applyChromaKey (defined in ParticlePlayground.ParticleStateC) | ParticlePlayground.ParticleStateC | |
chromaKey (defined in ParticlePlayground.ParticleStateC) | ParticlePlayground.ParticleStateC | |
chromaKeySpread (defined in ParticlePlayground.ParticleStateC) | ParticlePlayground.ParticleStateC | |
Clone() | ParticlePlayground.ParticleStateC | |
colorLength | ParticlePlayground.ParticleStateC | |
ConstructParticles(Texture2D image, float scale, Vector3 offset, string newStateName, Transform newStateTransform) | ParticlePlayground.ParticleStateC | |
ConstructParticles(Mesh mesh, Texture2D texture, float scale, Vector3 offset, string newStateName, Transform newStateTransform) | ParticlePlayground.ParticleStateC | |
ConstructParticles(Mesh mesh, float scale, Vector3 offset, string newStateName, Transform newStateTransform) | ParticlePlayground.ParticleStateC | |
GetColor(int index) | ParticlePlayground.ParticleStateC | |
GetColors() | ParticlePlayground.ParticleStateC | |
GetLocalNormal(int index) (defined in ParticlePlayground.ParticleStateC) | ParticlePlayground.ParticleStateC | |
GetLocalPosition(int index) (defined in ParticlePlayground.ParticleStateC) | ParticlePlayground.ParticleStateC | |
GetNormal(int index) | ParticlePlayground.ParticleStateC | |
GetNormals() | ParticlePlayground.ParticleStateC | |
GetParentedPosition(int thisPosition) | ParticlePlayground.ParticleStateC | |
GetPosition(int index) | ParticlePlayground.ParticleStateC | |
GetPositions() | ParticlePlayground.ParticleStateC | |
Initialize() | ParticlePlayground.ParticleStateC | |
initialized | ParticlePlayground.ParticleStateC | |
IsInitializing() | ParticlePlayground.ParticleStateC | |
positionLength | ParticlePlayground.ParticleStateC | |
SetColor(int index, Color32 c) | ParticlePlayground.ParticleStateC | |
SetNormal(int index, Vector3 v) | ParticlePlayground.ParticleStateC | |
SetPosition(int index, Vector3 v) | ParticlePlayground.ParticleStateC | |
stateDepthmap | ParticlePlayground.ParticleStateC | |
stateDepthmapStrength | ParticlePlayground.ParticleStateC | |
stateMesh | ParticlePlayground.ParticleStateC | |
stateName | ParticlePlayground.ParticleStateC | |
stateOffset | ParticlePlayground.ParticleStateC | |
stateScale | ParticlePlayground.ParticleStateC | |
stateScaleMethod (defined in ParticlePlayground.ParticleStateC) | ParticlePlayground.ParticleStateC | |
stateTexture | ParticlePlayground.ParticleStateC | |
stateTransform | ParticlePlayground.ParticleStateC | |
stateTransformMx (defined in ParticlePlayground.ParticleStateC) | ParticlePlayground.ParticleStateC | |
UpdateMatrix(bool isLocal) (defined in ParticlePlayground.ParticleStateC) | ParticlePlayground.ParticleStateC | |