Particle Playground - Script Reference  3.0.1
Framework for controlling particles in the Unity Engine.
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ParticlePlayground.PlaygroundC Member List

This is the complete list of members for ParticlePlayground.PlaygroundC, including all inherited members.

ActiveThreads()ParticlePlayground.PlaygroundCstatic
Add(PlaygroundParticlesC playgroundParticles, ParticleStateC state)ParticlePlayground.PlaygroundCstatic
Add(PlaygroundParticlesC playgroundParticles, Texture2D image, float scale, Vector3 offset, string stateName)ParticlePlayground.PlaygroundCstatic
Add(PlaygroundParticlesC playgroundParticles, Texture2D image, float scale, Vector3 offset, string stateName, Transform stateTransform)ParticlePlayground.PlaygroundCstatic
Add(PlaygroundParticlesC playgroundParticles, Texture2D image, Texture2D depthmap, float depthmapStrength, float scale, Vector3 offset, string stateName)ParticlePlayground.PlaygroundCstatic
Add(PlaygroundParticlesC playgroundParticles, Texture2D image, Texture2D depthmap, float depthmapStrength, float scale, Vector3 offset, string stateName, Transform stateTransform)ParticlePlayground.PlaygroundCstatic
Add(PlaygroundParticlesC playgroundParticles, Mesh mesh, float scale, Vector3 offset, string stateName)ParticlePlayground.PlaygroundCstatic
Add(PlaygroundParticlesC playgroundParticles, Mesh mesh, float scale, Vector3 offset, string stateName, Transform stateTransform)ParticlePlayground.PlaygroundCstatic
Add(PlaygroundParticlesC playgroundParticles, Mesh mesh, Texture2D texture, float scale, Vector3 offset, string stateName)ParticlePlayground.PlaygroundCstatic
Add(PlaygroundParticlesC playgroundParticles, Mesh mesh, Texture2D texture, float scale, Vector3 offset, string stateName, Transform stateTransform)ParticlePlayground.PlaygroundCstatic
AddCollider(PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundCstatic
AddCollider(PlaygroundParticlesC playgroundParticles, Transform transform)ParticlePlayground.PlaygroundCstatic
autoGroupParticlePlayground.PlaygroundC
buildZeroAlphaPixelsParticlePlayground.PlaygroundC
calculateParticlePlayground.PlaygroundC
Clear(PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundCstatic
ClearPaint(PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundCstatic
collisionPlaneScaleParticlePlayground.PlaygroundC
collisionSleepVelocityParticlePlayground.PlaygroundCstatic
CountZeroAlphasInTexture(Texture2D image)ParticlePlayground.PlaygroundCstatic
CreateEvent()ParticlePlayground.PlaygroundCstatic
CreateEvent(PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundCstatic
CreatePlaygroundTransform(PlaygroundParticlesC playgroundParticles) (defined in ParticlePlayground.PlaygroundC)ParticlePlayground.PlaygroundCstatic
CreateSpline()ParticlePlayground.PlaygroundCstatic
CreateSpline(PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundCstatic
CreateSpline(ManipulatorPropertyC manipulatorProperty) (defined in ParticlePlayground.PlaygroundC)ParticlePlayground.PlaygroundCstatic
CreateTransform() (defined in ParticlePlayground.PlaygroundC)ParticlePlayground.PlaygroundCstatic
Destroy(PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundCstatic
drawGizmosParticlePlayground.PlaygroundC
drawSourcePositionsParticlePlayground.PlaygroundC
drawSplinePreviewParticlePlayground.PlaygroundC
drawWireframeParticlePlayground.PlaygroundC
Emission(PlaygroundParticlesC playgroundParticles, bool emit)ParticlePlayground.PlaygroundCstatic
Emission(PlaygroundParticlesC playgroundParticles, bool emit, bool restEmission)ParticlePlayground.PlaygroundCstatic
Emit(PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundCstatic
Emit(PlaygroundParticlesC playgroundParticles, Vector3 position, Vector3 normal, Color color)ParticlePlayground.PlaygroundCstatic
Emit(PlaygroundParticlesC playgroundParticles, bool setEmission)ParticlePlayground.PlaygroundCstatic
Erase(PlaygroundParticlesC playgroundParticles, Vector3 position, float radius)ParticlePlayground.PlaygroundCstatic
Erase(PaintObjectC paintObject, Vector3 position, float radius)ParticlePlayground.PlaygroundCstatic
Erase(PlaygroundParticlesC playgroundParticles, int index)ParticlePlayground.PlaygroundCstatic
frustumPlanesParticlePlayground.PlaygroundCstatic
GetEvent(int i, PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundCstatic
GetManipulator(int i)ParticlePlayground.PlaygroundCstatic
GetManipulator(int i, PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundCstatic
GetManipulatorParticles(int manipulator, PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundCstatic
GetManipulatorParticles(int manipulator)ParticlePlayground.PlaygroundCstatic
GetNormals(Vector3[] normals, WorldObject particleStateWorldObject)ParticlePlayground.PlaygroundCstatic
GetPaintPositionLength(PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundCstatic
GetParticles(int i)ParticlePlayground.PlaygroundCstatic
GetPixels(Texture2D image)ParticlePlayground.PlaygroundCstatic
GetPosition(SkinnedWorldObject particleStateWorldObject, bool updateNormals)ParticlePlayground.PlaygroundCstatic
GetPosition(Vector3[] vertices, WorldObject particleStateWorldObject)ParticlePlayground.PlaygroundCstatic
globalDeltaTimeParticlePlayground.PlaygroundCstatic
globalTimeParticlePlayground.PlaygroundCstatic
globalTimescaleParticlePlayground.PlaygroundCstatic
globalTimeScaleParticlePlayground.PlaygroundC
HasEnabledGlobalManipulators()ParticlePlayground.PlaygroundC
HasPlaygroundPool()ParticlePlayground.PlaygroundCstatic
HasReference()ParticlePlayground.PlaygroundCstatic
InitializePlayground()ParticlePlayground.PlaygroundC
initialTargetPositionParticlePlayground.PlaygroundCstatic
InstantiatePreset(string presetName)ParticlePlayground.PlaygroundCstatic
InstantiatePreset(string categoryName, string presetName)ParticlePlayground.PlaygroundCstatic
IsDoneThread()ParticlePlayground.PlaygroundC
IsDoneThreadSkinnedMeshes()ParticlePlayground.PlaygroundC
IsDoneThreadTurbulence()ParticlePlayground.PlaygroundC
IsFirstUnsafeAutomaticFrames()ParticlePlayground.PlaygroundC
IsReady() (defined in ParticlePlayground.PlaygroundC)ParticlePlayground.PlaygroundCstatic
Largest(int[] compare)ParticlePlayground.PlaygroundCstatic
lastTimeUpdatedParticlePlayground.PlaygroundCstatic
ManipulatorObject(MANIPULATORTYPEC type, LayerMask affects, Transform manipulatorTransform, float size, float strength)ParticlePlayground.PlaygroundCstatic
ManipulatorObject(Transform manipulatorTransform)ParticlePlayground.PlaygroundCstatic
ManipulatorObject(MANIPULATORTYPEC type, LayerMask affects, Transform manipulatorTransform, float size, float strength, PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundCstatic
ManipulatorObject(Transform manipulatorTransform, PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundCstatic
manipulatorsParticlePlayground.PlaygroundC
maxThreadsParticlePlayground.PlaygroundC
meshQuantity (defined in ParticlePlayground.PlaygroundC)ParticlePlayground.PlaygroundCstatic
Offset(PLAYGROUNDORIGINC origin, int imageWidth, int imageHeight, float meshScale) (defined in ParticlePlayground.PlaygroundC)ParticlePlayground.PlaygroundCstatic
Paint(PlaygroundParticlesC playgroundParticles, Vector3 position, Vector3 normal, Transform parent, Color32 color)ParticlePlayground.PlaygroundCstatic
Paint(PaintObjectC paintObject, Vector3 position, Vector3 normal, Transform parent, Color32 color)ParticlePlayground.PlaygroundCstatic
paintMaxPositionsParticlePlayground.PlaygroundC
PaintObject(PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundCstatic
paintToolboxParticlePlayground.PlaygroundC
Particle()ParticlePlayground.PlaygroundCstatic
Particle(Texture2D image, string name, Vector3 position, Quaternion rotation, Vector3 offset, float particleSize, float scale, Material material)ParticlePlayground.PlaygroundCstatic
Particle(Texture2D image)ParticlePlayground.PlaygroundCstatic
Particle(Texture2D[] images, string name, Vector3 position, Quaternion rotation, Vector3 offset, float particleSize, float scale, Material material)ParticlePlayground.PlaygroundCstatic
Particle(Texture2D[] images)ParticlePlayground.PlaygroundCstatic
Particle(Mesh mesh, Texture2D texture, string name, Vector3 position, Quaternion rotation, float particleScale, Vector3 offset, Material material)ParticlePlayground.PlaygroundCstatic
Particle(Mesh mesh, Texture2D texture)ParticlePlayground.PlaygroundCstatic
