Particle Playground - Script Reference
3.0.1
Framework for controlling particles in the Unity Engine.
playground.polyfied.com
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- r -
RandomFloat() :
ParticlePlayground.PlaygroundC
RandomRange() :
ParticlePlayground.PlaygroundParticlesC
RandomRangeSpherical() :
ParticlePlayground.PlaygroundParticlesC
RandomVector3() :
ParticlePlayground.PlaygroundC
RecalculateBounds() :
ParticlePlayground.ParticlePlaygroundTrail
RecordingStarted() :
ParticlePlayground.PlaygroundRecorder
RecordOneFrame() :
ParticlePlayground.PlaygroundRecorder
RefreshMaskSorting() :
ParticlePlayground.PlaygroundParticlesC
RefreshScatter() :
ParticlePlayground.PlaygroundC
RemoveEvent() :
ParticlePlayground.PlaygroundC
RemoveFirst() :
PlaygroundSplines.PlaygroundSpline
RemoveLast() :
PlaygroundSplines.PlaygroundSpline
RemoveNode() :
PlaygroundSplines.PlaygroundSpline
RemoveNonAffectedParticle() :
ParticlePlayground.ManipulatorObjectC
RemoveNonParented() :
ParticlePlayground.PaintObjectC
RemoveParticle() :
ParticlePlayground.ManipulatorObjectC
RemoveParticleProtection() :
ParticlePlayground.PlaygroundParticlesC
RemoveRequiredEvents() :
ParticlePlayground.PlaygroundTrails
RemoveTrail() :
ParticlePlayground.PlaygroundTrails
RemoveUser() :
PlaygroundSplines.PlaygroundSpline
Reset() :
ParticlePlayground.CollisionCache
,
ParticlePlayground.Vector3AnimationCurveC
,
PlaygroundSplines.PlaygroundSpline
Reset1() :
ParticlePlayground.Vector3AnimationCurveC
ResetTrails() :
ParticlePlayground.PlaygroundTrails
ResetWithMidKey() :
ParticlePlayground.Vector3AnimationCurveC
ResourceInstantiate() :
ParticlePlayground.PlaygroundC
ReverseAllNodes() :
PlaygroundSplines.PlaygroundSpline
RunAsync() :
ParticlePlayground.PlaygroundC