ActiveThreads() | ParticlePlayground.PlaygroundC | static |
Add(PlaygroundParticlesC playgroundParticles, ParticleStateC state) | ParticlePlayground.PlaygroundC | static |
Add(PlaygroundParticlesC playgroundParticles, Texture2D image, float scale, Vector3 offset, string stateName) | ParticlePlayground.PlaygroundC | static |
Add(PlaygroundParticlesC playgroundParticles, Texture2D image, float scale, Vector3 offset, string stateName, Transform stateTransform) | ParticlePlayground.PlaygroundC | static |
Add(PlaygroundParticlesC playgroundParticles, Texture2D image, Texture2D depthmap, float depthmapStrength, float scale, Vector3 offset, string stateName) | ParticlePlayground.PlaygroundC | static |
Add(PlaygroundParticlesC playgroundParticles, Texture2D image, Texture2D depthmap, float depthmapStrength, float scale, Vector3 offset, string stateName, Transform stateTransform) | ParticlePlayground.PlaygroundC | static |
Add(PlaygroundParticlesC playgroundParticles, Mesh mesh, float scale, Vector3 offset, string stateName) | ParticlePlayground.PlaygroundC | static |
Add(PlaygroundParticlesC playgroundParticles, Mesh mesh, float scale, Vector3 offset, string stateName, Transform stateTransform) | ParticlePlayground.PlaygroundC | static |
Add(PlaygroundParticlesC playgroundParticles, Mesh mesh, Texture2D texture, float scale, Vector3 offset, string stateName) | ParticlePlayground.PlaygroundC | static |
Add(PlaygroundParticlesC playgroundParticles, Mesh mesh, Texture2D texture, float scale, Vector3 offset, string stateName, Transform stateTransform) | ParticlePlayground.PlaygroundC | static |
AddCollider(PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundC | static |
AddCollider(PlaygroundParticlesC playgroundParticles, Transform transform) | ParticlePlayground.PlaygroundC | static |
autoGroup | ParticlePlayground.PlaygroundC | |
buildZeroAlphaPixels | ParticlePlayground.PlaygroundC | |
calculate | ParticlePlayground.PlaygroundC | |
Clear(PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundC | static |
ClearPaint(PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundC | static |
collisionPlaneScale | ParticlePlayground.PlaygroundC | |
collisionSleepVelocity | ParticlePlayground.PlaygroundC | static |
CountZeroAlphasInTexture(Texture2D image) | ParticlePlayground.PlaygroundC | static |
CreateEvent() | ParticlePlayground.PlaygroundC | static |
CreateEvent(PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundC | static |
CreatePlaygroundTransform(PlaygroundParticlesC playgroundParticles) (defined in ParticlePlayground.PlaygroundC) | ParticlePlayground.PlaygroundC | static |
CreateSpline() | ParticlePlayground.PlaygroundC | static |
CreateSpline(PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundC | static |
CreateSpline(ManipulatorPropertyC manipulatorProperty) (defined in ParticlePlayground.PlaygroundC) | ParticlePlayground.PlaygroundC | static |
CreateTransform() (defined in ParticlePlayground.PlaygroundC) | ParticlePlayground.PlaygroundC | static |
Destroy(PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundC | static |
drawGizmos | ParticlePlayground.PlaygroundC | |
drawSourcePositions | ParticlePlayground.PlaygroundC | |
drawSplinePreview | ParticlePlayground.PlaygroundC | |
drawWireframe | ParticlePlayground.PlaygroundC | |
Emission(PlaygroundParticlesC playgroundParticles, bool emit) | ParticlePlayground.PlaygroundC | static |
Emission(PlaygroundParticlesC playgroundParticles, bool emit, bool restEmission) | ParticlePlayground.PlaygroundC | static |
Emit(PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundC | static |
Emit(PlaygroundParticlesC playgroundParticles, Vector3 position, Vector3 normal, Color color) | ParticlePlayground.PlaygroundC | static |
Emit(PlaygroundParticlesC playgroundParticles, bool setEmission) | ParticlePlayground.PlaygroundC | static |
Erase(PlaygroundParticlesC playgroundParticles, Vector3 position, float radius) | ParticlePlayground.PlaygroundC | static |
Erase(PaintObjectC paintObject, Vector3 position, float radius) | ParticlePlayground.PlaygroundC | static |
Erase(PlaygroundParticlesC playgroundParticles, int index) | ParticlePlayground.PlaygroundC | static |
frustumPlanes | ParticlePlayground.PlaygroundC | static |
GetEvent(int i, PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundC | static |
GetManipulator(int i) | ParticlePlayground.PlaygroundC | static |
