Particle Playground - Script Reference
3.0.1
Framework for controlling particles in the Unity Engine.
|
A Playback Particle is a struct for keeping information about one single particle in a Playground Recorder's recorded data. More...
Public Member Functions | |
PlaybackParticle (Vector3 position, Vector3 velocity, float rotation, float size, float lifetime, float startLifetime, float playgroundLife, float playgroundStartLifetime, float playgroundEndLifetime, float playgroundLifetimeSubtraction, Color32 color, Vector3 sourcePosition, float startingSize) | |
ParticleSystem.Particle | CloneAsParticle (bool includeVelocity=false) |
SerializedParticle | CloneAsSerializedParticle () |
PlaybackParticle | Clone () |
Public Attributes | |
Vector3 | position |
Vector3 | velocity |
float | rotation |
float | size |
float | lifetime |
float | startLifetime |
float | playgroundLife |
float | playgroundStartLifetime |
float | playgroundEndLifetime |
float | playgroundLifetimeSubtraction |
Color32 | color |
Vector3 | sourcePosition |
float | startingSize |
A Playback Particle is a struct for keeping information about one single particle in a Playground Recorder's recorded data.