Particle Playground - Script Reference
3.0.1
Framework for controlling particles in the Unity Engine.
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A serialized frame holds information about one recorded frame of particles. More...
Public Member Functions | |
RecordedFrame | CloneAsRecordedFrame () |
PlaybackParticle[] | CloneAsPlaybackParticles () |
Public Attributes | |
SerializedParticle[] | serializedParticles |
The array of particle data. More... | |
float | timeStamp |
The time during simulation this frame was made. More... | |
float | keyframeInterval |
The keyframe interval setting when this frame was made. More... | |
FrameType | frameType = FrameType.Middle |
The type of this frame (FrameType.Start, FrameType.Middle or FrameType.End). More... | |
A serialized frame holds information about one recorded frame of particles.
FrameType ParticlePlayground.SerializedFrame.frameType = FrameType.Middle |
The type of this frame (FrameType.Start, FrameType.Middle or FrameType.End).
float ParticlePlayground.SerializedFrame.keyframeInterval |
The keyframe interval setting when this frame was made.
SerializedParticle [] ParticlePlayground.SerializedFrame.serializedParticles |
The array of particle data.
float ParticlePlayground.SerializedFrame.timeStamp |
The time during simulation this frame was made.