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enum | WhenDoneCircleShot { Nothing,
Inactivate,
Destroy
} |
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int | numberOfParticles = 30 |
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float | force = 10f |
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int | cycles = 1 |
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Vector3 | rotationNormal = new Vector3(0,0,1) |
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float | minimumLifetime = 3f |
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float | maximumLifetime = 3f |
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Color | color = Color.white |
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float | yieldBeforeEmission = 0f |
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float | yieldBetweenShots = 0f |
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float | yieldBetweenCycles = 0f |
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WhenDoneCircleShot | whenDone |
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The documentation for this class was generated from the following file:
- PlaygroundPresetCircleShotC.cs