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static PlaygroundParticlesC | playgroundParticlesScriptReference |
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static SerializedObject | playgroundParticles |
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static SerializedProperty | source |
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static SerializedProperty | sorting |
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static SerializedProperty | lifetimeSorting |
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static SerializedProperty | activeState |
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static SerializedProperty | particleCount |
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static SerializedProperty | emissionRate |
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static SerializedProperty | updateRate |
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static SerializedProperty | worldObjectUpdateVertices |
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static SerializedProperty | worldObjectUpdateNormals |
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static SerializedProperty | emit |
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static SerializedProperty | loop |
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static SerializedProperty | disableOnDone |
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static SerializedProperty | disableOnDoneRoutine |
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static SerializedProperty | calculate |
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static SerializedProperty | deltaMovementStrength |
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static SerializedProperty | particleTimescale |
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static SerializedProperty | sizeMin |
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static SerializedProperty | sizeMax |
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static SerializedProperty | lifetime |
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static SerializedProperty | lifetimeSize |
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static SerializedProperty | arraySize |
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static SerializedProperty | onlySourcePositioning |
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static SerializedProperty | applyLifetimeVelocity |
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static SerializedProperty | applyInitialVelocity |
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static SerializedProperty | applyInitialLocalVelocity |
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static SerializedProperty | applyVelocityBending |
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static SerializedProperty | velocityBendingType |
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static SerializedProperty | lifetimeVelocity |
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static SerializedProperty | initialVelocityShape |
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static SerializedProperty | overflowOffset |
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static SerializedProperty | overflowMode |
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static SerializedProperty | initialVelocityMin |
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static SerializedProperty | initialVelocityMax |
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static SerializedProperty | initialLocalVelocityMin |
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static SerializedProperty | initialLocalVelocityMax |
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static SerializedProperty | turbulenceLifetimeStrength |
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static SerializedProperty | lifetimeColor |
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static SerializedProperty | lifetimeColors |
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static SerializedProperty | arrayColor |
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static SerializedProperty | colorSource |
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static SerializedProperty | collision |
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static SerializedProperty | affectRigidbodies |
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static SerializedProperty | mass |
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static SerializedProperty | collisionRadius |
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static SerializedProperty | collisionMask |
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static SerializedProperty | stickyCollisionMask |
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static SerializedProperty | collisionType |
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static SerializedProperty | bounciness |
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static SerializedProperty | lifetimeStretching |
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static UnityEngine.Object | particleMaterial |
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static SerializedProperty | threadMethod |
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static SerializedProperty | states |
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static SerializedProperty | worldObject |
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static SerializedProperty | worldObjectGameObject |
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static SerializedProperty | skinnedWorldObject |
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static SerializedProperty | skinnedWorldObjectGameObject |
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static SerializedProperty | forceSkinnedMeshUpdateOnMainThread |
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static SerializedProperty | sourceTransform |
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static SerializedProperty | sourcePaint |
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static SerializedProperty | sourceProjection |
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static SerializedProperty | sourceSplines |
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static SerializedProperty | sourceTransforms |
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static SerializedProperty | lifetimePositioning |
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static SerializedProperty | lifetimePositioningX |
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static SerializedProperty | lifetimePositioningY |
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static SerializedProperty | lifetimePositioningZ |
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static SerializedProperty | lifetimePositioningTimeScale |
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static SerializedProperty | lifetimePositioningPositionScale |
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static SerializedProperty | lifeTimeVelocityX |
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static SerializedProperty | lifeTimeVelocityY |
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static SerializedProperty | lifeTimeVelocityZ |
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static SerializedProperty | initialVelocityShapeX |
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static SerializedProperty | initialVelocityShapeY |
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static SerializedProperty | initialVelocityShapeZ |
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static SerializedProperty | movementCompensationLifetimeStrength |
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static SerializedProperty | manipulators |
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static SerializedProperty | events |
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static SerializedProperty | snapshots |
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static ParticleSystemRenderer | shurikenRenderer |
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static string[] | rendererSortingLayers |
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static int | selectedSortingLayer = 0 |
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static PlaygroundC | playgroundScriptReference |
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static SerializedObject | playground |
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static int | meshOrImage |
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static string | addStateName = "" |
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static UnityEngine.Object | addStateMesh |
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static UnityEngine.Object | addStateTexture |
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static UnityEngine.Object | addStateTransform |
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static UnityEngine.Object | addStateDepthmap |
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static float | addStateDepthmapStrength = 1f |
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static float | addStateSize = 1f |
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static float | addStateScale = 1f |
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static Vector3 | addStateOffset |
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static List< bool > | statesListFoldout |
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static List< bool > | eventListFoldout |
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static int | brushListStyle = 0 |
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static Color32 | paintColor = new Color(1,1,1,1) |
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static bool | useBrushColor = true |
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static int | selectedPaintMode |
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static GUIStyle | sceneBrushStyle |
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static List< UnityEngine.Object > | brushPrefabs |
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static string[] | brushNames |
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static float[] | paintSpacings |
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static bool[] | exceedMaxStopsPaintList |
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static bool | inPaintMode = false |
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static UnityEngine.Object | paintTexture |
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static PlaygroundBrushC[] | brushPresets |
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static int | selectedBrushPreset = -1 |
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static bool | brushPresetFoldout = false |
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static SerializedProperty | paintLayerMask |
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static SerializedProperty | paintCollisionType |
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static UnityEditor.Tool | lastActiveTool = UnityEditor.Tool.None |
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static float | eraserRadius = 1f |
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static SerializedProperty | projectionMask |
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static SerializedProperty | projectionCollisionType |
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static GUIStyle | boxStyle |
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static PlaygroundSettingsC | playgroundSettings |
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static PlaygroundLanguageC | playgroundLanguage |
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static bool | currentWireframe |
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static string | saveName = "New Snapshot" |
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static bool | isEditingInHierarchy |
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static SerializedObject | shuriken |
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static SerializedObject | shurikenRendererSO |
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static SerializedProperty | uvModule |
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static SerializedProperty | uvModule_enabled |
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static SerializedProperty | uvModule_frameOverTime_scalar |
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static SerializedProperty | uvModule_frameOverTime_minCurve |
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static SerializedProperty | uvModule_frameOverTime_maxCurve |
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static SerializedProperty | uvModule_frameOverTime_minMaxState |
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static SerializedProperty | uvModule_tilesX |
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static SerializedProperty | uvModule_tilesY |
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static SerializedProperty | uvModule_animationType |
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static SerializedProperty | uvModule_rowIndex |
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static SerializedProperty | uvModule_cycles |
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static SerializedProperty | uvModule_randomRow |
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static SerializedProperty | initialModule |
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static SerializedProperty | initialModule_maxNumParticles |
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static SerializedProperty | sortingMode |
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static SerializedProperty | sortingFudge |
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static int | selectedSort |
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