Particle Playground - Script Reference  3.0.1
Framework for controlling particles in the Unity Engine.
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ParticlePlayground.PlaygroundRecorder Member List

This is the complete list of members for ParticlePlayground.PlaygroundRecorder, including all inherited members.

ClearRecording()ParticlePlayground.PlaygroundRecorder
fadeInParticlePlayground.PlaygroundRecorder
FrameCount()ParticlePlayground.PlaygroundRecorder
GetFloatingFrameAtTime(float normalizedTime)ParticlePlayground.PlaygroundRecorder
GetFrameAtTime(float normalizedTime)ParticlePlayground.PlaygroundRecorder
GetKeyframeIntervalAtFrame(int frame)ParticlePlayground.PlaygroundRecorder
GetTimeAtFrame(int frame)ParticlePlayground.PlaygroundRecorder
HasRecordedFrames()ParticlePlayground.PlaygroundRecorder
InsertOneFrame(int frame, FrameType frameType=FrameType.Middle)ParticlePlayground.PlaygroundRecorder
IsInPlayback()ParticlePlayground.PlaygroundRecorder
IsRecording()ParticlePlayground.PlaygroundRecorder
IsReplaying()ParticlePlayground.PlaygroundRecorder
keyframeIntervalParticlePlayground.PlaygroundRecorder
Load()ParticlePlayground.PlaygroundRecorder
LoadAsync()ParticlePlayground.PlaygroundRecorder
localSpaceOnPlaybackParticlePlayground.PlaygroundRecorder
loopPlaybackParticlePlayground.PlaygroundRecorder
multithreadingParticlePlayground.PlaygroundRecorder
Pause()ParticlePlayground.PlaygroundRecorder
Play()ParticlePlayground.PlaygroundRecorder
Play(float speed)ParticlePlayground.PlaygroundRecorder
Play(float fromNormalizedTime, float speed, bool repeat)ParticlePlayground.PlaygroundRecorder
playbackSpeedParticlePlayground.PlaygroundRecorder
playgroundSystemParticlePlayground.PlaygroundRecorder
playHeadParticlePlayground.PlaygroundRecorder
recordedFramesParticlePlayground.PlaygroundRecorder
recorderDataParticlePlayground.PlaygroundRecorder
RecordingStarted()ParticlePlayground.PlaygroundRecorder
RecordOneFrame()ParticlePlayground.PlaygroundRecorder
Scrub(float normalizedTime)ParticlePlayground.PlaygroundRecorder
Serialize()ParticlePlayground.PlaygroundRecorder
SetParticleSystemAsCurrentPlayback()ParticlePlayground.PlaygroundRecorder
SetParticleSystemAsRecording(float normalizedTime)ParticlePlayground.PlaygroundRecorder
sizeInParticlePlayground.PlaygroundRecorder
skipInterpolationOnEndFramesParticlePlayground.PlaygroundRecorder
StartRecording()ParticlePlayground.PlaygroundRecorder
StartRecording(float keyframeInterval)ParticlePlayground.PlaygroundRecorder
StartRecording(float recordingLength, float keyframeInterval)ParticlePlayground.PlaygroundRecorder
Stop()ParticlePlayground.PlaygroundRecorder
StopAndSerialize()ParticlePlayground.PlaygroundRecorder
StopRecording()ParticlePlayground.PlaygroundRecorder
Trim(float leftTime, float rightTime)ParticlePlayground.PlaygroundRecorder
TrimInner(float leftTime, float rightTime)ParticlePlayground.PlaygroundRecorder