Particle Playground - Script Reference  3.0.1
Framework for controlling particles in the Unity Engine.
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ParticlePlayground.ManipulatorPropertyC Member List

This is the complete list of members for ParticlePlayground.ManipulatorPropertyC, including all inherited members.

Clone()ParticlePlayground.ManipulatorPropertyC
colorParticlePlayground.ManipulatorPropertyC
keepColorAlphasParticlePlayground.ManipulatorPropertyC
lifetimeColorParticlePlayground.ManipulatorPropertyC
localVelocityParticlePlayground.ManipulatorPropertyC
mathPropertyParticlePlayground.ManipulatorPropertyC
meshTargetParticlePlayground.ManipulatorPropertyC
meshTargetIsProceduralParticlePlayground.ManipulatorPropertyC
meshTargetMatrixParticlePlayground.ManipulatorPropertyC
onlyColorInRangeParticlePlayground.ManipulatorPropertyC
onlyPositionInRangeParticlePlayground.ManipulatorPropertyC
onlySizeInRangeParticlePlayground.ManipulatorPropertyC
SetLocalTargetsPosition(Transform otherTransform) (defined in ParticlePlayground.ManipulatorPropertyC)ParticlePlayground.ManipulatorPropertyC
SetLocalVelocity(Quaternion rotation, Vector3 newVelocity) (defined in ParticlePlayground.ManipulatorPropertyC)ParticlePlayground.ManipulatorPropertyC
SetMeshTarget(GameObject gameObject)ParticlePlayground.ManipulatorPropertyC
SetSkinnedMeshTarget(GameObject gameObject)ParticlePlayground.ManipulatorPropertyC
sizeParticlePlayground.ManipulatorPropertyC
skinnedMeshTargetParticlePlayground.ManipulatorPropertyC
splineTargetParticlePlayground.ManipulatorPropertyC
SplineTargetIsReady()ParticlePlayground.ManipulatorPropertyC
splineTargetMethodParticlePlayground.ManipulatorPropertyC
splineTimeOffset (defined in ParticlePlayground.ManipulatorPropertyC)ParticlePlayground.ManipulatorPropertyC
stateTargetParticlePlayground.ManipulatorPropertyC
strengthParticlePlayground.ManipulatorPropertyC
targetPointerParticlePlayground.ManipulatorPropertyC
targetsParticlePlayground.ManipulatorPropertyC
TargetSorting() (defined in ParticlePlayground.ManipulatorPropertyC)ParticlePlayground.ManipulatorPropertyC
targetSortingParticlePlayground.ManipulatorPropertyC
targetSortingListParticlePlayground.ManipulatorPropertyC
transitionParticlePlayground.ManipulatorPropertyC
turbulenceApplyLifetimeStrength (defined in ParticlePlayground.ManipulatorPropertyC)ParticlePlayground.ManipulatorPropertyC
turbulenceLifetimeStrength (defined in ParticlePlayground.ManipulatorPropertyC)ParticlePlayground.ManipulatorPropertyC
turbulenceScale (defined in ParticlePlayground.ManipulatorPropertyC)ParticlePlayground.ManipulatorPropertyC
turbulenceSimplex (defined in ParticlePlayground.ManipulatorPropertyC)ParticlePlayground.ManipulatorPropertyC
turbulenceTimeScale (defined in ParticlePlayground.ManipulatorPropertyC)ParticlePlayground.ManipulatorPropertyC
turbulenceType (defined in ParticlePlayground.ManipulatorPropertyC)ParticlePlayground.ManipulatorPropertyC
typeParticlePlayground.ManipulatorPropertyC
unfolded (defined in ParticlePlayground.ManipulatorPropertyC)ParticlePlayground.ManipulatorPropertyC
Update()ParticlePlayground.ManipulatorPropertyC
UpdateMathProperty(Vector3 manipulatorPosition) (defined in ParticlePlayground.ManipulatorPropertyC)ParticlePlayground.ManipulatorPropertyC
UpdateMeshTarget()ParticlePlayground.ManipulatorPropertyC
UpdateSkinnedMeshTarget()ParticlePlayground.ManipulatorPropertyC
UpdateTarget(int index)ParticlePlayground.ManipulatorPropertyC
useLocalRotationParticlePlayground.ManipulatorPropertyC
velocityParticlePlayground.ManipulatorPropertyC
zeroVelocityStrengthParticlePlayground.ManipulatorPropertyC