Particle Playground - Script Reference
3.0.1
Framework for controlling particles in the Unity Engine.
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This is the complete list of members for PlaygroundSplines.TransformNode, including all inherited members.
enabled (defined in PlaygroundSplines.TransformNode) | PlaygroundSplines.TransformNode | |
GetInvsersePosition() (defined in PlaygroundSplines.TransformNode) | PlaygroundSplines.TransformNode | |
GetPosition() (defined in PlaygroundSplines.TransformNode) | PlaygroundSplines.TransformNode | |
GetPositionDelta() (defined in PlaygroundSplines.TransformNode) | PlaygroundSplines.TransformNode | |
IsAvailable() (defined in PlaygroundSplines.TransformNode) | PlaygroundSplines.TransformNode | |
SetPosition(Vector3 newPosition) (defined in PlaygroundSplines.TransformNode) | PlaygroundSplines.TransformNode | |
transform (defined in PlaygroundSplines.TransformNode) | PlaygroundSplines.TransformNode | |
Translate(Vector3 translation) (defined in PlaygroundSplines.TransformNode) | PlaygroundSplines.TransformNode | |
Update(Transform splineTransform) (defined in PlaygroundSplines.TransformNode) | PlaygroundSplines.TransformNode |