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void | Initialize () |
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void | CreatePreset () |
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void | CreatePublicPreset () |
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bool | ContainsDisallowedAsset (string asset) |
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void | RefreshFromPresetList () |
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static void | ShowWindow () |
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int | presetOrPublish = 0 |
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int | selectedPreset = 0 |
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int | selectedPresets = 0 |
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int | selectedCategory = 0 |
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string[] | categories |
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int[] | categoryValues |
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bool | showError1 = false |
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static GameObject | particleSystemObject |
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static Texture2D | particleSystemIcon |
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static string | particleSystemName |
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static bool | childConnected = false |
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static EditorWindow | window |
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static Vector2 | scrollPosition |
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static PlaygroundSettingsC | playgroundSettings |
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static PlaygroundLanguageC | playgroundLanguage |
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The documentation for this class was generated from the following file:
- PlaygroundCreatePresetWindowC.cs