Particle Playground - Script Reference  3.0.1
Framework for controlling particles in the Unity Engine.
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ParticlePlayground.PlaybackParticle Struct Reference

A Playback Particle is a struct for keeping information about one single particle in a Playground Recorder's recorded data. More...

Public Member Functions

 PlaybackParticle (Vector3 position, Vector3 velocity, float rotation, float size, float lifetime, float startLifetime, float playgroundLife, float playgroundStartLifetime, float playgroundEndLifetime, float playgroundLifetimeSubtraction, Color32 color, Vector3 sourcePosition, float startingSize)
 
ParticleSystem.Particle CloneAsParticle (bool includeVelocity=false)
 
SerializedParticle CloneAsSerializedParticle ()
 
PlaybackParticle Clone ()
 

Public Attributes

Vector3 position
 
Vector3 velocity
 
float rotation
 
float size
 
float lifetime
 
float startLifetime
 
float playgroundLife
 
float playgroundStartLifetime
 
float playgroundEndLifetime
 
float playgroundLifetimeSubtraction
 
Color32 color
 
Vector3 sourcePosition
 
float startingSize
 

Detailed Description

A Playback Particle is a struct for keeping information about one single particle in a Playground Recorder's recorded data.


The documentation for this struct was generated from the following file: