Demos
Here you can try some of Particle Playground's features. All demos are included as example scenes in the package.
Here you can try some of Particle Playground's features. All demos are included as example scenes in the package.
A set of examples showing some of the mechanics a Particle Playground system has.
An example of scripted emission with turbulent forces.
Using snapshots you can transform any particle system into another.
With Lifetime Positioning you can move particles through Animation Curves to exact position in world space over lifetime.
Manipulators can alter and give particles new properties. Particles are drawn towards mouse with scripted Lifetime Positioning in this example.
Manipulators can keep track of their particles and send events to any event listeners in your scripts.
Particle Playground supports procedural meshes, both as a source and as a target. This example uses a Mesh Target Manipulator to attract particles toward its vertices.