AddNonAffectedParticle(int particleSystemId, int particleId) | ParticlePlayground.ManipulatorObjectC | |
AddParticle(int particleSystemId, int particleId) | ParticlePlayground.ManipulatorObjectC | |
affects | ParticlePlayground.ManipulatorObjectC | |
applyLifetimeFilter | ParticlePlayground.ManipulatorObjectC | |
applyParticleFilter | ParticlePlayground.ManipulatorObjectC | |
applyParticleLifetimeStrength | ParticlePlayground.ManipulatorObjectC | |
axisConstraints | ParticlePlayground.ManipulatorObjectC | |
bounds | ParticlePlayground.ManipulatorObjectC | |
Clone() | ParticlePlayground.ManipulatorObjectC | |
Contains(Vector3 position, Vector3 mPosition) | ParticlePlayground.ManipulatorObjectC | |
ContainsNonAffectedParticle(int particleSystemId, int particleId) | ParticlePlayground.ManipulatorObjectC | |
ContainsParticle(int particleSystemId, int particleId) | ParticlePlayground.ManipulatorObjectC | |
enabled | ParticlePlayground.ManipulatorObjectC | |
GetParticle(int index) | ParticlePlayground.ManipulatorObjectC | |
GetParticle(int particleSystemId, int particleId) | ParticlePlayground.ManipulatorObjectC | |
GetParticles() | ParticlePlayground.ManipulatorObjectC | |
inverseBounds | ParticlePlayground.ManipulatorObjectC | |
IsSameId(int compareId) | ParticlePlayground.ManipulatorObjectC | |
KillAllParticles() | ParticlePlayground.ManipulatorObjectC | |
LifetimeFilter(float life, float total) | ParticlePlayground.ManipulatorObjectC | |
lifetimeFilterMaximum | ParticlePlayground.ManipulatorObjectC | |
lifetimeFilterMinimum | ParticlePlayground.ManipulatorObjectC | |
manipulatorEventParticle | ParticlePlayground.ManipulatorObjectC | |
manipulatorId | ParticlePlayground.ManipulatorObjectC | |
nonAffectedParticles | ParticlePlayground.ManipulatorObjectC | |
particleEventBirth | ParticlePlayground.ManipulatorObjectC | |
particleEventCollision | ParticlePlayground.ManipulatorObjectC | |
particleEventDeath | ParticlePlayground.ManipulatorObjectC | |
particleEventEnter | ParticlePlayground.ManipulatorObjectC | |
particleEventExit | ParticlePlayground.ManipulatorObjectC | |
ParticleFilter(int p, int total) | ParticlePlayground.ManipulatorObjectC | |
particleFilterMaximum | ParticlePlayground.ManipulatorObjectC | |
particleFilterMinimum | ParticlePlayground.ManipulatorObjectC | |
particleLifetimeStrength | ParticlePlayground.ManipulatorObjectC | |
particles | ParticlePlayground.ManipulatorObjectC | |
properties | ParticlePlayground.ManipulatorObjectC | |
property | ParticlePlayground.ManipulatorObjectC | |
RemoveNonAffectedParticle(int particleSystemId, int particleId) | ParticlePlayground.ManipulatorObjectC | |
RemoveParticle(int particleSystemId, int particleId) | ParticlePlayground.ManipulatorObjectC | |
sendEventBirth | ParticlePlayground.ManipulatorObjectC | |
sendEventCollision | ParticlePlayground.ManipulatorObjectC | |
sendEventDeath | ParticlePlayground.ManipulatorObjectC | |
sendEventEnter | ParticlePlayground.ManipulatorObjectC | |
sendEventExit | ParticlePlayground.ManipulatorObjectC | |
sendEventsUnfolded (defined in ParticlePlayground.ManipulatorObjectC) | ParticlePlayground.ManipulatorObjectC | |
SendParticleEventBirth() (defined in ParticlePlayground.ManipulatorObjectC) | ParticlePlayground.ManipulatorObjectC | |
SendParticleEventCollision() (defined in ParticlePlayground.ManipulatorObjectC) | ParticlePlayground.ManipulatorObjectC | |
SendParticleEventDeath() (defined in ParticlePlayground.ManipulatorObjectC) | ParticlePlayground.ManipulatorObjectC | |
SendParticleEventEnter() (defined in ParticlePlayground.ManipulatorObjectC) | ParticlePlayground.ManipulatorObjectC | |
SendParticleEventExit() (defined in ParticlePlayground.ManipulatorObjectC) | ParticlePlayground.ManipulatorObjectC | |
SetLocalTargetsPosition(Transform otherTransform) (defined in ParticlePlayground.ManipulatorObjectC) | ParticlePlayground.ManipulatorObjectC | |
SetTransform(Transform transform) | ParticlePlayground.ManipulatorObjectC | |
shape | ParticlePlayground.ManipulatorObjectC | |
size | ParticlePlayground.ManipulatorObjectC | |
strength | ParticlePlayground.ManipulatorObjectC | |
strengthDistanceEffect | ParticlePlayground.ManipulatorObjectC | |
strengthSmoothing | ParticlePlayground.ManipulatorObjectC | |
trackingMethod | ParticlePlayground.ManipulatorObjectC | |
trackParticles | ParticlePlayground.ManipulatorObjectC | |
transform | ParticlePlayground.ManipulatorObjectC | |
type | ParticlePlayground.ManipulatorObjectC | |
unfolded (defined in ParticlePlayground.ManipulatorObjectC) | ParticlePlayground.ManipulatorObjectC | |
Update() | ParticlePlayground.ManipulatorObjectC | |