Particle Playground - Script Reference  3.0.1
Framework for controlling particles in the Unity Engine.
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PlaygroundSettingsC Class Reference
Inheritance diagram for PlaygroundSettingsC:

Static Public Member Functions

static PlaygroundLanguageC GetLanguage ()
 
static PlaygroundLanguageC GetLanguage (int i)
 

Public Attributes

bool checkForUpdates = true
 
bool enableExtensions = true
 
bool presetsHasPrefabConnection = false
 
bool hierarchyIcon = true
 
float extensionIconSize = 1f
 
float presetIconSize = 1f
 
bool settingsFoldout = false
 
bool settingsLanguageFoldout = true
 
bool settingsPathFoldout = false
 
bool extensionsFoldout = true
 
bool presetsFoldout = true
 
bool playgroundManagerFoldout = true
 
bool particleSystemFoldout = true
 
bool limitsFoldout = false
 
bool particlesFoldout = true
 
bool statesFoldout = true
 
bool sourceFoldout = false
 
bool createNewStateFoldout = false
 
bool particleSettingsFoldout = false
 
bool forcesFoldout = false
 
bool manipulatorsFoldout = false
 
bool eventsFoldout = false
 
bool collisionFoldout = false
 
bool renderingFoldout = false
 
bool advancedFoldout = false
 
bool saveLoadFoldout = false
 
bool toolboxFoldout = true
 
bool paintToolboxSettingsFoldout = true
 
bool sortingFoldout = false
 
bool textureSheetAnimationFoldout = false
 
bool splineListFoldout = true
 
bool transformListFoldout = true
 
bool particleSettingsParticleCountFoldout = false
 
bool particleSettingsOverflowOffsetFoldout = false
 
bool particleSettingsScatterFoldout = false
 
bool particleSettingsEmissionFoldout = false
 
bool particleSettingsSizeFoldout = false
 
bool particleSettingsRotationFoldout = false
 
bool particleSettingsLifetimeFoldout = false
 
bool particleSettingsMaskFoldout = false
 
bool forceAnnihilationFoldout = false
 
bool forceInitialVelocityFoldout = false
 
bool forceLifetimeVelocityFoldout = false
 
bool forceVelocityBendingFoldout = false
 
bool forceTurbulenceFoldout = false
 
bool forceConstantForceFoldout = false
 
bool forceVelocityScaleFoldout = false
 
bool collisionSettingsFoldout = false
 
bool collisionPlanesFoldout = false
 
bool collisionExclusionFoldout = false
 
bool renderingMaterialFoldout = false
 
bool renderingColorFoldout = false
 
bool renderingRenderModeFoldout = false
 
bool renderingShadowsFoldout = false
 
bool advancedTimeFoldout = false
 
bool advancedSimulationFoldout = false
 
bool advancedRebirthOptionsFoldout = false
 
bool advancedLocksFoldout = false
 
bool advancedOnEnableFoldout = false
 
bool advancedAutoPauseFoldout = false
 
bool advancedMiscFoldout = false
 
bool playgroundFoldout = true
 
bool particleSystemsFoldout = false
 
bool globalManipulatorsFoldout = false
 
bool advancedSettingsFoldout = false
 
bool manipulatorTargetsFoldout = false
 
bool playgroundSplineFoldout = true
 
bool nodesFoldout = false
 
bool usedByFoldout = false
 
bool splineAdvancedFoldout = false
 
bool playgroundRecorderFoldout = true
 
bool recorderPlaybackFoldout = true
 
bool recorderAdvancedFoldout = false
 
bool playgroundTrailsFoldout = true
 
bool trailsTimeFoldout = false
 
bool trailsWidthFoldout = false
 
bool trailsPointCreationFoldout = false
 
bool trailsRenderingFoldout = false
 
bool trailsAdvancedFoldout = false
 
bool playgroundFollowFoldout = true
 
bool followFollowersFoldout = false
 
bool followAdvancedFoldout = false
 
string playgroundPath = "Particle Playground/"
 
string examplePresetPath = "Playground Assets/Presets/"
 
string presetPath = "Resources/Presets/"
 
string iconPath = "Graphics/Editor/Icons/"
 
string brushPath = "Playground Assets/Brushes/"
 
string languagePath = "Playground Assets/Settings/Languages/"
 
string scriptPath = "Scripts/"
 
string versionUrl = "http://www.polyfied.com/products/playgroundversion.php"
 
string extensionsUrl = "http://www.polyfied.com/products/playground/extensions/extensions.xml"
 
float maximumAllowedLifetime = 100f
 
int maximumAllowedParticles = 100000
 
float maximumAllowedRotation = 360f
 
float maximumAllowedSize = 10f
 
float maximumAllowedDeltaMovementStrength = 100f
 
float maximumAllowedScale = 10f
 
float maximumAllowedDamping = 10f
 
float maximumAllowedVelocity = 100f
 
float maximumAllowedDepth = 100f
 
float maximumAllowedMass = 100f
 
float maximumAllowedCollisionRadius = 10f
 
float maximumAllowedBounciness = 2f
 
int minimumAllowedUpdateRate = 10
 
float maximumAllowedTransitionTime = 10f
 
float maximumAllowedTimescale = 2f
 
int maximumAllowedPaintPositions = 100000
 
float minimumAllowedBrushScale = .001f
 
float maximumAllowedBrushScale = 1f
 
float maximumAllowedPaintSpacing = 10f
 
float maximumAllowedInitialVelocity = 100f
 
float minimumEraserRadius = .001f
 
float maximumEraserRadius = 100f
 
float maximumRenderSliders = 10f
 
float maximumAllowedManipulatorSize = 100f
 
float maximumAllowedManipulatorStrength = 100f
 
float maximumAllowedManipulatorStrengthEffectors = 2f
 
float maximumAllowedManipulatorZeroVelocity = 10f
 
float maximumAllowedSourceScatter = 10f
 
float maximumAllowedTurbulenceTimeScale = 10f
 
float maximumAllowedTurbulenceStrength = 100f
 
float maximumAllowedTurbulenceScale = 10f
 
float maximumAllowedStretchSpeed = 10f
 
int maximumAllowedPrewarmCycles = 128
 
Texture2D playgroundIcon
 
Texture2D playgroundIconInactive
 
Texture2D playgroundIconHeavy
 
int selectedLanguage = 0
 
List< PlaygroundLanguageClanguages = new List<PlaygroundLanguageC>()
 

Static Public Attributes

static string settingsPath = "Particle Playground/Playground Assets/Settings/Playground Settings.asset"
 
static string playgroundCacheSettingsLocation = "PlaygroundCache/PlaygroundSettingsLocation.txt"
 
static PlaygroundSettingsC reference
 

The documentation for this class was generated from the following file: