activeState | ParticlePlayground.PlaygroundParticlesC | |
Add(PlaygroundParticlesC meshParticles, Mesh mesh, float scale, Vector3 offset, string stateName, Transform stateTransform) (defined in ParticlePlayground.MeshParticles) | ParticlePlayground.MeshParticles | static |
Add(PlaygroundParticlesC meshParticles, Mesh mesh, Texture2D texture, float scale, Vector3 offset, string stateName, Transform stateTransform) (defined in ParticlePlayground.MeshParticles) | ParticlePlayground.MeshParticles | static |
Add(PlaygroundParticlesC playgroundParticles, ParticleStateC state) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
Add(PlaygroundParticlesC playgroundParticles, Texture2D image, float scale, Vector3 offset, string stateName, Transform stateTransform) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
Add(PlaygroundParticlesC playgroundParticles, Texture2D image, Texture2D depthmap, float depthmapStrength, float scale, Vector3 offset, string stateName, Transform stateTransform) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
affectRigidbodies | ParticlePlayground.PlaygroundParticlesC | |
applyDeltaOnRebirth | ParticlePlayground.PlaygroundParticlesC | |
applyInitialColorOnRebirth | ParticlePlayground.PlaygroundParticlesC | |
applyInitialLocalVelocity | ParticlePlayground.PlaygroundParticlesC | |
applyInitialVelocity | ParticlePlayground.PlaygroundParticlesC | |
applyInitialVelocityShape | ParticlePlayground.PlaygroundParticlesC | |
applyLifetimePositioningPositionScale | ParticlePlayground.PlaygroundParticlesC | |
applyLifetimePositioningTimeScale | ParticlePlayground.PlaygroundParticlesC | |
applyLifetimeSize | ParticlePlayground.PlaygroundParticlesC | |
applyLifetimeStretching | ParticlePlayground.PlaygroundParticlesC | |
applyLifetimeVelocity | ParticlePlayground.PlaygroundParticlesC | |
applyLocalSpaceMovementCompensation | ParticlePlayground.PlaygroundParticlesC | |
applyLockPosition | ParticlePlayground.PlaygroundParticlesC | |
applyLockRotation | ParticlePlayground.PlaygroundParticlesC | |
applyLockScale | ParticlePlayground.PlaygroundParticlesC | |
applyMovementCompensationLifetimeStrength | ParticlePlayground.PlaygroundParticlesC | |
applyParticleArraySize | ParticlePlayground.PlaygroundParticlesC | |
applyParticleMask | ParticlePlayground.PlaygroundParticlesC | |
applyRandomInitialVelocityOnRebirth | ParticlePlayground.PlaygroundParticlesC | |
applyRandomLifetimeOnRebirth | ParticlePlayground.PlaygroundParticlesC | |
applyRandomRotationOnRebirth | ParticlePlayground.PlaygroundParticlesC | |
applyRandomScatterOnRebirth | ParticlePlayground.PlaygroundParticlesC | |
applyRandomSizeOnRebirth | ParticlePlayground.PlaygroundParticlesC | |
applySourceScatter | ParticlePlayground.PlaygroundParticlesC | |
applyStretchStartDirection | ParticlePlayground.PlaygroundParticlesC | |
applyVelocityBending | ParticlePlayground.PlaygroundParticlesC | |
arrayColorAlpha | ParticlePlayground.PlaygroundParticlesC | |
arrayColorUsesAlpha | ParticlePlayground.PlaygroundParticlesC | |
axisConstraints | ParticlePlayground.PlaygroundParticlesC | |
Boot() (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
bounceRandomMax | ParticlePlayground.PlaygroundParticlesC | |
bounceRandomMin | ParticlePlayground.PlaygroundParticlesC | |
bounciness | ParticlePlayground.PlaygroundParticlesC | |
calculate | ParticlePlayground.PlaygroundParticlesC | |
CalculateCollisions() (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
calculateDeltaMovement | ParticlePlayground.PlaygroundParticlesC | |
CalculateManipulator(PlaygroundParticlesC playgroundParticles, ManipulatorObjectC thisManipulator, int p, float t, float life, Vector3 particlePosition, Vector3 manipulatorPosition, bool localSpace) | ParticlePlayground.PlaygroundParticlesC | static |
calculateManipulatorOnRebirth | ParticlePlayground.PlaygroundParticlesC | |
calculationTriggerOffset | ParticlePlayground.PlaygroundParticlesC | |
calculationTriggerSize | ParticlePlayground.PlaygroundParticlesC | |
calculationTriggerSizeGizmo | ParticlePlayground.PlaygroundParticlesC | |
calculationTriggerTransform | ParticlePlayground.PlaygroundParticlesC | |
cameFromNonCalculatedFrame (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
cameFromNonEmissionFrame (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
Clear(PlaygroundParticlesC playgroundParticles) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
ClearCollisions() | ParticlePlayground.PlaygroundParticlesC | |
ClearCollisions(int index) | ParticlePlayground.PlaygroundParticlesC | |
clearParticlesOnEmissionStop | ParticlePlayground.PlaygroundParticlesC | |
colliders | ParticlePlayground.PlaygroundParticlesC | |
collision | ParticlePlayground.PlaygroundParticlesC | |
collisionCache (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
collisionExclusion (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
collisionMask | ParticlePlayground.PlaygroundParticlesC | |
collisionPrecision | ParticlePlayground.PlaygroundParticlesC | |
collisionRadius | ParticlePlayground.PlaygroundParticlesC | |
Collisions(PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundParticlesC | static |
collisionType | ParticlePlayground.PlaygroundParticlesC | |
colorMethod | ParticlePlayground.PlaygroundParticlesC | |
colorSource | ParticlePlayground.PlaygroundParticlesC | |
CopySaveDataTo(PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundParticlesC | |
CopyTo(PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundParticlesC | |
CreateMeshParticles(Mesh[] meshes, Texture2D[] textures, Texture2D[] heightMap, string name, Vector3 position, Quaternion rotation, float particleScale, Vector3[] offsets, Material material) (defined in ParticlePlayground.MeshParticles) | ParticlePlayground.MeshParticles | static |
CreateParticleObject(string name, Vector3 position, Quaternion rotation, float particleSize, Material material) | ParticlePlayground.PlaygroundParticlesC | static |
CreatePlaygroundParticles(Texture2D[] images, string name, Vector3 position, Quaternion rotation, Vector3 offset, float particleSize, float scale, Material material) | ParticlePlayground.PlaygroundParticlesC | static |
damping | ParticlePlayground.PlaygroundParticlesC | |
deltaMovementStrength | ParticlePlayground.PlaygroundParticlesC | |
deltaMovementStrengthValueMethod (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
Destroy(PlaygroundParticlesC playgroundParticles) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
disableOnDone | ParticlePlayground.PlaygroundParticlesC | |
disableOnDoneRoutine | ParticlePlayground.PlaygroundParticlesC | |
Emission(PlaygroundParticlesC playgroundParticles, bool emission, bool callRestEmission) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
emissionRate | ParticlePlayground.PlaygroundParticlesC | |
Emit(bool setEmission) | ParticlePlayground.PlaygroundParticlesC | |
Emit() | ParticlePlayground.PlaygroundParticlesC | |
Emit(Vector3 givePosition) | ParticlePlayground.PlaygroundParticlesC | |
Emit(Vector3 givePosition, Vector3 giveVelocity) | ParticlePlayground.PlaygroundParticlesC | |
Emit(Vector3 givePosition, Vector3 giveVelocity, Color32 giveColor) | ParticlePlayground.PlaygroundParticlesC | |
Emit(int quantity) | ParticlePlayground.PlaygroundParticlesC | |
Emit(int quantity, Vector3 givePosition, Vector3 randomVelocityMin, Vector3 randomVelocityMax, Color32 giveColor) | ParticlePlayground.PlaygroundParticlesC | |
Emit(int quantity, Vector3 randomPositionMin, Vector3 randomPositionMax, Vector3 randomVelocityMin, Vector3 randomVelocityMax, Color32 giveColor) | ParticlePlayground.PlaygroundParticlesC | |
Emit(float giveLifetime) | ParticlePlayground.PlaygroundParticlesC | |
Emit(Vector3 givePosition, float giveLifetime) | ParticlePlayground.PlaygroundParticlesC | |
Emit(Vector3 givePosition, Vector3 giveVelocity, float giveLifetime) | ParticlePlayground.PlaygroundParticlesC | |
Emit(Vector3 givePosition, Vector3 giveVelocity, float giveLifetime, Color32 giveColor) | ParticlePlayground.PlaygroundParticlesC | |
emit | ParticlePlayground.PlaygroundParticlesC | |
eventControlledBy | ParticlePlayground.PlaygroundParticlesC | |
events | ParticlePlayground.PlaygroundParticlesC | |
forceCollisionCaching | ParticlePlayground.PlaygroundParticlesC | |
forceSkinnedMeshUpdateOnMainThread (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
forceVisibilityWhenOutOfFrustrum | ParticlePlayground.PlaygroundParticlesC | |
GetCollisionNormal(int index) | ParticlePlayground.PlaygroundParticlesC | |
GetCollisionPosition(int index) | ParticlePlayground.PlaygroundParticlesC | |
GetCollisionTransform(int index) | ParticlePlayground.PlaygroundParticlesC | |
GetColorAtLifetime(PlaygroundParticlesC playgroundParticles, float time) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
GetDeltaTime() | ParticlePlayground.PlaygroundParticlesC | |
GetLayer() | ParticlePlayground.PlaygroundParticlesC | |
GetNormals(Vector3[] v3, WorldObject particleStateWorldObject) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
GetOverflow2(Vector3 overflow, int currentVal, int maxVal) | ParticlePlayground.PlaygroundParticlesC | static |
GetOverflow2(Vector3 overflow, Vector3 direction, int currentVal, int maxVal) | ParticlePlayground.PlaygroundParticlesC | static |
GetParticlePosition(int p) | ParticlePlayground.PlaygroundParticlesC | |
GetPosition(SkinnedWorldObject particleStateWorldObject, bool updateNormals) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
GetPosition(Vector3[] v3, WorldObject particleStateWorldObject) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
GetProceduralPosition(Vector3[] v3, WorldObject particleStateWorldObject) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
GetSimplex() | ParticlePlayground.PlaygroundParticlesC | |
GetSourcePosition(int p) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
GetSplineIndex() | ParticlePlayground.PlaygroundParticlesC | |
GetStickyPosition(int index) | ParticlePlayground.PlaygroundParticlesC | |
GetTransformIndex() | ParticlePlayground.PlaygroundParticlesC | |
gravity | ParticlePlayground.PlaygroundParticlesC | |
hasActiveParticles (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
HasCollided(int index) | ParticlePlayground.PlaygroundParticlesC | |
HasCollisionCache() | ParticlePlayground.PlaygroundParticlesC | |
HasGlobalManipulator() | ParticlePlayground.PlaygroundParticlesC | |
HasOverflow() | ParticlePlayground.PlaygroundParticlesC | |
HasSeveralManipulatorEvents() | ParticlePlayground.PlaygroundParticlesC | |
HasTurbulence() | ParticlePlayground.PlaygroundParticlesC | |
InactivateParticle(int particleId) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
InactivateParticles() (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
Initialized() | ParticlePlayground.PlaygroundParticlesC | |
initialLocalVelocityMax | ParticlePlayground.PlaygroundParticlesC | |
initialLocalVelocityMethod | ParticlePlayground.PlaygroundParticlesC | |
initialLocalVelocityMin | ParticlePlayground.PlaygroundParticlesC | |
initialRotationMax | ParticlePlayground.PlaygroundParticlesC | |
initialRotationMin | ParticlePlayground.PlaygroundParticlesC | |
initialVelocityMax | ParticlePlayground.PlaygroundParticlesC | |
initialVelocityMethod | ParticlePlayground.PlaygroundParticlesC | |
initialVelocityMin | ParticlePlayground.PlaygroundParticlesC | |
initialVelocityShape | ParticlePlayground.PlaygroundParticlesC | |
initialVelocityShapeScale | ParticlePlayground.PlaygroundParticlesC | |
inPlayback (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
InTransition() | ParticlePlayground.PlaygroundParticlesC | |
inverseRigidbodyCollision (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
IsAlive() | ParticlePlayground.PlaygroundParticlesC | |
IsDoneThread (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
isDoneThread (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
IsLoading() | ParticlePlayground.PlaygroundParticlesC | |
IsLocalSpace() | ParticlePlayground.PlaygroundParticlesC | |
IsParticleInsideManipulator(int particleId, ManipulatorObjectC manipulator) | ParticlePlayground.PlaygroundParticlesC | |
IsPrewarming() | ParticlePlayground.PlaygroundParticlesC | |
IsReady() | ParticlePlayground.PlaygroundParticlesC | |
isReadyForThreadedCalculations (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
IsReportingBadUpdateRate() | ParticlePlayground.PlaygroundParticlesC | |
IsSaving() | ParticlePlayground.PlaygroundParticlesC | |
IsSettingLifetime() | ParticlePlayground.PlaygroundParticlesC | |
IsSettingParticleCount() (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
IsSettingParticleTime() (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
IsSkinnedWorldObjectReady() | ParticlePlayground.PlaygroundParticlesC | |
isSnapshot | ParticlePlayground.PlaygroundParticlesC | |
IsYieldRefreshing() | ParticlePlayground.PlaygroundParticlesC | |
Kill(int p) | ParticlePlayground.PlaygroundParticlesC | |
KillAndSendManipulatorDeathEvents(int p) | ParticlePlayground.PlaygroundParticlesC | |
LastTimeUpdated | ParticlePlayground.PlaygroundParticlesC | |
lifetime | ParticlePlayground.PlaygroundParticlesC | |
lifetimeColor | ParticlePlayground.PlaygroundParticlesC | |
lifetimeColors | ParticlePlayground.PlaygroundParticlesC | |
lifetimeEmission | ParticlePlayground.PlaygroundParticlesC | |
lifetimeLoss | ParticlePlayground.PlaygroundParticlesC | |
lifetimeMin | ParticlePlayground.PlaygroundParticlesC | |
lifetimeOffset | ParticlePlayground.PlaygroundParticlesC | |
lifetimePositioning | ParticlePlayground.PlaygroundParticlesC | |
lifetimePositioningPositionScale | ParticlePlayground.PlaygroundParticlesC | |
lifetimePositioningScale | ParticlePlayground.PlaygroundParticlesC | |
lifetimePositioningTimeScale | ParticlePlayground.PlaygroundParticlesC | |
lifetimePositioningUsesSourceDirection | ParticlePlayground.PlaygroundParticlesC | |
lifetimeSize | ParticlePlayground.PlaygroundParticlesC | |
lifetimeSorting | ParticlePlayground.PlaygroundParticlesC | |
lifetimeValueMethod | ParticlePlayground.PlaygroundParticlesC | |
lifetimeVelocity | ParticlePlayground.PlaygroundParticlesC | |
lifetimeVelocityScale | ParticlePlayground.PlaygroundParticlesC | |
Load(int loadPointer) | ParticlePlayground.PlaygroundParticlesC | |
Load(string loadName) | ParticlePlayground.PlaygroundParticlesC | |
LoadAndApplyMask(int loadPointer, int loadMask) | ParticlePlayground.PlaygroundParticlesC | |
loadFrom | ParticlePlayground.PlaygroundParticlesC | |
loadFromStart | ParticlePlayground.PlaygroundParticlesC | |
loadTransition | ParticlePlayground.PlaygroundParticlesC | |
loadTransitionTime | ParticlePlayground.PlaygroundParticlesC | |
loadTransitionType | ParticlePlayground.PlaygroundParticlesC | |
LocalDeltaTime | ParticlePlayground.PlaygroundParticlesC | |
localDeltaTime (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
localTime (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
lockPosition | ParticlePlayground.PlaygroundParticlesC | |
lockPositionIsLocal | ParticlePlayground.PlaygroundParticlesC | |
lockRotation | ParticlePlayground.PlaygroundParticlesC | |
lockRotationIsLocal | ParticlePlayground.PlaygroundParticlesC | |
lockScale | ParticlePlayground.PlaygroundParticlesC | |
loop | ParticlePlayground.PlaygroundParticlesC | |
loopExceeded (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
loopExceededOnParticle (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
manipulators | ParticlePlayground.PlaygroundParticlesC | |
maskedParticlesBypassCollision (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
mass | ParticlePlayground.PlaygroundParticlesC | |
maxCollisionDepth | ParticlePlayground.PlaygroundParticlesC | |
maxVelocity | ParticlePlayground.PlaygroundParticlesC | |
minCollisionDepth | ParticlePlayground.PlaygroundParticlesC | |
minDeltaMovementStrength | ParticlePlayground.PlaygroundParticlesC | |
minShurikenLifetime | ParticlePlayground.PlaygroundParticlesC | |
movementCompensationLifetimeStrength | ParticlePlayground.PlaygroundParticlesC | |
multithreadedStartup | ParticlePlayground.PlaygroundParticlesC | |
nearestNeighborOrigin | ParticlePlayground.PlaygroundParticlesC | |
nearestNeighborOriginMethod | ParticlePlayground.PlaygroundParticlesC | |
nearestNeighborOriginTransform | ParticlePlayground.PlaygroundParticlesC | |
nearestNeighborOriginVector3 | ParticlePlayground.PlaygroundParticlesC | |
NewCalculatedThread(PlaygroundParticlesC playgroundParticles) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
NewCalculatedThread(PlaygroundParticlesC[] playgroundParticles) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
NewManipulatorObject(MANIPULATORTYPEC type, LayerMask affects, Transform manipulatorTransform, float size, float strength, PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundParticlesC | static |
NewPaintObject(PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundParticlesC | static |
NewProjectionObject(PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundParticlesC | static |
NewSkinnedWorldObject(Transform meshTransform) | ParticlePlayground.PlaygroundParticlesC | static |
NewSkinnedWorldObject(Transform meshTransform, int downResolution) | ParticlePlayground.PlaygroundParticlesC | static |
NewWorldObject(Transform meshTransform) | ParticlePlayground.PlaygroundParticlesC | static |
NoForce(int p) | ParticlePlayground.PlaygroundParticlesC | |
OnCreatePlaygroundParticles(PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundParticlesC | static |
onlyLifetimePositioning | ParticlePlayground.PlaygroundParticlesC | |
onlySourcePositioning | ParticlePlayground.PlaygroundParticlesC | |
otherParticleSource (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
otherParticleSourceMethod (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
overflowMode | ParticlePlayground.PlaygroundParticlesC | |
overflowOffset | ParticlePlayground.PlaygroundParticlesC | |
paint | ParticlePlayground.PlaygroundParticlesC | |
particleArraySize | ParticlePlayground.PlaygroundParticlesC | |
particleCache | ParticlePlayground.PlaygroundParticlesC | |
ParticleColor(int p, Color32 color) | ParticlePlayground.PlaygroundParticlesC | |
particleCount | ParticlePlayground.PlaygroundParticlesC | |
particleMask | ParticlePlayground.PlaygroundParticlesC | |
particleMaskSorting | ParticlePlayground.PlaygroundParticlesC | |
particleMaskTime | ParticlePlayground.PlaygroundParticlesC | |
ParticlePosition(int p, Vector3 position) | ParticlePlayground.PlaygroundParticlesC | |
ParticleSize(int p, float size) | ParticlePlayground.PlaygroundParticlesC | |
particleSystemGameObject | ParticlePlayground.PlaygroundParticlesC | |
particleSystemId | ParticlePlayground.PlaygroundParticlesC | |
particleSystemRenderer | ParticlePlayground.PlaygroundParticlesC | |
particleSystemRenderer2 | ParticlePlayground.PlaygroundParticlesC | |
particleSystemTransform | ParticlePlayground.PlaygroundParticlesC | |
particleTimescale | ParticlePlayground.PlaygroundParticlesC | |
ParticleVelocity(int p, Vector3 velocity) | ParticlePlayground.PlaygroundParticlesC | |
pauseCalculationWhenInvisible | ParticlePlayground.PlaygroundParticlesC | |
playgroundCache | ParticlePlayground.PlaygroundParticlesC | |
PositionToInverseTransformPoint(int p, Vector3 position, Transform targetTransform) | ParticlePlayground.PlaygroundParticlesC | |
PositionToTransformPoint(int p, Vector3 position, Transform targetTransform) | ParticlePlayground.PlaygroundParticlesC | |
PrepareThreadedCalculations() | ParticlePlayground.PlaygroundParticlesC | |
previousActiveState (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
prewarm (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
prewarmCycles (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
prewarmTime (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
projection | ParticlePlayground.PlaygroundParticlesC | |
PropertyManipulator(PlaygroundParticlesC playgroundParticles, ManipulatorObjectC thisManipulator, ManipulatorPropertyC thisManipulatorProperty, float manipulatorStrength, int p, float t, Vector3 particlePosition, Vector3 manipulatorPosition, float manipulatorDistance, bool localSpace, bool contains) | ParticlePlayground.PlaygroundParticlesC | static |
ProtectParticleFromManipulator(int particle, ManipulatorObjectC manipulator) | ParticlePlayground.PlaygroundParticlesC | |
RandomFloat(int length, float min, float max, System.Random random) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
RandomRange(System.Random random, float min, float max) | ParticlePlayground.PlaygroundParticlesC | static |
RandomRange(System.Random random, Vector3 min, Vector3 max) | ParticlePlayground.PlaygroundParticlesC | static |
RandomRangeSpherical(System.Random random, float min, float max) | ParticlePlayground.PlaygroundParticlesC | static |
RandomRangeSpherical(System.Random random, float min, float max, float step) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
RandomRangeSpherical(System.Random random, float min, float max, float sectorA, float sectorB) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
RandomRangeSpherical(System.Random random, float min, float max, float sectorA, float sectorB, float step) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
RandomVector3(System.Random random, Vector3 v1, Vector3 v2) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
Rebirth(PlaygroundParticlesC playgroundParticles, int p, System.Random random) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
RefreshMaskSorting() | ParticlePlayground.PlaygroundParticlesC | |
RefreshMaskSorting(int[] maskSortingArray) | ParticlePlayground.PlaygroundParticlesC | |
RefreshScatter() (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
RefreshSystemRandom() (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
RemoveParticleProtection(int particle) | ParticlePlayground.PlaygroundParticlesC | |
RemoveState(int i) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
rotateTowardsDirection | ParticlePlayground.PlaygroundParticlesC | |
rotationNormal | ParticlePlayground.PlaygroundParticlesC | |
rotationSpeedMax | ParticlePlayground.PlaygroundParticlesC | |
rotationSpeedMin | ParticlePlayground.PlaygroundParticlesC | |
Save() | ParticlePlayground.PlaygroundParticlesC | |
Save(string saveName) | ParticlePlayground.PlaygroundParticlesC | |
scale | ParticlePlayground.PlaygroundParticlesC | |
scatterScale | ParticlePlayground.PlaygroundParticlesC | |
scriptedEmissionColor | ParticlePlayground.PlaygroundParticlesC | |
scriptedEmissionIndex | ParticlePlayground.PlaygroundParticlesC | |
scriptedEmissionPosition | ParticlePlayground.PlaygroundParticlesC | |
scriptedEmissionVelocity | ParticlePlayground.PlaygroundParticlesC | |
SendDeathEvents(PlaygroundParticlesC playgroundParticles, int p) | ParticlePlayground.PlaygroundParticlesC | static |
SetAlpha(PlaygroundParticlesC playgroundParticles, float alpha) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
SetColorAtLifetime(PlaygroundParticlesC playgroundParticles, float time) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
SetColorWithLifetimeSorting(PlaygroundParticlesC playgroundParticles) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
SetEmissionRate(PlaygroundParticlesC playgroundParticles) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
SetHasActiveParticles() (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
SetInitialRotationRandom(PlaygroundParticlesC playgroundParticles, float rotationMinimum, float rotationMaximum) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
SetInitialTargetPosition(PlaygroundParticlesC playgroundParticles, Vector3 position, bool refreshParticleSystem) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
SetLifetime(PlaygroundParticlesC playgroundParticles, SORTINGC sorting, float time) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
SetLifetimeAsyncFriendly(PlaygroundParticlesC playgroundParticles, SORTINGC sorting, float time) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
SetLifetimeSubtraction(PlaygroundParticlesC playgroundParticles) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
SetLocalVelocityRandom(PlaygroundParticlesC playgroundParticles, Vector3 velocityMinimum, Vector3 velocityMaximum) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
SetMaterial(PlaygroundParticlesC playgroundParticles, Material particleMaterial) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
SetNoForce(int p, bool noForce) | ParticlePlayground.PlaygroundParticlesC | |
SetParticleCount(PlaygroundParticlesC playgroundParticles, int amount) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
SetParticleTimeNow(PlaygroundParticlesC playgroundParticles) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
SetParticleTimeNowWithRestEmission(PlaygroundParticlesC playgroundParticles) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
SetRandomSeed(int seed) | ParticlePlayground.PlaygroundParticlesC | |
SetRotationRandom(PlaygroundParticlesC playgroundParticles, float rotationMinimum, float rotationMaximum) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
SetSize(PlaygroundParticlesC playgroundParticles, float size) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
SetSizeRandom(PlaygroundParticlesC playgroundParticles, float sizeMinimum, float sizeMaximum) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
SetSticky(int index, Vector3 position, Vector3 normal, float offset, Transform parent) | ParticlePlayground.PlaygroundParticlesC | |
SetVelocityRandom(PlaygroundParticlesC playgroundParticles, Vector3 velocityMinimum, Vector3 velocityMaximum) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
shurikenParticleSystem | ParticlePlayground.PlaygroundParticlesC | |
SignedAngle(Vector3 a, Vector3 b, Vector3 n) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
simulationStarted (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
sizeMax | ParticlePlayground.PlaygroundParticlesC | |
sizeMin | ParticlePlayground.PlaygroundParticlesC | |
skinnedWorldObject | ParticlePlayground.PlaygroundParticlesC | |
snapshotData | ParticlePlayground.PlaygroundParticlesC | |
snapshots | ParticlePlayground.PlaygroundParticlesC | |
sorting | ParticlePlayground.PlaygroundParticlesC | |
source | ParticlePlayground.PlaygroundParticlesC | |
sourceScatterMax | ParticlePlayground.PlaygroundParticlesC | |
sourceScatterMethod (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
sourceScatterMin | ParticlePlayground.PlaygroundParticlesC | |
sourceTransform | ParticlePlayground.PlaygroundParticlesC | |
sourceTransforms (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
sourceUsesLifetimeAlpha | ParticlePlayground.PlaygroundParticlesC | |
splines | ParticlePlayground.PlaygroundParticlesC | |
splineTimeOffset (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
Start() (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
states | ParticlePlayground.PlaygroundParticlesC | |
stickyCollisions | ParticlePlayground.PlaygroundParticlesC | |
stickyCollisionsMask (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
stickyCollisionsSurfaceOffset | ParticlePlayground.PlaygroundParticlesC | |
stretchLifetime | ParticlePlayground.PlaygroundParticlesC | |
stretchSpeed | ParticlePlayground.PlaygroundParticlesC | |
stretchStartDirection | ParticlePlayground.PlaygroundParticlesC | |
syncPositionsOnMainThread | ParticlePlayground.PlaygroundParticlesC | |
ThreadedCalculations(PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundParticlesC | static |
threadHadNoActiveParticles (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
threadMethod | ParticlePlayground.PlaygroundParticlesC | |
ThreadSafeEmit(Vector3 givePosition, Vector3 giveVelocity, Color32 giveColor) | ParticlePlayground.PlaygroundParticlesC | |
ThreadSafeEmit(int quantity, Vector3 givePosition, Vector3 randomVelocityMin, Vector3 randomVelocityMax, Color32 giveColor) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
timeOfSnapshot | ParticlePlayground.PlaygroundParticlesC | |
transitionBackToSource | ParticlePlayground.PlaygroundParticlesC | |
transitionBackToSourceAmount | ParticlePlayground.PlaygroundParticlesC | |
Translate(int p, Vector3 translation) | ParticlePlayground.PlaygroundParticlesC | |
Translate(PlaygroundParticlesC playgroundParticles, Vector3 direction) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
treatAsOneSpline (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
treatAsOneTransform (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
Turbulence(PlaygroundParticlesC playgroundParticles, SimplexNoise turbulenceSimplex, int p, float t, TURBULENCETYPE turbulenceType, float turbulenceTimeScale, float turbulenceScale, float turbulenceStrength, bool turbulenceApplyLifetimeStrength, AnimationCurve turbulenceLifetimeStrength) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | static |
turbulenceApplyLifetimeStrength | ParticlePlayground.PlaygroundParticlesC | |
turbulenceLifetimeStrength | ParticlePlayground.PlaygroundParticlesC | |
turbulenceScale | ParticlePlayground.PlaygroundParticlesC | |
turbulenceStrength | ParticlePlayground.PlaygroundParticlesC | |
turbulenceTimeScale | ParticlePlayground.PlaygroundParticlesC | |
turbulenceType | ParticlePlayground.PlaygroundParticlesC | |
UpdateEventParticle(PlaygroundEventParticle eParticle, int p) (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |
updateRate | ParticlePlayground.PlaygroundParticlesC | |
UpdateShuriken() | ParticlePlayground.PlaygroundParticlesC | |
UpdateSticky(int index) | ParticlePlayground.PlaygroundParticlesC | |
UpdateSystem() | ParticlePlayground.PlaygroundParticlesC | |
Vector3Scale(Vector3 v1, Vector3 v2) | ParticlePlayground.PlaygroundParticlesC | static |
velocityBending | ParticlePlayground.PlaygroundParticlesC | |
velocityBendingType | ParticlePlayground.PlaygroundParticlesC | |
velocityScale | ParticlePlayground.PlaygroundParticlesC | |
worldObject | ParticlePlayground.PlaygroundParticlesC | |
worldObjectUpdateNormals | ParticlePlayground.PlaygroundParticlesC | |
worldObjectUpdateVertices | ParticlePlayground.PlaygroundParticlesC | |
YieldedRefresh() (defined in ParticlePlayground.PlaygroundParticlesC) | ParticlePlayground.PlaygroundParticlesC | |