Particle Playground - Script Reference
3.0.1
Framework for controlling particles in the Unity Engine.
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This is the complete list of members for ParticlePlayground.CollisionCache, including all inherited members.
ClearCollisions() | ParticlePlayground.CollisionCache | |
Clone() | ParticlePlayground.CollisionCache | |
CollisionCache(int amount) (defined in ParticlePlayground.CollisionCache) | ParticlePlayground.CollisionCache | |
collisionGameObject (defined in ParticlePlayground.CollisionCache) | ParticlePlayground.CollisionCache | |
collisionNormal | ParticlePlayground.CollisionCache | |
collisionPosition | ParticlePlayground.CollisionCache | |
collisionTransform | ParticlePlayground.CollisionCache | |
collisionTransformPosition | ParticlePlayground.CollisionCache | |
hasCollided | ParticlePlayground.CollisionCache | |
Reset(int index) | ParticlePlayground.CollisionCache | |
Set(int index, Vector3 position, Vector3 normal, Transform transform) | ParticlePlayground.CollisionCache | |
SetSticky(int index, Vector3 position, Vector3 normal, float offset, Transform transform) (defined in ParticlePlayground.CollisionCache) | ParticlePlayground.CollisionCache | |
stickyPosition | ParticlePlayground.CollisionCache | |
UpdateStickyPosition(int index) | ParticlePlayground.CollisionCache |