Particle Playground - Script Reference
3.0.1
Framework for controlling particles in the Unity Engine.
playground.polyfied.com
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- c -
CalculateManipulator() :
ParticlePlayground.PlaygroundParticlesC
CanRemove() :
ParticlePlayground.TrailPoint
CanRemovePoint() :
ParticlePlayground.ParticlePlaygroundTrail
CanRemoveTrail() :
ParticlePlayground.ParticlePlaygroundTrail
Clear() :
ParticlePlayground.PlaygroundC
ClearCollisions() :
ParticlePlayground.CollisionCache
,
ParticlePlayground.PlaygroundParticlesC
ClearMesh() :
ParticlePlayground.ParticlePlaygroundTrail
ClearPaint() :
ParticlePlayground.PaintObjectC
,
ParticlePlayground.PlaygroundC
ClearRecording() :
ParticlePlayground.PlaygroundRecorder
Clone() :
ParticlePlayground.CollisionCache
,
ParticlePlayground.ManipulatorObjectC
,
ParticlePlayground.ManipulatorPropertyC
,
ParticlePlayground.MathManipulatorProperty
,
ParticlePlayground.PaintObjectC
,
ParticlePlayground.ParticleProjectionC
,
ParticlePlayground.ParticleStateC
,
ParticlePlayground.PlaygroundAxisConstraintsC
,
ParticlePlayground.PlaygroundBrushC
,
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundColliderC
,
ParticlePlayground.PlaygroundEventC
,
ParticlePlayground.PlaygroundEventParticle
,
ParticlePlayground.PlaygroundFollower
,
ParticlePlayground.PlaygroundSave
,
ParticlePlayground.PlaygroundTransformC
,
ParticlePlayground.SkinnedWorldObject
,
ParticlePlayground.Vector3AnimationCurveC
,
ParticlePlayground.WorldObject
Collisions() :
ParticlePlayground.PlaygroundParticlesC
Construct() :
ParticlePlayground.ParticleProjectionC
,
ParticlePlayground.PlaygroundBrushC
ConstructParticles() :
ParticlePlayground.ParticleStateC
Contains() :
ParticlePlayground.ManipulatorObjectC
ContainsNonAffectedParticle() :
ParticlePlayground.ManipulatorObjectC
ContainsParticle() :
ParticlePlayground.ManipulatorObjectC
CopySaveDataTo() :
ParticlePlayground.PlaygroundParticlesC
CopyTo() :
ParticlePlayground.PlaygroundGradientC
,
ParticlePlayground.PlaygroundParticlesC
CountZeroAlphasInTexture() :
ParticlePlayground.PlaygroundC
CreateEvent() :
ParticlePlayground.PlaygroundC
CreateParticleObject() :
ParticlePlayground.PlaygroundParticlesC
CreatePlaygroundParticles() :
ParticlePlayground.PlaygroundParticlesC
CreateSpline() :
ParticlePlayground.PlaygroundC