AddPoint(Vector3 position, float width, float lifetime) | ParticlePlayground.ParticlePlaygroundTrail | |
AddPoint(Vector3 position, Vector3 velocity, float width, float lifetime) | ParticlePlayground.ParticlePlaygroundTrail | |
CanRemovePoint(int point) | ParticlePlayground.ParticlePlaygroundTrail | |
CanRemoveTrail() | ParticlePlayground.ParticlePlaygroundTrail | |
ClearMesh() | ParticlePlayground.ParticlePlaygroundTrail | |
Die() | ParticlePlayground.ParticlePlaygroundTrail | |
GetBirthIterator() | ParticlePlayground.ParticlePlaygroundTrail | |
GetDeathIterator() | ParticlePlayground.ParticlePlaygroundTrail | |
GetLastAddedPointDirection() (defined in ParticlePlayground.ParticlePlaygroundTrail) | ParticlePlayground.ParticlePlaygroundTrail | |
GetLastAddedPointPosition() | ParticlePlayground.ParticlePlaygroundTrail | |
GetParticleDirection() | ParticlePlayground.ParticlePlaygroundTrail | |
GetParticlePosition() | ParticlePlayground.ParticlePlaygroundTrail | |
GetParticleTime() | ParticlePlayground.ParticlePlaygroundTrail | |
GetPathDeviation() | ParticlePlayground.ParticlePlaygroundTrail | |
GetPointCache() | ParticlePlayground.ParticlePlaygroundTrail | |
IsDead() | ParticlePlayground.ParticlePlaygroundTrail | |
maxPointCache | ParticlePlayground.ParticlePlaygroundTrail | |
meshColorsCache (defined in ParticlePlayground.ParticlePlaygroundTrail) | ParticlePlayground.ParticlePlaygroundTrail | |
meshNormalsCache (defined in ParticlePlayground.ParticlePlaygroundTrail) | ParticlePlayground.ParticlePlaygroundTrail | |
meshTrianglesCache (defined in ParticlePlayground.ParticlePlaygroundTrail) | ParticlePlayground.ParticlePlaygroundTrail | |
meshUvsCache (defined in ParticlePlayground.ParticlePlaygroundTrail) | ParticlePlayground.ParticlePlaygroundTrail | |
meshVerticesCache (defined in ParticlePlayground.ParticlePlaygroundTrail) | ParticlePlayground.ParticlePlaygroundTrail | |
minPointCache | ParticlePlayground.ParticlePlaygroundTrail | |
NextPoint() | ParticlePlayground.ParticlePlaygroundTrail | |
particleId | ParticlePlayground.ParticlePlaygroundTrail | |
ParticlePlaygroundTrail() | ParticlePlayground.ParticlePlaygroundTrail | |
ParticlePlaygroundTrail(int pointCache) | ParticlePlayground.ParticlePlaygroundTrail | |
RecalculateBounds() | ParticlePlayground.ParticlePlaygroundTrail | |
RemovePoint(int index) (defined in ParticlePlayground.ParticlePlaygroundTrail) | ParticlePlayground.ParticlePlaygroundTrail | |
SetColor(int index, Color32 color) | ParticlePlayground.ParticlePlaygroundTrail | |
SetFirstPoint(Vector3 pos, Vector3 dir, float startWidth, float lifetime) | ParticlePlayground.ParticlePlaygroundTrail | |
SetLastPoint(Vector3 pos, Vector3 dir, float startWidth, float lifetime) | ParticlePlayground.ParticlePlaygroundTrail | |
SetParticleDirection(Vector3 direction) | ParticlePlayground.ParticlePlaygroundTrail | |
SetParticlePosition(Vector3 position) | ParticlePlayground.ParticlePlaygroundTrail | |
SetParticleTime(float time) | ParticlePlayground.ParticlePlaygroundTrail | |
TimeCached() | ParticlePlayground.ParticlePlaygroundTrail | |
trailGameObject | ParticlePlayground.ParticlePlaygroundTrail | |
trailMesh | ParticlePlayground.ParticlePlaygroundTrail | |
trailMeshFilter | ParticlePlayground.ParticlePlaygroundTrail | |
trailPoints (defined in ParticlePlayground.ParticlePlaygroundTrail) | ParticlePlayground.ParticlePlaygroundTrail | |
trailRenderer | ParticlePlayground.ParticlePlaygroundTrail | |
trailTransform | ParticlePlayground.ParticlePlaygroundTrail | |
update | ParticlePlayground.ParticlePlaygroundTrail | |
UpdateCache() | ParticlePlayground.ParticlePlaygroundTrail | |
UpdateMesh() | ParticlePlayground.ParticlePlaygroundTrail | |
WakeUp() | ParticlePlayground.ParticlePlaygroundTrail | |