mesh = "Mesh"
 
string image = "Image"
 
string lifetimeColor = "Lifetime Color"
 
string paintMode = "Paint Mode"
 
string dot = "Dot"
 
string brush = "Brush"
 
string eraser = "Eraser"
 
string brushPresets = "Brush Presets"
 
string brushShape = "Brush Shape"
 
string brushScale = "Brush Scale"
 
string detail = "Detail"
 
string brushDistance = "Brush Distance"
 
string useBrushColor = "Use Brush Color"
 
string eraserRadius = "Eraser Radius"
 
string paintCollisionType = "Paint Collision Type"
 
string paint = "Paint"
 
string paintMask = "Paint Mask"
 
string maxPaintPositions = "Max Paint Positions"
 
string exceedMaxStopsPaint = "Exceed Max Stops Paint"
 
string exceededMaxPaint = "You have exceeded max positions. No new paint positions are possible when Exceed Max Stops Paint is enabled."
 
string morePaintThanPositions = "You have more paint positions than particles. Increase Particle Count to see all painted positions."
 
string start = "Start"
 
string stop = "Stop"
 
string clear = "Clear"
 
string clearPaint = "Clear Paint?"
 
string clearPaintText = "Are you sure you want to remove all painted source positions?"
 
string playgroundPaint = "Playground Paint"
 
string overflowMode = "Overflow Mode"
 
string overflowModeDescription = "The method to align the Overflow Offset by."
 
string overflowOffset = "Overflow Offset"
 
string loop = "Loop"
 
string disableOnDone = "Disable On Done"
 
string lifetimeSize = "Lifetime Size"
 
string rotateTowardsDirection = "Rotate Towards Direction"
 
string rotationNormal = "Rotation Normal"
 
string lifetimeMethod = "Lifetime Method"
 
string lifetime = "Lifetime"
 
string lifetimeSorting = "Lifetime Sorting"
 
string lifetimeSortingDescription
 
string sortOrigin = "Sort Origin"
 
string customSorting = "Custom Sorting"
 
string lifetimeOffset = "Lifetime Offset"
 
string particleMask = "Particle Mask"
 
string maskTime = "Mask Time"
 
string maskSorting = "Mask Sorting"
 
string off = "Off"
 
string forceAnnihilation = "Force Annihilation"
 
string onlySourcePositions = "Only Source Positions"
 
string onlySourcePositionsDescription = "Particles are bound to their source position during their lifetime."
 
string assignTransformDeltaMovement = "Assign a transform to the active state to enable Delta Movement."
 
string lifetimePositioning = "Lifetime Positioning"
 
string onlyLifetimePositioningDescription = "Particle movement is bound to the lifetime positioning."
 
string useSourceDirection = "Use Source Normal Direction"
 
string axisConstraintsDescription = "All forces are disabled as all axis constraints is applied."
 
string lifetimeVelocity = "Lifetime Velocity"
 
string initialLocalVelocityControlledByScript = "Initial Local Velocity is controlled by passed in velocity to Emit() in script mode."
 
string assignTransformLocalVelocity = "Assign a transform to the active state to enable Initial Local Velocity."
 
string initialVelocityShape = "Initial Velocity Shape"
 
string velocityBending = "Velocity Bending"
 
string bending = "Bending"
 
string timeScale = "Time Scale"
 
string lifetimeStrength = "Lifetime Strength"
 
string particleLifetimeStrength = "Particle Lifetime Strength"
 
string gravity = "Gravity"
 
string maxVelocity = "Max Velocity"
 
string axisConstraints = "Axis Constraints"
 
string threeDimensional = "3D"
 
string twoDimensional = "2D"
 
string collisionType = "Collision Type"
 
string collisionMask = "Collision Mask"
 
string collideWithRigidbodies = "Collide With Rigidbodies"
 
string lifetimeLoss = "Lifetime Loss"
 
string randomBounce = "Random Bounce"
 
string collisionPlanes = "Collision Planes"
 
string sticky = "Sticky"
 
string stickyMask = "Sticky Mask"
 
string collisionPrecision = "Collision Precision"
 
string forceCollisionCaching = "Force Collision Caching"
 
string gizmoScale = "Gizmo Scale"
 
string colorSource = "Color Source"
 
string sourceUsesLifetimeAlpha = "Source Uses Lifetime Alpha"
 
string renderMode = "Render Mode"
 
string cameraScale = "Camera Scale"
 
string speedScale = "Speed Scale"
 
string lengthScale = "Length Scale"
 
string startStretch = "Start Stretch"
 
string lifetimeStretch = "Lifetime Stretch"
 
string maxParticleSize = "Max Particle Size"
 
string settingsAndParticles = "Settings & Particles"
 
string settingsOnly = "Settings Only"
 
string particlesOnly = "Particles Only"
 
string simple = "Simple"
 
string newSnapshotName = "New Snapshot"
 
string simulationSpace = "Simulation Space"
 
string localSpace = "Local Space"
 
string globalSpace = "Global Space"
 
string movementCompensation = "Movement Compensation"
 
string movementCompensationLifetimeStrength = "Compensation Lifetime Strength"
 
string rebirthOptions = "Rebirth Options"
 
string randomLifetime = "Random Lifetime"
 
string randomSize = "Random Size"
 
string randomRotation = "Random Rotation"
 
string randomScatter = "Random Scatter"
 
string randomVelocity = "Random Velocity"
 
string forceInitialColor = "Force Initial Color"
 
string lockPosition = "Lock Position"
 
string positionIsLocal = "Position Is Local"
 
string lockRotation = "Lock Rotation"
 
string rotationIsLocal = "Rotation Is Local"
 
string lockScale = "Lock Scale"
 
string syncParticlesToMainThread = "Sync Particles To Main-Thread"
 
string multithreadedManipulators = "Multithreaded Manipulators"
 
string autoPauseCalculation = "Auto-Pause Calculation"
 
string particlePool = "Particle Pool"
 
string broadcastType = "Broadcast Type"
 
string broadcastTypeDescription = "Set to broadcast to a Target and/or Event Listeners."
 
string collisionThreshold = "Collision Threshold"
 
string inheritancePosition = "The inheritance for position."
 
string inheritanceVelocity = "The inheritance for velocity."
 
string inheritanceColor = "The inheritance for color."
 
string velocityMultiplier = "Velocity Multiplier"
 
string activeState = "Active State"
 
string nameText = "Name"
 
string stateMeshDescription = "The source mesh to construct particles from vertices. When a mesh is used the texture is used to color each vertex."
 
string stateTextureDescription = "The source texture to construct particles from pixels. When a mesh is used this texture is used to color each vertex."
 
string stateDepthmapDescription = "The source texture to apply depthmap onto Texture's pixels. Not compatible with meshes."
 
string stateDepthmapStrengthDescription = "How much the grayscale of the depthmap will affect Z-value."
 
string stateTransformDescription = "The transform to parent this state."
 
string stateScaleDescription = "The scale of width-height ratio."
 
string stateOffsetDescription = "The offset from Particle System origin."
 
string brushNameDescription = "The name of this brush preset"
 
string brushShapeDescription = "The texture to construct this Brush from"
 
string brushScaleDescription = "The scale of this Brush (measured in Units)"
 
string brushDetail = "Brush Detail"
 
string brushDetailDescription = "The detail level of this brush"
 
string brushDistanceDescription = "The distance the brush reaches"
 
string paintSpacingDescription = "The required space between the last and current paint position"
 
string exceedMaxStopsPaintDescription = "Should painting stop when paintPositions is equal to maxPositions (if false paint positions will be removed from list when painting new ones)"
 
string texture = "Texture"
 
string depthmap = "Depthmap"
 
string depthmapStrength = "Depthmap Strength"
 
string offset = "Offset"
 
string createState = "Create State"
 
string projectionTexture = "Projection Texture"
 
string liveUpdate = "Live Update"
 
string originOffset = "Origin Offset"
 
string projectionDistance = "Projection Distance"
 
string projectionScale = "Projection Scale"
 
string surfaceOffset = "Surface Offset"
 
string projectionMask = "Projection Mask"
 
string projectionCollisionType = "Projection Collision Type"
 
string collisionDisabledDescription = "Collisions are disabled due to your Force settings."
 
string onlySizeInRange = "Only Size In Range"
 
string sendToManager = "Send To Manager"
 
string clearOnStop = "Clear On Stop"
 
string multithreading = "Multithreading"
 
string particleThreadMethod = "Particle Thread Method"
 
string skinnedMeshThreadMethod = "Skinned Mesh Thread Method"
 
string turbulenceThreadMethod = "Turbulence Thread Method"
 
string threadMethodDescription = "Determines which multithreading method should be used."
 
string maxThreads = "Max Threads"
 
string maxThreadsDescription = "The maximum amount of threads that can be created. The amount of created threads will never exceed available CPUs."
 
string threadInfo01 = "No calculation threads will be created. This will in most cases have a negative impact on performance as Particle Playground will calculate along all other logic on the main-thread. Use this for debug purposes or if you know there's no multi- or hyperthreading possibilities on your target platform."
 
string threadInfo02 = "One calculation thread per particle system will be created. Use this when having heavy particle systems in your scene. Note that this method will never bundle calculation calls."
 
string threadInfo03 = "One calculation thread for all particle systems will be created. Use this if you have other multithreaded logic which has higher performance priority than Particle Playground or your project demands strict use of garbage collection."
 
string threadInfo04 = "Calculation threads will distribute evenly for all particle systems in your scene. This will bundle calculation calls to match the platform's SystemInfo.processorCount. This is the recommended and overall fastest method to calculate particle systems."
 
string thread = "Thread"
 
string assignATexture = "You need to assign a texture."
 
string useAnotherSourceTransform = "Use another Source Transform than your particle system to enable this effect."
 
string activeThreads = "active threads"
 
string threadPoolMethod = "Thread Pool Method"
 
string threadPoolMethodDescription = "The method to use for pooling threads. The Thread Pool is utilizing the managed .NET thread pool, the Playground Pool is a self-managed pool which can improve the amount of GC allocations."
 
string processors = "processors"
 
string prefabConnection = "Prefab Connection"
 
string noAssetsFoundMessage = "The Particle Playground assets couldn't be found in the specified path. Please edit the paths to match your current project."
 
string skinnedMeshOptimizeGameObjectsMessage = "Consider to disable Optimize Game Objects for the Import Settings of your skinned mesh. Having Optimize Game Objects enabled will be a lot slower for a Particle Playground system to calculate as it must extract the vertices each frame."
 
string castShadows = "Cast Shadows"
 
string receiveShadows = "Receive Shadows"
 
string sorting = "Sorting"
 
string sortMode = "Sort Mode"
 
string sortingFudge = "Sorting Fudge"
 
string textureSheetAnimation = "Texture Sheet Animation"
 
string tiles = "Tiles"
 
string animation = "Animation"
 
string randomRow = "Random Row"
 
string row = "Row"
 
string animationMethod = "Animation Method"
 
string frameOverTime = "Frame Over Time"
 
string chromaKey = "Chroma Key"
 
string spread = "Spread"
 
string spline = "Spline"
 
string splines = "Splines"
 
string newSplineMessage = "Assign an existing Playground Spline component from your scene or press Create to start working with a new Playground Spline (will be parented to this particle system). To edit a Playground Spline you select it in Hierarchy."
 
string allSplinesMustBeAssignedMessage = "All splines must be assigned and enabled."
 
string treatAsOneSpline = "Treat As One Spline"
 
string playgroundSpline = "Playground Spline"
 
string selection = "Selection"
 
string node = "Node"
 
string nodes = "Nodes"
 
string bezier = "Bezier"
 
string selectedNode = "Selected Node"
 
string selectedBezierHandle = "Selected Bezier Handle"
 
string bezierMode = "Bezier Mode"
 
string addNode = "Add Node"
 
string removeSelectedNode = "Remove Selected Node"
 
string usedBy = "Used By"
 
string noUser = "No User"
 
string easing = "Easing"
 
string easingVelocity = "Easing Velocity"
 
string timeOffset = "Time Offset"
 
string positionOffset = "Position Offset"
 
string reverse = "Reverse"
 
string targetMethod = "Target Method"
 
string overflowOffsetSplineMessage = "Overflow Offset can't be applied when using Spline as Source."
 
string noSplineUserMessage = "No Particle Playground system is using this spline."
 
string removeUserTitle = "Remove user?"
 
string removeUserMessage = "Do you want to remove this spline from the Particle Playground system?"
 
string convertAllToTransforms = "Convert All To Transforms"
 
string convertAllToVector3 = "Convert All To Vector3"
 
string reverseAllNodes = "Reverse All Nodes"
 
string velocityOnNewNode = "Velocity On New Node"
 
string moveTransformsAsBeziers = "Move Transforms As Beziers"
 
string exportWithNodeStructure = "Export With Node Structure"
 
string repeatTimeModulus = "Repeat Time (Modulus)"
 
string drawSplinePreview = "Spline Preview"
 
string drawSplinePreviewDescription = "Draws the shape of a spline assigned to a particle system when selected in Hierarchy."
 
string newEmpty = "New Empty"
 
string noSplinesCreated = "No splines are created."
 
string colorMethod = "Color Method"
 
string arrayColor = "Array Color"
 
string arrayAlpha = "Array Alpha"
 
string applyArrayAlpha = "Apply Array Alpha"
 
string collisionExclusion = "Collision Exclusion"
 
string collisionExclusionMessage = "No objects are excluded from collision."
 
string bypassMaskedParticles = "Bypass Masked Particles"
 
string treatAsOneTransform = "Treat As One Transform"
 
string allTransformsMustBeAssignedMessage = "All transforms must be assigned."
 
string assignTransformMessage = "Please assign a transform."
 
string method = "Method"
 
string range = "Range"
 
string sectorA = "Sector A"
 
string sectorB = "Sector B"
 
string lifetimeEmission = "Lifetime Emission"
 
string prewarm = "Prewarm"
 
string prewarmLifetimeCycles = "Prewarm Lifetime Cycles"
 
string prewarmCyclesResolution = "Prewarm Cycles (Resolution)"
 
string inverseRigidbodyCollision = "Inverse Rigidbody Collision"
 
string locks = "Locks"
 
string onEnable = "On Enable"
 
string misc = "Misc"
 
string deltaPositionAdjustment = "Delta Position Adjustment"
 
string arraySize = "Array Size"
 
string sourcePoint = "Source Point"
 
string emission = "Emission"
 
string on = "On"
 
string constantForce = "Constant Force"
 
string initialGlobalVelocity = "Initial Global Velocity"
 
string shadows = "Shadows"
 
string collisionSettings = "Collision Settings"
 
string sync = "Sync"
 
string transitionBackToSource = "Transition Back To Source"
 
string transitionAmount = "Transition Amount"
 
string calculateManipulator = "Calculate Manipulator"
 
string renderer = "Renderer"
 
string hierarchyIcon = "Hierarchy Icon"
 
string minimumShurikenLifetime = "Minimum Shuriken Lifetime"
 
string calculationTrigger = "Calculation Trigger"
 
string calculationTriggerSize = "Calculation Trigger Size"
 
string calculationTriggerOffset = "Calculation Trigger Offset"
 
string drawGizmo = "Draw Gizmo"
 
string drawBezierGizmo = "Draw Bezier Gizmo"
 
string bezierWidth = "Bezier Width"
 
string outOfView = "Out Of View"
 
string autoPause = "Auto-Pause"
 
string forceUpdateOnMainThread = "Force Update On Main-Thread"
 
string forceUpdateOnMainThreadDescription = "Enable this to ensure that skinned meshes are in absolute sync with their source positions. This may give a noticable hit on performance."
 
string trackingMethod = "Tracking Method"
 
string animationTimeMethod = "Animation Time Method"
 
string upSymbol = "U"
 
string downSymbol = "D"
 
string playSymbol = "Play"
 
string pauseSymbol = "Pause"
 
string stopSymbol = "Stop"
 
string recordSymbol = "Record"
 
string trim = "Trim"
 
string trimInner = "Trim Inner"
 
string trimOuter = "Trim Outer"
 
string trimMsg = "Are you sure you want to remove the frames "
 
string fadeIn = "Fade In"
 
string sizeIn = "Size In"
 
string skipInterpolationOnEndFrames = "Skip Interpolation On End Frames"
 
string playgroundRecorder = "Playground Recorder"
 
string player = "Player"
 
string playbackSpeed = "Playback Speed"
 
string keyframeInterval = "Keyframe Interval"
 
string playHeadPosition = "Playhead Position"
 
string clearRecording = "Clear Recording"
 
string clearRecordingMsg = "Are you sure that you want to remove all the recorded frames?"
 
string missingParticleSystemWarning = "There is no Particle Playground system assigned."
 
string newPlaygroundRecording = "New Playground Recording"
 
string newPlaygroundRecordingMsg = "Please choose where to store your Playground Recorder Data"
 
string recorderData = "Recorder Data"
 
string missingRecorderDataWarning = "There is no Playground Recorder Data file assigned. You need to assign one to store your recordings."
 
string createNew = "Create New"
 
string playgroundComponents = "Playground Components"
 
string removeComponent = "Remove Component?"
 
string removeComponentMsg = "Are you sure you want to remove the component?"
 
string particleProperty = "Particle Property"
 
string clamp = "Clamp"
 
string floor = "Floor"
 
string ceil = "Ceil"
 
string value = "Value"
 
string rate = "Rate"
 
string infinite = "Infinite"
 
string sourceParticleSystem = "Source Particle System"
 
string sourceBirthMethod = "Source Birth Method"
 
string scaleMethod = "Scale Method"
 
string globalTimeScale = "Global Time Scale"
 
string globalTimeScaleDescription = "If Global Time Scale is enabled Time.timeScale will affect the particle systems simulation time."
 
string extensionsDownloading = "Retrieving list of extensions..."
 
string extensionsDownloadError = "Could not retrieve the list of extensions."
 
string searchNoExtensionsFound = "No extensions found containing"
 
string listHasBeenFilteredWith = "List has been filtered with"
 
string findPlaygroundSettings = "Find Playground Settings"
 
string findPlaygroundSettingsMsg = "The Playground Settings.asset could not be found, you won't be able to store your settings. It is recommended that you search for the Playground Settings.asset file."
 
string playgroundTrails = "Playground Trails"
 
string pointCreation = "Point Creation"
 
string width = "Width"
 
string timeWidth = "Time Width"
 
string widthScale = "Width Scale"
 
string billboardTransform = "Billboard Transform"
 
string customRenderScale = "Custom Render Scale"
 
string minimumVertexDistance = "Minimum Vertex Distance"
 
string maximumVertexDistance = "Maximum Vertex Distance"
 
string maximumPathDeviation = "Maximum Path Deviation"
 
string maximumPoints = "Maximum Points"
 
string createFirstPointOnParticleBirth = "Create First Point On Particle Birth"
 
string createLastPointOnParticleDeath = "Create Last Point On Particle Death"
 
string createPointsOnCollision = "Create Points On Collision"
 
string colorMode = "Color Mode"
 
string uvMode = "Uv Mode"
 
string pointArrayAlpha = "Point Array Alpha"
 
string playgroundFollow = "Playground Follow"
 
string setLocalSpaceOnPlayback = "Set Local Space On Playback"
 
string followers = "Followers"
 
string unassigned = "Unassigned"
 
string referenceObject = "Reference Object"
 
string cacheSize = "Cache Size"
 
string sendEvents = "Send Events"
 
string multithreadedStartup = "Multithreaded Startup"
 

Member Data Documentation

string ParticlePlaygroundLanguage.PlaygroundLanguageC.lifetimeSortingDescription
Initial value:
= "Determines how the particles are ordered on rebirth.\n" +
"Scrambled: Randomly placed.\n" +
"Scrambled Linear: Randomly placed but never at the same time.\n" +
"Burst: Alfa and Omega.\n" +
"Linear: Alfa to Omega.\n" +
"NearestNeighbor: Closest to furthest point.\n" +
"NearestNeighborReversed: Furthest to closest point.\n" +
"Reversed: Omega to Alfa.\n" +
"User: Specified by AnimationCurve"
string ParticlePlaygroundLanguage.PlaygroundLanguageC.sourceDescription
Initial value:
= "Source is the target method for the particles in this Particle Playground System.\n\n" +
"State: Target position and color in a stored state\n\nTransform: Target transforms live in the scene\n\n" +
"WorldObject: Target each vertex in a mesh live in the scene\n\n" +
"SkinnedWorldObject: Target each vertex in a skinned mesh live in the scene\n\n" +
"Script: Behaviour controlled by custom scripts\n\n" +
"Paint: Target painted positions and colors made with a brush\n\n" +
"Projection: Target projected positions and colors made with a texture"

The documentation for this class was generated from the following file: