Particle Playground - Script Reference  3.0.1
Framework for controlling particles in the Unity Engine.
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PlaygroundPresetCircleShotC Class Reference
Inheritance diagram for PlaygroundPresetCircleShotC:

Public Types

enum  WhenDoneCircleShot { Nothing, Inactivate, Destroy }
 

Public Attributes

int numberOfParticles = 30
 
float force = 10f
 
int cycles = 1
 
Vector3 rotationNormal = new Vector3(0,0,1)
 
float minimumLifetime = 3f
 
float maximumLifetime = 3f
 
Color color = Color.white
 
float yieldBeforeEmission = 0f
 
float yieldBetweenShots = 0f
 
float yieldBetweenCycles = 0f
 
WhenDoneCircleShot whenDone
 

The documentation for this class was generated from the following file: