Particle Playground - Script Reference
3.0.1
Framework for controlling particles in the Unity Engine.
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Holds information for a particle system Snapshot. More...
Public Member Functions | |
bool | IsLoading () |
Determines whether this PlaygroundSave is loading. More... | |
bool | IsSaving () |
Determines whether this PlaygroundSave is saving. More... | |
void | Load (PlaygroundParticlesC loadTo) |
Loads the data from this PlaygroundSave. More... | |
void | Save (PlaygroundParticlesC playgroundParticles) |
Saves the data into this PlaygroundSave. More... | |
PlaygroundSave | Clone () |
Returns a copy of this PlaygroundSave. More... | |
Public Attributes | |
string | name |
The name of this PlaygroundSave. More... | |
float | time |
The global time when this PlaygroundSave was created. More... | |
float | lifetime |
The lifetime of the particle system. More... | |
int | particleCount |
The particle count of the particle system. More... | |
float | version = 0 |
The version this snapshot was made with. More... | |
PlaygroundParticlesC | settings |
The cached settings of the particle system (Particles are stored in settings.snapshotData). More... | |
PlaygroundTransformC | transform |
The stored transform information. More... | |
Material | material |
The stored material. More... | |
int | loadMode = 0 |
The method to load data from this PlaygroundSave. 0 = Settings+Particles, 1 = Settings only, 2 = Particles only More... | |
bool | loadTransform = true |
Should the stored transform information load? More... | |
bool | loadMaterial = true |
Should the stored material load? More... | |
bool | setMaterialAfterTransition = true |
Should the material load before or after transition? More... | |
float | transitionMultiplier = 1f |
The multiplier of transition time. More... | |
INDIVIDUALTRANSITIONTYPEC | transitionType |
The transition type of this PlaygroundSave. More... | |
bool | unfolded = false |
Holds information for a particle system Snapshot.
PlaygroundSave ParticlePlayground.PlaygroundSave.Clone | ( | ) |
Returns a copy of this PlaygroundSave.
bool ParticlePlayground.PlaygroundSave.IsLoading | ( | ) |
Determines whether this PlaygroundSave is loading.
true
if this PlaygroundSave is loading; otherwise, false
.bool ParticlePlayground.PlaygroundSave.IsSaving | ( | ) |
Determines whether this PlaygroundSave is saving.
true
if this PlaygroundSave is saving; otherwise, false
.void ParticlePlayground.PlaygroundSave.Load | ( | PlaygroundParticlesC | loadTo | ) |
Loads the data from this PlaygroundSave.
loadTo | Load to. |
void ParticlePlayground.PlaygroundSave.Save | ( | PlaygroundParticlesC | playgroundParticles | ) |
Saves the data into this PlaygroundSave.
playgroundParticles | Playground particles. |
float ParticlePlayground.PlaygroundSave.lifetime |
The lifetime of the particle system.
bool ParticlePlayground.PlaygroundSave.loadMaterial = true |
Should the stored material load?
int ParticlePlayground.PlaygroundSave.loadMode = 0 |
The method to load data from this PlaygroundSave. 0 = Settings+Particles, 1 = Settings only, 2 = Particles only
bool ParticlePlayground.PlaygroundSave.loadTransform = true |
Should the stored transform information load?
Material ParticlePlayground.PlaygroundSave.material |
The stored material.
string ParticlePlayground.PlaygroundSave.name |
The name of this PlaygroundSave.
int ParticlePlayground.PlaygroundSave.particleCount |
The particle count of the particle system.
bool ParticlePlayground.PlaygroundSave.setMaterialAfterTransition = true |
Should the material load before or after transition?
PlaygroundParticlesC ParticlePlayground.PlaygroundSave.settings |
The cached settings of the particle system (Particles are stored in settings.snapshotData).
float ParticlePlayground.PlaygroundSave.time |
The global time when this PlaygroundSave was created.
PlaygroundTransformC ParticlePlayground.PlaygroundSave.transform |
The stored transform information.
float ParticlePlayground.PlaygroundSave.transitionMultiplier = 1f |
The multiplier of transition time.
INDIVIDUALTRANSITIONTYPEC ParticlePlayground.PlaygroundSave.transitionType |
The transition type of this PlaygroundSave.
float ParticlePlayground.PlaygroundSave.version = 0 |
The version this snapshot was made with.