Particle Playground - Script Reference  3.0.1
Framework for controlling particles in the Unity Engine.
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ParticlePlayground.PaintObjectC Member List

This is the complete list of members for ParticlePlayground.PaintObjectC, including all inherited members.

brushParticlePlayground.PaintObjectC
ClearPaint()ParticlePlayground.PaintObjectC
Clone()ParticlePlayground.PaintObjectC
collisionTypeParticlePlayground.PaintObjectC
Erase(Vector3 pos, float radius)ParticlePlayground.PaintObjectC
Erase(int index)ParticlePlayground.PaintObjectC
exceedMaxStopsPaintParticlePlayground.PaintObjectC
GetColor(int index)ParticlePlayground.PaintObjectC
GetNormal(int index)ParticlePlayground.PaintObjectC
GetParent(int index)ParticlePlayground.PaintObjectC
GetPosition(int index)ParticlePlayground.PaintObjectC
GetRotation(int index)ParticlePlayground.PaintObjectC
Initialize()ParticlePlayground.PaintObjectC
initializedParticlePlayground.PaintObjectC
lastPaintPositionParticlePlayground.PaintObjectC
layerMaskParticlePlayground.PaintObjectC
maxDepthParticlePlayground.PaintObjectC
minDepthParticlePlayground.PaintObjectC
Paint(Ray ray, Color32 color)ParticlePlayground.PaintObjectC
Paint(Vector3 pos, Vector3 norm, Transform parent, Color32 color)ParticlePlayground.PaintObjectC
paintPositionsParticlePlayground.PaintObjectC
positionLengthParticlePlayground.PaintObjectC
RemoveNonParented()ParticlePlayground.PaintObjectC
RemoveNonParented(int thisPosition)ParticlePlayground.PaintObjectC
spacingParticlePlayground.PaintObjectC
Update()ParticlePlayground.PaintObjectC
Update(int thisPosition)ParticlePlayground.PaintObjectC