Particle(Mesh[] meshes, Texture2D[] textures, string name, Vector3 position, Quaternion rotation, float particleScale, Vector3[] offsets, Material material)ParticlePlayground.PlaygroundCstatic
Particle(Mesh[] meshes, Texture2D[] textures)ParticlePlayground.PlaygroundCstatic
particleEventBirthParticlePlayground.PlaygroundCstatic
particleEventCollisionParticlePlayground.PlaygroundCstatic
particleEventDeathParticlePlayground.PlaygroundCstatic
particleEventTimeParticlePlayground.PlaygroundCstatic
ParticleNew()ParticlePlayground.PlaygroundCstatic
ParticleProjection(PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundCstatic
particlesQuantity (defined in ParticlePlayground.PlaygroundC)ParticlePlayground.PlaygroundCstatic
particleSystemsParticlePlayground.PlaygroundC
pixelFilterModeParticlePlayground.PlaygroundC
playgroundPoolParticlePlayground.PlaygroundCstatic
ProcessorCount() (defined in ParticlePlayground.PlaygroundC)ParticlePlayground.PlaygroundCstatic
RandomFloat(int length, float min, float max)ParticlePlayground.PlaygroundCstatic
RandomVector3(int length, Vector3 min, Vector3 max)ParticlePlayground.PlaygroundCstatic
referenceParticlePlayground.PlaygroundCstatic
referenceGameObjectParticlePlayground.PlaygroundCstatic
referenceTransformParticlePlayground.PlaygroundCstatic
RefreshScatter(PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundCstatic
RemoveEvent(int i, PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundCstatic
ResourceInstantiate(string n)ParticlePlayground.PlaygroundCstatic
RunAsync(Action a, ThreadPoolMethod threadPoolMethod)ParticlePlayground.PlaygroundCstatic
RunAsync(Action a) (defined in ParticlePlayground.PlaygroundC)ParticlePlayground.PlaygroundCstatic
RunAsyncPlaygroundPool(Action a) (defined in ParticlePlayground.PlaygroundC)ParticlePlayground.PlaygroundCstatic
SendParticleEventBirth(PlaygroundEventParticle eventParticle)ParticlePlayground.PlaygroundCstatic
SendParticleEventCollision(PlaygroundEventParticle eventParticle)ParticlePlayground.PlaygroundCstatic
SendParticleEventDeath(PlaygroundEventParticle eventParticle)ParticlePlayground.PlaygroundCstatic
SendParticleEventTime(PlaygroundEventParticle eventParticle)ParticlePlayground.PlaygroundCstatic
SetAlpha(PlaygroundParticlesC playgroundParticles, float alpha)ParticlePlayground.PlaygroundCstatic
SetInitialTargetPosition(PlaygroundParticlesC playgroundParticles, Vector3 position)ParticlePlayground.PlaygroundCstatic
SetLifetime(PlaygroundParticlesC playgroundParticles, float time)ParticlePlayground.PlaygroundCstatic
SetMaterial(PlaygroundParticlesC playgroundParticles, Material particleMaterial)ParticlePlayground.PlaygroundCstatic
SetMaxThreads(int threadCount)ParticlePlayground.PlaygroundCstatic
SetParticleCount(PlaygroundParticlesC playgroundParticles, int amount)ParticlePlayground.PlaygroundCstatic
SetSize(PlaygroundParticlesC playgroundParticles, float size)ParticlePlayground.PlaygroundCstatic
SetTime()ParticlePlayground.PlaygroundCstatic
showShurikenParticlePlayground.PlaygroundC
showSnapshotsInHierarchyParticlePlayground.PlaygroundC
ShuffleArray(float[] arr)ParticlePlayground.PlaygroundCstatic
ShuffleArray(int[] arr)ParticlePlayground.PlaygroundCstatic
skinnedMeshThreadMethod (defined in ParticlePlayground.PlaygroundC)ParticlePlayground.PlaygroundC
skinnedUpdateRateParticlePlayground.PlaygroundCstatic
SkinnedWorldObject(Transform meshTransform)ParticlePlayground.PlaygroundCstatic
specialVersion (defined in ParticlePlayground.PlaygroundC)ParticlePlayground.PlaygroundCstatic
threadMethodParticlePlayground.PlaygroundC
threadPoolMethodParticlePlayground.PlaygroundC
TimeReset()ParticlePlayground.PlaygroundCstatic
Translate(PlaygroundParticlesC playgroundParticles, Vector3 direction)ParticlePlayground.PlaygroundCstatic
triggerSceneRepaintParticlePlayground.PlaygroundCstatic
turbulenceThreadMethod (defined in ParticlePlayground.PlaygroundC)ParticlePlayground.PlaygroundC
unsafeAutomaticThreadFramesParticlePlayground.PlaygroundCstatic
version (defined in ParticlePlayground.PlaygroundC)ParticlePlayground.PlaygroundCstatic
WorldObject(Transform meshTransform)ParticlePlayground.PlaygroundCstatic