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void | OnEnable () |
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override void | OnInspectorGUI () |
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static void | Initialize (PlaygroundC targetRef) |
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static void | RenderManipulatorInScene (ManipulatorObjectC thisManipulator, Color manipulatorColor) |
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static void | DrawManipulatorBox (ManipulatorObjectC manipulator) |
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static void | RenderPlaygroundSettings () |
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static void | UpdateSnapshots () |
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static void | RenderManipulatorSettings (ManipulatorObjectC thisManipulator, SerializedProperty serializedManipulator, bool isPlayground) |
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static void | RenderManipulatorProperty (ManipulatorObjectC thisManipulator, ManipulatorPropertyC thisManipulatorProperty, SerializedProperty serializedManipulatorProperty) |
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static string | ManipulatorTypeName (MANIPULATORTYPEC mType) |
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static string | ManipulatorTypeName (MANIPULATORSHAPEC mShape) |
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static PlaygroundC | playgroundScriptReference |
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static SerializedObject | playground |
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static SerializedProperty | calculate |
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static SerializedProperty | pixelFilterMode |
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static SerializedProperty | globalTimeScale |
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static SerializedProperty | autoGroup |
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static SerializedProperty | buildZeroAlphaPixels |
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static SerializedProperty | drawGizmos |
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static SerializedProperty | drawSourcePositions |
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static SerializedProperty | drawWireframe |
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static SerializedProperty | drawSplinePreview |
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static SerializedProperty | paintToolbox |
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static SerializedProperty | showShuriken |
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static SerializedProperty | showSnapshots |
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static SerializedProperty | threadPool |
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static SerializedProperty | threads |
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static SerializedProperty | threadsTurbulence |
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static SerializedProperty | threadsSkinned |
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static SerializedProperty | maxThreads |
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static SerializedProperty | particleSystems |
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static SerializedProperty | manipulators |
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static Vector3 | manipulatorHandlePosition |
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static GUIStyle | boxStyle |
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static bool | showSnapshotsSettings |
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static PlaygroundSettingsC | playgroundSettings |
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static PlaygroundLanguageC | playgroundLanguage |
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The documentation for this class was generated from the following file: