Particle Playground - Script Reference  3.0.1
Framework for controlling particles in the Unity Engine.
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ParticlePlayground.PlaygroundParticlesC Member List

This is the complete list of members for ParticlePlayground.PlaygroundParticlesC, including all inherited members.

activeStateParticlePlayground.PlaygroundParticlesC
Add(PlaygroundParticlesC playgroundParticles, ParticleStateC state) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
Add(PlaygroundParticlesC playgroundParticles, Texture2D image, float scale, Vector3 offset, string stateName, Transform stateTransform) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
Add(PlaygroundParticlesC playgroundParticles, Texture2D image, Texture2D depthmap, float depthmapStrength, float scale, Vector3 offset, string stateName, Transform stateTransform) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
affectRigidbodiesParticlePlayground.PlaygroundParticlesC
applyDeltaOnRebirthParticlePlayground.PlaygroundParticlesC
applyInitialColorOnRebirthParticlePlayground.PlaygroundParticlesC
applyInitialLocalVelocityParticlePlayground.PlaygroundParticlesC
applyInitialVelocityParticlePlayground.PlaygroundParticlesC
applyInitialVelocityShapeParticlePlayground.PlaygroundParticlesC
applyLifetimePositioningPositionScaleParticlePlayground.PlaygroundParticlesC
applyLifetimePositioningTimeScaleParticlePlayground.PlaygroundParticlesC
applyLifetimeSizeParticlePlayground.PlaygroundParticlesC
applyLifetimeStretchingParticlePlayground.PlaygroundParticlesC
applyLifetimeVelocityParticlePlayground.PlaygroundParticlesC
applyLocalSpaceMovementCompensationParticlePlayground.PlaygroundParticlesC
applyLockPositionParticlePlayground.PlaygroundParticlesC
applyLockRotationParticlePlayground.PlaygroundParticlesC
applyLockScaleParticlePlayground.PlaygroundParticlesC
applyMovementCompensationLifetimeStrengthParticlePlayground.PlaygroundParticlesC
applyParticleArraySizeParticlePlayground.PlaygroundParticlesC
applyParticleMaskParticlePlayground.PlaygroundParticlesC
applyRandomInitialVelocityOnRebirthParticlePlayground.PlaygroundParticlesC
applyRandomLifetimeOnRebirthParticlePlayground.PlaygroundParticlesC
applyRandomRotationOnRebirthParticlePlayground.PlaygroundParticlesC
applyRandomScatterOnRebirthParticlePlayground.PlaygroundParticlesC
applyRandomSizeOnRebirthParticlePlayground.PlaygroundParticlesC
applySourceScatterParticlePlayground.PlaygroundParticlesC
applyStretchStartDirectionParticlePlayground.PlaygroundParticlesC
applyVelocityBendingParticlePlayground.PlaygroundParticlesC
arrayColorAlphaParticlePlayground.PlaygroundParticlesC
arrayColorUsesAlphaParticlePlayground.PlaygroundParticlesC
axisConstraintsParticlePlayground.PlaygroundParticlesC
Boot() (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
bounceRandomMaxParticlePlayground.PlaygroundParticlesC
bounceRandomMinParticlePlayground.PlaygroundParticlesC
bouncinessParticlePlayground.PlaygroundParticlesC
calculateParticlePlayground.PlaygroundParticlesC
CalculateCollisions() (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
calculateDeltaMovementParticlePlayground.PlaygroundParticlesC
CalculateManipulator(PlaygroundParticlesC playgroundParticles, ManipulatorObjectC thisManipulator, int p, float t, float life, Vector3 particlePosition, Vector3 manipulatorPosition, bool localSpace)ParticlePlayground.PlaygroundParticlesCstatic
calculateManipulatorOnRebirthParticlePlayground.PlaygroundParticlesC
calculationTriggerOffsetParticlePlayground.PlaygroundParticlesC
calculationTriggerSizeParticlePlayground.PlaygroundParticlesC
calculationTriggerSizeGizmoParticlePlayground.PlaygroundParticlesC
calculationTriggerTransformParticlePlayground.PlaygroundParticlesC
cameFromNonCalculatedFrame (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
cameFromNonEmissionFrame (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
Clear(PlaygroundParticlesC playgroundParticles) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
ClearCollisions()ParticlePlayground.PlaygroundParticlesC
ClearCollisions(int index)ParticlePlayground.PlaygroundParticlesC
clearParticlesOnEmissionStopParticlePlayground.PlaygroundParticlesC
collidersParticlePlayground.PlaygroundParticlesC
collisionParticlePlayground.PlaygroundParticlesC
collisionCache (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
collisionExclusion (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
collisionMaskParticlePlayground.PlaygroundParticlesC
collisionPrecisionParticlePlayground.PlaygroundParticlesC
collisionRadiusParticlePlayground.PlaygroundParticlesC
Collisions(PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundParticlesCstatic
collisionTypeParticlePlayground.PlaygroundParticlesC
colorMethodParticlePlayground.PlaygroundParticlesC
colorSourceParticlePlayground.PlaygroundParticlesC
CopySaveDataTo(PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundParticlesC
CopyTo(PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundParticlesC
CreateParticleObject(string name, Vector3 position, Quaternion rotation, float particleSize, Material material)ParticlePlayground.PlaygroundParticlesCstatic
CreatePlaygroundParticles(Texture2D[] images, string name, Vector3 position, Quaternion rotation, Vector3 offset, float particleSize, float scale, Material material)ParticlePlayground.PlaygroundParticlesCstatic
dampingParticlePlayground.PlaygroundParticlesC
deltaMovementStrengthParticlePlayground.PlaygroundParticlesC
deltaMovementStrengthValueMethod (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
Destroy(PlaygroundParticlesC playgroundParticles) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
disableOnDoneParticlePlayground.PlaygroundParticlesC
disableOnDoneRoutineParticlePlayground.PlaygroundParticlesC
Emission(PlaygroundParticlesC playgroundParticles, bool emission, bool callRestEmission) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
emissionRateParticlePlayground.PlaygroundParticlesC
Emit(bool setEmission)ParticlePlayground.PlaygroundParticlesC
Emit()ParticlePlayground.PlaygroundParticlesC
Emit(Vector3 givePosition)ParticlePlayground.PlaygroundParticlesC
Emit(Vector3 givePosition, Vector3 giveVelocity)ParticlePlayground.PlaygroundParticlesC
Emit(Vector3 givePosition, Vector3 giveVelocity, Color32 giveColor)ParticlePlayground.PlaygroundParticlesC
Emit(int quantity)ParticlePlayground.PlaygroundParticlesC
Emit(int quantity, Vector3 givePosition, Vector3 randomVelocityMin, Vector3 randomVelocityMax, Color32 giveColor)ParticlePlayground.PlaygroundParticlesC
Emit(int quantity, Vector3 randomPositionMin, Vector3 randomPositionMax, Vector3 randomVelocityMin, Vector3 randomVelocityMax, Color32 giveColor)ParticlePlayground.PlaygroundParticlesC
Emit(float giveLifetime)ParticlePlayground.PlaygroundParticlesC
Emit(Vector3 givePosition, float giveLifetime)ParticlePlayground.PlaygroundParticlesC
Emit(Vector3 givePosition, Vector3 giveVelocity, float giveLifetime)ParticlePlayground.PlaygroundParticlesC
Emit(Vector3 givePosition, Vector3 giveVelocity, float giveLifetime, Color32 giveColor)ParticlePlayground.PlaygroundParticlesC
emitParticlePlayground.PlaygroundParticlesC
eventControlledByParticlePlayground.PlaygroundParticlesC
eventsParticlePlayground.PlaygroundParticlesC
forceCollisionCachingParticlePlayground.PlaygroundParticlesC
forceSkinnedMeshUpdateOnMainThread (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
forceVisibilityWhenOutOfFrustrumParticlePlayground.PlaygroundParticlesC
GetCollisionNormal(int index)ParticlePlayground.PlaygroundParticlesC
GetCollisionPosition(int index)ParticlePlayground.PlaygroundParticlesC
GetCollisionTransform(int index)ParticlePlayground.PlaygroundParticlesC
GetColorAtLifetime(PlaygroundParticlesC playgroundParticles, float time) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
GetDeltaTime()ParticlePlayground.PlaygroundParticlesC
GetLayer()ParticlePlayground.PlaygroundParticlesC
GetNormals(Vector3[] v3, WorldObject particleStateWorldObject) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
GetOverflow2(Vector3 overflow, int currentVal, int maxVal)ParticlePlayground.PlaygroundParticlesCstatic
GetOverflow2(Vector3 overflow, Vector3 direction, int currentVal, int maxVal)ParticlePlayground.PlaygroundParticlesCstatic
GetParticlePosition(int p)ParticlePlayground.PlaygroundParticlesC
GetPosition(SkinnedWorldObject particleStateWorldObject, bool updateNormals) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
GetPosition(Vector3[] v3, WorldObject particleStateWorldObject) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
GetProceduralPosition(Vector3[] v3, WorldObject particleStateWorldObject) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
GetSimplex()ParticlePlayground.PlaygroundParticlesC
GetSourcePosition(int p) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
GetSplineIndex()ParticlePlayground.PlaygroundParticlesC
GetStickyPosition(int index)ParticlePlayground.PlaygroundParticlesC
GetTransformIndex()ParticlePlayground.PlaygroundParticlesC
gravityParticlePlayground.PlaygroundParticlesC
hasActiveParticles (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
HasCollided(int index)ParticlePlayground.PlaygroundParticlesC
HasCollisionCache()ParticlePlayground.PlaygroundParticlesC
HasGlobalManipulator()ParticlePlayground.PlaygroundParticlesC
HasOverflow()ParticlePlayground.PlaygroundParticlesC
HasSeveralManipulatorEvents()ParticlePlayground.PlaygroundParticlesC
HasTurbulence()ParticlePlayground.PlaygroundParticlesC
InactivateParticle(int particleId) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
InactivateParticles() (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
Initialized()ParticlePlayground.PlaygroundParticlesC
initialLocalVelocityMaxParticlePlayground.PlaygroundParticlesC
initialLocalVelocityMethodParticlePlayground.PlaygroundParticlesC
initialLocalVelocityMinParticlePlayground.PlaygroundParticlesC
initialRotationMaxParticlePlayground.PlaygroundParticlesC
initialRotationMinParticlePlayground.PlaygroundParticlesC
initialVelocityMaxParticlePlayground.PlaygroundParticlesC
initialVelocityMethodParticlePlayground.PlaygroundParticlesC
initialVelocityMinParticlePlayground.PlaygroundParticlesC
initialVelocityShapeParticlePlayground.PlaygroundParticlesC
initialVelocityShapeScaleParticlePlayground.PlaygroundParticlesC
inPlayback (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
InTransition()ParticlePlayground.PlaygroundParticlesC
inverseRigidbodyCollision (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
IsAlive()ParticlePlayground.PlaygroundParticlesC
IsDoneThread (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
isDoneThread (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
IsLoading()ParticlePlayground.PlaygroundParticlesC
IsLocalSpace()ParticlePlayground.PlaygroundParticlesC
IsParticleInsideManipulator(int particleId, ManipulatorObjectC manipulator)ParticlePlayground.PlaygroundParticlesC
IsPrewarming()ParticlePlayground.PlaygroundParticlesC
IsReady()ParticlePlayground.PlaygroundParticlesC
isReadyForThreadedCalculations (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
IsReportingBadUpdateRate()ParticlePlayground.PlaygroundParticlesC
IsSaving()ParticlePlayground.PlaygroundParticlesC
IsSettingLifetime()ParticlePlayground.PlaygroundParticlesC
IsSettingParticleCount() (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
IsSettingParticleTime() (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
IsSkinnedWorldObjectReady()ParticlePlayground.PlaygroundParticlesC
isSnapshotParticlePlayground.PlaygroundParticlesC
IsYieldRefreshing()ParticlePlayground.PlaygroundParticlesC
Kill(int p)ParticlePlayground.PlaygroundParticlesC
KillAndSendManipulatorDeathEvents(int p)ParticlePlayground.PlaygroundParticlesC
LastTimeUpdatedParticlePlayground.PlaygroundParticlesC
lifetimeParticlePlayground.PlaygroundParticlesC
lifetimeColorParticlePlayground.PlaygroundParticlesC
lifetimeColorsParticlePlayground.PlaygroundParticlesC
lifetimeEmissionParticlePlayground.PlaygroundParticlesC
lifetimeLossParticlePlayground.PlaygroundParticlesC
lifetimeMinParticlePlayground.PlaygroundParticlesC
lifetimeOffsetParticlePlayground.PlaygroundParticlesC
lifetimePositioningParticlePlayground.PlaygroundParticlesC
lifetimePositioningPositionScaleParticlePlayground.PlaygroundParticlesC
lifetimePositioningScaleParticlePlayground.PlaygroundParticlesC
lifetimePositioningTimeScaleParticlePlayground.PlaygroundParticlesC
lifetimePositioningUsesSourceDirectionParticlePlayground.PlaygroundParticlesC
lifetimeSizeParticlePlayground.PlaygroundParticlesC
lifetimeSortingParticlePlayground.PlaygroundParticlesC
lifetimeValueMethodParticlePlayground.PlaygroundParticlesC
lifetimeVelocityParticlePlayground.PlaygroundParticlesC
lifetimeVelocityScaleParticlePlayground.PlaygroundParticlesC
Load(int loadPointer)ParticlePlayground.PlaygroundParticlesC
Load(string loadName)ParticlePlayground.PlaygroundParticlesC
LoadAndApplyMask(int loadPointer, int loadMask)ParticlePlayground.PlaygroundParticlesC
loadFromParticlePlayground.PlaygroundParticlesC
loadFromStartParticlePlayground.PlaygroundParticlesC
loadTransitionParticlePlayground.PlaygroundParticlesC
loadTransitionTimeParticlePlayground.PlaygroundParticlesC
loadTransitionTypeParticlePlayground.PlaygroundParticlesC
LocalDeltaTimeParticlePlayground.PlaygroundParticlesC
localDeltaTime (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
localTime (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
lockPositionParticlePlayground.PlaygroundParticlesC
lockPositionIsLocalParticlePlayground.PlaygroundParticlesC
lockRotationParticlePlayground.PlaygroundParticlesC
lockRotationIsLocalParticlePlayground.PlaygroundParticlesC
lockScaleParticlePlayground.PlaygroundParticlesC
loopParticlePlayground.PlaygroundParticlesC
loopExceeded (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
loopExceededOnParticle (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
manipulatorsParticlePlayground.PlaygroundParticlesC
maskedParticlesBypassCollision (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
massParticlePlayground.PlaygroundParticlesC
maxCollisionDepthParticlePlayground.PlaygroundParticlesC
maxVelocityParticlePlayground.PlaygroundParticlesC
minCollisionDepthParticlePlayground.PlaygroundParticlesC
minDeltaMovementStrengthParticlePlayground.PlaygroundParticlesC
minShurikenLifetimeParticlePlayground.PlaygroundParticlesC
movementCompensationLifetimeStrengthParticlePlayground.PlaygroundParticlesC
multithreadedStartupParticlePlayground.PlaygroundParticlesC
nearestNeighborOriginParticlePlayground.PlaygroundParticlesC
nearestNeighborOriginMethodParticlePlayground.PlaygroundParticlesC
nearestNeighborOriginTransformParticlePlayground.PlaygroundParticlesC
nearestNeighborOriginVector3ParticlePlayground.PlaygroundParticlesC
NewCalculatedThread(PlaygroundParticlesC playgroundParticles) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
NewCalculatedThread(PlaygroundParticlesC[] playgroundParticles) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
NewManipulatorObject(MANIPULATORTYPEC type, LayerMask affects, Transform manipulatorTransform, float size, float strength, PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundParticlesCstatic
NewPaintObject(PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundParticlesCstatic
NewProjectionObject(PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundParticlesCstatic
NewSkinnedWorldObject(Transform meshTransform)ParticlePlayground.PlaygroundParticlesCstatic
NewSkinnedWorldObject(Transform meshTransform, int downResolution)ParticlePlayground.PlaygroundParticlesCstatic
NewWorldObject(Transform meshTransform)ParticlePlayground.PlaygroundParticlesCstatic
NoForce(int p)ParticlePlayground.PlaygroundParticlesC
OnCreatePlaygroundParticles(PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundParticlesCstatic
onlyLifetimePositioningParticlePlayground.PlaygroundParticlesC
onlySourcePositioningParticlePlayground.PlaygroundParticlesC
otherParticleSource (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
otherParticleSourceMethod (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
overflowModeParticlePlayground.PlaygroundParticlesC
overflowOffsetParticlePlayground.PlaygroundParticlesC
paintParticlePlayground.PlaygroundParticlesC
particleArraySizeParticlePlayground.PlaygroundParticlesC
particleCacheParticlePlayground.PlaygroundParticlesC
ParticleColor(int p, Color32 color)ParticlePlayground.PlaygroundParticlesC
particleCountParticlePlayground.PlaygroundParticlesC
particleMaskParticlePlayground.PlaygroundParticlesC
particleMaskSortingParticlePlayground.PlaygroundParticlesC
particleMaskTimeParticlePlayground.PlaygroundParticlesC
ParticlePosition(int p, Vector3 position)ParticlePlayground.PlaygroundParticlesC
ParticleSize(int p, float size)ParticlePlayground.PlaygroundParticlesC
particleSystemGameObjectParticlePlayground.PlaygroundParticlesC
particleSystemIdParticlePlayground.PlaygroundParticlesC
particleSystemRendererParticlePlayground.PlaygroundParticlesC
particleSystemRenderer2ParticlePlayground.PlaygroundParticlesC
particleSystemTransformParticlePlayground.PlaygroundParticlesC
particleTimescaleParticlePlayground.PlaygroundParticlesC
ParticleVelocity(int p, Vector3 velocity)ParticlePlayground.PlaygroundParticlesC
pauseCalculationWhenInvisibleParticlePlayground.PlaygroundParticlesC
playgroundCacheParticlePlayground.PlaygroundParticlesC
PositionToInverseTransformPoint(int p, Vector3 position, Transform targetTransform)ParticlePlayground.PlaygroundParticlesC
PositionToTransformPoint(int p, Vector3 position, Transform targetTransform)ParticlePlayground.PlaygroundParticlesC
PrepareThreadedCalculations()ParticlePlayground.PlaygroundParticlesC
previousActiveState (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
prewarm (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
prewarmCycles (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
prewarmTime (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
projectionParticlePlayground.PlaygroundParticlesC
PropertyManipulator(PlaygroundParticlesC playgroundParticles, ManipulatorObjectC thisManipulator, ManipulatorPropertyC thisManipulatorProperty, float manipulatorStrength, int p, float t, Vector3 particlePosition, Vector3 manipulatorPosition, float manipulatorDistance, bool localSpace, bool contains)ParticlePlayground.PlaygroundParticlesCstatic
ProtectParticleFromManipulator(int particle, ManipulatorObjectC manipulator)ParticlePlayground.PlaygroundParticlesC
RandomFloat(int length, float min, float max, System.Random random) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
RandomRange(System.Random random, float min, float max)ParticlePlayground.PlaygroundParticlesCstatic
RandomRange(System.Random random, Vector3 min, Vector3 max)ParticlePlayground.PlaygroundParticlesCstatic
RandomRangeSpherical(System.Random random, float min, float max)ParticlePlayground.PlaygroundParticlesCstatic
RandomRangeSpherical(System.Random random, float min, float max, float step) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
RandomRangeSpherical(System.Random random, float min, float max, float sectorA, float sectorB) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
RandomRangeSpherical(System.Random random, float min, float max, float sectorA, float sectorB, float step) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
RandomVector3(System.Random random, Vector3 v1, Vector3 v2) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
Rebirth(PlaygroundParticlesC playgroundParticles, int p, System.Random random) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
RefreshMaskSorting()ParticlePlayground.PlaygroundParticlesC
RefreshMaskSorting(int[] maskSortingArray)ParticlePlayground.PlaygroundParticlesC
RefreshScatter() (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
RefreshSystemRandom() (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
RemoveParticleProtection(int particle)ParticlePlayground.PlaygroundParticlesC
RemoveState(int i) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
rotateTowardsDirectionParticlePlayground.PlaygroundParticlesC
rotationNormalParticlePlayground.PlaygroundParticlesC
rotationSpeedMaxParticlePlayground.PlaygroundParticlesC
rotationSpeedMinParticlePlayground.PlaygroundParticlesC
Save()ParticlePlayground.PlaygroundParticlesC
Save(string saveName)ParticlePlayground.PlaygroundParticlesC
scaleParticlePlayground.PlaygroundParticlesC
scatterScaleParticlePlayground.PlaygroundParticlesC
scriptedEmissionColorParticlePlayground.PlaygroundParticlesC
scriptedEmissionIndexParticlePlayground.PlaygroundParticlesC
scriptedEmissionPositionParticlePlayground.PlaygroundParticlesC
scriptedEmissionVelocityParticlePlayground.PlaygroundParticlesC
SendDeathEvents(PlaygroundParticlesC playgroundParticles, int p)ParticlePlayground.PlaygroundParticlesCstatic
SetAlpha(PlaygroundParticlesC playgroundParticles, float alpha) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
SetColorAtLifetime(PlaygroundParticlesC playgroundParticles, float time) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
SetColorWithLifetimeSorting(PlaygroundParticlesC playgroundParticles) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
SetEmissionRate(PlaygroundParticlesC playgroundParticles) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
SetHasActiveParticles() (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
SetInitialRotationRandom(PlaygroundParticlesC playgroundParticles, float rotationMinimum, float rotationMaximum) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
SetInitialTargetPosition(PlaygroundParticlesC playgroundParticles, Vector3 position, bool refreshParticleSystem) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
SetLifetime(PlaygroundParticlesC playgroundParticles, SORTINGC sorting, float time) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
SetLifetimeAsyncFriendly(PlaygroundParticlesC playgroundParticles, SORTINGC sorting, float time) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
SetLifetimeSubtraction(PlaygroundParticlesC playgroundParticles) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
SetLocalVelocityRandom(PlaygroundParticlesC playgroundParticles, Vector3 velocityMinimum, Vector3 velocityMaximum) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
SetMaterial(PlaygroundParticlesC playgroundParticles, Material particleMaterial) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
SetNoForce(int p, bool noForce)ParticlePlayground.PlaygroundParticlesC
SetParticleCount(PlaygroundParticlesC playgroundParticles, int amount) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
SetParticleTimeNow(PlaygroundParticlesC playgroundParticles) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
SetParticleTimeNowWithRestEmission(PlaygroundParticlesC playgroundParticles) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
SetRandomSeed(int seed)ParticlePlayground.PlaygroundParticlesC
SetRotationRandom(PlaygroundParticlesC playgroundParticles, float rotationMinimum, float rotationMaximum) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
SetSize(PlaygroundParticlesC playgroundParticles, float size) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
SetSizeRandom(PlaygroundParticlesC playgroundParticles, float sizeMinimum, float sizeMaximum) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
SetSticky(int index, Vector3 position, Vector3 normal, float offset, Transform parent)ParticlePlayground.PlaygroundParticlesC
SetVelocityRandom(PlaygroundParticlesC playgroundParticles, Vector3 velocityMinimum, Vector3 velocityMaximum) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
shurikenParticleSystemParticlePlayground.PlaygroundParticlesC
SignedAngle(Vector3 a, Vector3 b, Vector3 n) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
simulationStarted (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
sizeMaxParticlePlayground.PlaygroundParticlesC
sizeMinParticlePlayground.PlaygroundParticlesC
skinnedWorldObjectParticlePlayground.PlaygroundParticlesC
snapshotDataParticlePlayground.PlaygroundParticlesC
snapshotsParticlePlayground.PlaygroundParticlesC
sortingParticlePlayground.PlaygroundParticlesC
sourceParticlePlayground.PlaygroundParticlesC
sourceScatterMaxParticlePlayground.PlaygroundParticlesC
sourceScatterMethod (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
sourceScatterMinParticlePlayground.PlaygroundParticlesC
sourceTransformParticlePlayground.PlaygroundParticlesC
sourceTransforms (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
sourceUsesLifetimeAlphaParticlePlayground.PlaygroundParticlesC
splinesParticlePlayground.PlaygroundParticlesC
splineTimeOffset (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
Start() (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
statesParticlePlayground.PlaygroundParticlesC
stickyCollisionsParticlePlayground.PlaygroundParticlesC
stickyCollisionsMask (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
stickyCollisionsSurfaceOffsetParticlePlayground.PlaygroundParticlesC
stretchLifetimeParticlePlayground.PlaygroundParticlesC
stretchSpeedParticlePlayground.PlaygroundParticlesC
stretchStartDirectionParticlePlayground.PlaygroundParticlesC
syncPositionsOnMainThreadParticlePlayground.PlaygroundParticlesC
ThreadedCalculations(PlaygroundParticlesC playgroundParticles)ParticlePlayground.PlaygroundParticlesCstatic
threadHadNoActiveParticles (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
threadMethodParticlePlayground.PlaygroundParticlesC
ThreadSafeEmit(Vector3 givePosition, Vector3 giveVelocity, Color32 giveColor)ParticlePlayground.PlaygroundParticlesC
ThreadSafeEmit(int quantity, Vector3 givePosition, Vector3 randomVelocityMin, Vector3 randomVelocityMax, Color32 giveColor) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
timeOfSnapshotParticlePlayground.PlaygroundParticlesC
transitionBackToSourceParticlePlayground.PlaygroundParticlesC
transitionBackToSourceAmountParticlePlayground.PlaygroundParticlesC
Translate(int p, Vector3 translation)ParticlePlayground.PlaygroundParticlesC
Translate(PlaygroundParticlesC playgroundParticles, Vector3 direction) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
treatAsOneSpline (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
treatAsOneTransform (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
Turbulence(PlaygroundParticlesC playgroundParticles, SimplexNoise turbulenceSimplex, int p, float t, TURBULENCETYPE turbulenceType, float turbulenceTimeScale, float turbulenceScale, float turbulenceStrength, bool turbulenceApplyLifetimeStrength, AnimationCurve turbulenceLifetimeStrength) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesCstatic
turbulenceApplyLifetimeStrengthParticlePlayground.PlaygroundParticlesC
turbulenceLifetimeStrengthParticlePlayground.PlaygroundParticlesC
turbulenceScaleParticlePlayground.PlaygroundParticlesC
turbulenceStrengthParticlePlayground.PlaygroundParticlesC
turbulenceTimeScaleParticlePlayground.PlaygroundParticlesC
turbulenceTypeParticlePlayground.PlaygroundParticlesC
UpdateEventParticle(PlaygroundEventParticle eParticle, int p) (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC
updateRateParticlePlayground.PlaygroundParticlesC
UpdateShuriken()ParticlePlayground.PlaygroundParticlesC
UpdateSticky(int index)ParticlePlayground.PlaygroundParticlesC
UpdateSystem()ParticlePlayground.PlaygroundParticlesC
Vector3Scale(Vector3 v1, Vector3 v2)ParticlePlayground.PlaygroundParticlesCstatic
velocityBendingParticlePlayground.PlaygroundParticlesC
velocityBendingTypeParticlePlayground.PlaygroundParticlesC
velocityScaleParticlePlayground.PlaygroundParticlesC
worldObjectParticlePlayground.PlaygroundParticlesC
worldObjectUpdateNormalsParticlePlayground.PlaygroundParticlesC
worldObjectUpdateVerticesParticlePlayground.PlaygroundParticlesC
YieldedRefresh() (defined in ParticlePlayground.PlaygroundParticlesC)ParticlePlayground.PlaygroundParticlesC