Particle Playground - Script Reference  3.0.1
Framework for controlling particles in the Unity Engine.
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PlaygroundRecorderData Class Reference
Inheritance diagram for PlaygroundRecorderData:

Public Member Functions

void Serialize (List< RecordedFrame > recordedFrames)
 
void SerializeAsync (List< RecordedFrame > recordedFrames)
 
List< RecordedFrameCloneAsRecordedFrames ()
 
void Clear ()
 

Static Public Member Functions

static PlaygroundRecorderData New ()
 

Public Attributes

float version
 
SerializedFrame[] serializedFrames
 

The documentation for this class was generated from the following file: