Particle Playground - Script Reference  3.0.1
Framework for controlling particles in the Unity Engine.
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ParticlePlayground.ParticlePlaygroundTrail Member List

This is the complete list of members for ParticlePlayground.ParticlePlaygroundTrail, including all inherited members.

AddPoint(Vector3 position, float width, float lifetime)ParticlePlayground.ParticlePlaygroundTrail
AddPoint(Vector3 position, Vector3 velocity, float width, float lifetime)ParticlePlayground.ParticlePlaygroundTrail
CanRemovePoint(int point)ParticlePlayground.ParticlePlaygroundTrail
CanRemoveTrail()ParticlePlayground.ParticlePlaygroundTrail
ClearMesh()ParticlePlayground.ParticlePlaygroundTrail
Die()ParticlePlayground.ParticlePlaygroundTrail
GetBirthIterator()ParticlePlayground.ParticlePlaygroundTrail
GetDeathIterator()ParticlePlayground.ParticlePlaygroundTrail
GetLastAddedPointDirection() (defined in ParticlePlayground.ParticlePlaygroundTrail)ParticlePlayground.ParticlePlaygroundTrail
GetLastAddedPointPosition()ParticlePlayground.ParticlePlaygroundTrail
GetParticleDirection()ParticlePlayground.ParticlePlaygroundTrail
GetParticlePosition()ParticlePlayground.ParticlePlaygroundTrail
GetParticleTime()ParticlePlayground.ParticlePlaygroundTrail
GetPathDeviation()ParticlePlayground.ParticlePlaygroundTrail
GetPointCache()ParticlePlayground.ParticlePlaygroundTrail
IsDead()ParticlePlayground.ParticlePlaygroundTrail
maxPointCacheParticlePlayground.ParticlePlaygroundTrail
meshColorsCache (defined in ParticlePlayground.ParticlePlaygroundTrail)ParticlePlayground.ParticlePlaygroundTrail
meshNormalsCache (defined in ParticlePlayground.ParticlePlaygroundTrail)ParticlePlayground.ParticlePlaygroundTrail
meshTrianglesCache (defined in ParticlePlayground.ParticlePlaygroundTrail)ParticlePlayground.ParticlePlaygroundTrail
meshUvsCache (defined in ParticlePlayground.ParticlePlaygroundTrail)ParticlePlayground.ParticlePlaygroundTrail
meshVerticesCache (defined in ParticlePlayground.ParticlePlaygroundTrail)ParticlePlayground.ParticlePlaygroundTrail
minPointCacheParticlePlayground.ParticlePlaygroundTrail
NextPoint()ParticlePlayground.ParticlePlaygroundTrail
particleIdParticlePlayground.ParticlePlaygroundTrail
ParticlePlaygroundTrail()ParticlePlayground.ParticlePlaygroundTrail
ParticlePlaygroundTrail(int pointCache)ParticlePlayground.ParticlePlaygroundTrail
RecalculateBounds()ParticlePlayground.ParticlePlaygroundTrail
RemovePoint(int index) (defined in ParticlePlayground.ParticlePlaygroundTrail)ParticlePlayground.ParticlePlaygroundTrail
SetColor(int index, Color32 color)ParticlePlayground.ParticlePlaygroundTrail
SetFirstPoint(Vector3 pos, Vector3 dir, float startWidth, float lifetime)ParticlePlayground.ParticlePlaygroundTrail
SetLastPoint(Vector3 pos, Vector3 dir, float startWidth, float lifetime)ParticlePlayground.ParticlePlaygroundTrail
SetParticleDirection(Vector3 direction)ParticlePlayground.ParticlePlaygroundTrail
SetParticlePosition(Vector3 position)ParticlePlayground.ParticlePlaygroundTrail
SetParticleTime(float time)ParticlePlayground.ParticlePlaygroundTrail
TimeCached()ParticlePlayground.ParticlePlaygroundTrail
trailGameObjectParticlePlayground.ParticlePlaygroundTrail
trailMeshParticlePlayground.ParticlePlaygroundTrail
trailMeshFilterParticlePlayground.ParticlePlaygroundTrail
trailPoints (defined in ParticlePlayground.ParticlePlaygroundTrail)ParticlePlayground.ParticlePlaygroundTrail
trailRendererParticlePlayground.ParticlePlaygroundTrail
trailTransformParticlePlayground.ParticlePlaygroundTrail
updateParticlePlayground.ParticlePlaygroundTrail
UpdateCache()ParticlePlayground.ParticlePlaygroundTrail
UpdateMesh()ParticlePlayground.ParticlePlaygroundTrail
WakeUp()ParticlePlayground.ParticlePlaygroundTrail