GetManipulator(int i, PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundC | static |
GetManipulatorParticles(int manipulator, PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundC | static |
GetManipulatorParticles(int manipulator) | ParticlePlayground.PlaygroundC | static |
GetNormals(Vector3[] normals, WorldObject particleStateWorldObject) | ParticlePlayground.PlaygroundC | static |
GetPaintPositionLength(PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundC | static |
GetParticles(int i) | ParticlePlayground.PlaygroundC | static |
GetPixels(Texture2D image) | ParticlePlayground.PlaygroundC | static |
GetPosition(SkinnedWorldObject particleStateWorldObject, bool updateNormals) | ParticlePlayground.PlaygroundC | static |
GetPosition(Vector3[] vertices, WorldObject particleStateWorldObject) | ParticlePlayground.PlaygroundC | static |
globalDeltaTime | ParticlePlayground.PlaygroundC | static |
globalTime | ParticlePlayground.PlaygroundC | static |
globalTimescale | ParticlePlayground.PlaygroundC | static |
globalTimeScale | ParticlePlayground.PlaygroundC | |
HasEnabledGlobalManipulators() | ParticlePlayground.PlaygroundC | |
HasPlaygroundPool() | ParticlePlayground.PlaygroundC | static |
HasReference() | ParticlePlayground.PlaygroundC | static |
InitializePlayground() | ParticlePlayground.PlaygroundC | |
initialTargetPosition | ParticlePlayground.PlaygroundC | static |
InstantiatePreset(string presetName) | ParticlePlayground.PlaygroundC | static |
InstantiatePreset(string categoryName, string presetName) | ParticlePlayground.PlaygroundC | static |
IsDoneThread() | ParticlePlayground.PlaygroundC | |
IsDoneThreadSkinnedMeshes() | ParticlePlayground.PlaygroundC | |
IsDoneThreadTurbulence() | ParticlePlayground.PlaygroundC | |
IsFirstUnsafeAutomaticFrames() | ParticlePlayground.PlaygroundC | |
IsReady() (defined in ParticlePlayground.PlaygroundC) | ParticlePlayground.PlaygroundC | static |
Largest(int[] compare) | ParticlePlayground.PlaygroundC | static |
lastTimeUpdated | ParticlePlayground.PlaygroundC | static |
ManipulatorObject(MANIPULATORTYPEC type, LayerMask affects, Transform manipulatorTransform, float size, float strength) | ParticlePlayground.PlaygroundC | static |
ManipulatorObject(Transform manipulatorTransform) | ParticlePlayground.PlaygroundC | static |
ManipulatorObject(MANIPULATORTYPEC type, LayerMask affects, Transform manipulatorTransform, float size, float strength, PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundC | static |
ManipulatorObject(Transform manipulatorTransform, PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundC | static |
manipulators | ParticlePlayground.PlaygroundC | |
maxThreads | ParticlePlayground.PlaygroundC | |
meshQuantity (defined in ParticlePlayground.PlaygroundC) | ParticlePlayground.PlaygroundC | static |
Offset(PLAYGROUNDORIGINC origin, int imageWidth, int imageHeight, float meshScale) (defined in ParticlePlayground.PlaygroundC) | ParticlePlayground.PlaygroundC | static |
Paint(PlaygroundParticlesC playgroundParticles, Vector3 position, Vector3 normal, Transform parent, Color32 color) | ParticlePlayground.PlaygroundC | static |
Paint(PaintObjectC paintObject, Vector3 position, Vector3 normal, Transform parent, Color32 color) | ParticlePlayground.PlaygroundC | static |
paintMaxPositions | ParticlePlayground.PlaygroundC | |
PaintObject(PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundC | static |
paintToolbox | ParticlePlayground.PlaygroundC | |
Particle() | ParticlePlayground.PlaygroundC | static |
Particle(Texture2D image, string name, Vector3 position, Quaternion rotation, Vector3 offset, float particleSize, float scale, Material material) | ParticlePlayground.PlaygroundC | static |
Particle(Texture2D image) | ParticlePlayground.PlaygroundC | static |
Particle(Texture2D[] images, string name, Vector3 position, Quaternion rotation, Vector3 offset, float particleSize, float scale, Material material) | ParticlePlayground.PlaygroundC | static |
Particle(Texture2D[] images) | ParticlePlayground.PlaygroundC | static |
Particle(Mesh mesh, Texture2D texture, string name, Vector3 position, Quaternion rotation, float particleScale, Vector3 offset, Material material) | ParticlePlayground.PlaygroundC | static |
Particle(Mesh mesh, Texture2D texture) | ParticlePlayground.PlaygroundC | static |
Particle(Mesh[] meshes, Texture2D[] textures, string name, Vector3 position, Quaternion rotation, float particleScale, Vector3[] offsets, Material material) | ParticlePlayground.PlaygroundC | static |
Particle(Mesh[] meshes, Texture2D[] textures) | ParticlePlayground.PlaygroundC | static |
particleEventBirth | ParticlePlayground.PlaygroundC | static |
particleEventCollision | ParticlePlayground.PlaygroundC | static |
particleEventDeath | ParticlePlayground.PlaygroundC | static |
particleEventTime | ParticlePlayground.PlaygroundC | static |
ParticleNew() | ParticlePlayground.PlaygroundC | static |
ParticleProjection(PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundC | static |
particlesQuantity (defined in ParticlePlayground.PlaygroundC) | ParticlePlayground.PlaygroundC | static |
particleSystems | ParticlePlayground.PlaygroundC | |
pixelFilterMode | ParticlePlayground.PlaygroundC | |
playgroundPool | ParticlePlayground.PlaygroundC | static |
ProcessorCount() (defined in ParticlePlayground.PlaygroundC) | ParticlePlayground.PlaygroundC | static |
RandomFloat(int length, float min, float max) | ParticlePlayground.PlaygroundC | static |
RandomVector3(int length, Vector3 min, Vector3 max) | ParticlePlayground.PlaygroundC | static |
reference | ParticlePlayground.PlaygroundC | static |
referenceGameObject | ParticlePlayground.PlaygroundC | static |
referenceTransform | ParticlePlayground.PlaygroundC | static |
RefreshScatter(PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundC | static |
RemoveEvent(int i, PlaygroundParticlesC playgroundParticles) | ParticlePlayground.PlaygroundC | static |
ResourceInstantiate(string n) | ParticlePlayground.PlaygroundC | static |
RunAsync(Action a, ThreadPoolMethod threadPoolMethod) | ParticlePlayground.PlaygroundC | static |
RunAsync(Action a) (defined in ParticlePlayground.PlaygroundC) | ParticlePlayground.PlaygroundC | static |
RunAsyncPlaygroundPool(Action a) (defined in ParticlePlayground.PlaygroundC) | ParticlePlayground.PlaygroundC | static |
SendParticleEventBirth(PlaygroundEventParticle eventParticle) | ParticlePlayground.PlaygroundC | static |
SendParticleEventCollision(PlaygroundEventParticle eventParticle) | ParticlePlayground.PlaygroundC | static |
SendParticleEventDeath(PlaygroundEventParticle eventParticle) | ParticlePlayground.PlaygroundC | static |
SendParticleEventTime(PlaygroundEventParticle eventParticle) | ParticlePlayground.PlaygroundC | static |
SetAlpha(PlaygroundParticlesC playgroundParticles, float alpha) | ParticlePlayground.PlaygroundC | static |
SetInitialTargetPosition(PlaygroundParticlesC playgroundParticles, Vector3 position) | ParticlePlayground.PlaygroundC | static |
SetLifetime(PlaygroundParticlesC playgroundParticles, float time) | ParticlePlayground.PlaygroundC | static |
SetMaterial(PlaygroundParticlesC playgroundParticles, Material particleMaterial) | ParticlePlayground.PlaygroundC | static |
SetMaxThreads(int threadCount) | ParticlePlayground.PlaygroundC | static |
SetParticleCount(PlaygroundParticlesC playgroundParticles, int amount) | ParticlePlayground.PlaygroundC | static |
SetSize(PlaygroundParticlesC playgroundParticles, float size) | ParticlePlayground.PlaygroundC | static |
SetTime() | ParticlePlayground.PlaygroundC | static |
showShuriken | ParticlePlayground.PlaygroundC | |
showSnapshotsInHierarchy | ParticlePlayground.PlaygroundC | |
ShuffleArray(float[] arr) | ParticlePlayground.PlaygroundC | static |
ShuffleArray(int[] arr) | ParticlePlayground.PlaygroundC | static |
skinnedMeshThreadMethod (defined in ParticlePlayground.PlaygroundC) | ParticlePlayground.PlaygroundC | |
skinnedUpdateRate | ParticlePlayground.PlaygroundC | static |
SkinnedWorldObject(Transform meshTransform) | ParticlePlayground.PlaygroundC | static |
specialVersion (defined in ParticlePlayground.PlaygroundC) | ParticlePlayground.PlaygroundC | static |
threadMethod | ParticlePlayground.PlaygroundC | |
threadPoolMethod | ParticlePlayground.PlaygroundC | |
TimeReset() | ParticlePlayground.PlaygroundC | static |
Translate(PlaygroundParticlesC playgroundParticles, Vector3 direction) | ParticlePlayground.PlaygroundC | static |
triggerSceneRepaint | ParticlePlayground.PlaygroundC | static |
turbulenceThreadMethod (defined in ParticlePlayground.PlaygroundC) | ParticlePlayground.PlaygroundC | |
unsafeAutomaticThreadFrames | ParticlePlayground.PlaygroundC | static |
version (defined in ParticlePlayground.PlaygroundC) | ParticlePlayground.PlaygroundC | static |
WorldObject(Transform meshTransform) | ParticlePlayground.PlaygroundC | static |