Particle Playground - Script Reference
3.0.1
Framework for controlling particles in the Unity Engine.
playground.polyfied.com
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- s -
Save() :
ParticlePlayground.PlaygroundParticlesC
,
ParticlePlayground.PlaygroundSave
Scrub() :
ParticlePlayground.PlaygroundRecorder
SendDeathEvents() :
ParticlePlayground.PlaygroundParticlesC
SendParticleEvent() :
ParticlePlayground.PlaygroundEventC
SendParticleEventBirth() :
ParticlePlayground.PlaygroundC
SendParticleEventCollision() :
ParticlePlayground.PlaygroundC
SendParticleEventDeath() :
ParticlePlayground.PlaygroundC
SendParticleEventTime() :
ParticlePlayground.PlaygroundC
Serialize() :
ParticlePlayground.PlaygroundRecorder
Set() :
ParticlePlayground.CollisionCache
SetAlpha() :
ParticlePlayground.PlaygroundC
SetColor() :
ParticlePlayground.ParticlePlaygroundTrail
,
ParticlePlayground.ParticleStateC
,
ParticlePlayground.PlaygroundBrushC
SetControlPoint() :
PlaygroundSplines.PlaygroundSpline
SetFirstPoint() :
ParticlePlayground.ParticlePlaygroundTrail
SetFromTransform() :
ParticlePlayground.PlaygroundTransformC
SetInitialTargetPosition() :
ParticlePlayground.PlaygroundC
SetKeyValues() :
ParticlePlayground.Vector3AnimationCurveC
SetLastPoint() :
ParticlePlayground.ParticlePlaygroundTrail
SetLifetime() :
ParticlePlayground.PlaygroundC
SetLocalPosition() :
ParticlePlayground.PlaygroundTransformC
SetMaterial() :
ParticlePlayground.PlaygroundC
,
ParticlePlayground.PlaygroundTrails
SetMaxThreads() :
ParticlePlayground.PlaygroundC
SetMeshTarget() :
ParticlePlayground.ManipulatorPropertyC
SetNoForce() :
ParticlePlayground.PlaygroundParticlesC
SetNormal() :
ParticlePlayground.ParticleStateC
SetParticleCount() :
ParticlePlayground.PlaygroundC
SetParticleDirection() :
ParticlePlayground.ParticlePlaygroundTrail
SetParticlePosition() :
ParticlePlayground.ParticlePlaygroundTrail
SetParticleSystemAsCurrentPlayback() :
ParticlePlayground.PlaygroundRecorder
SetParticleSystemAsRecording() :
ParticlePlayground.PlaygroundRecorder
SetParticleTime() :
ParticlePlayground.ParticlePlaygroundTrail
SetPoints() :
PlaygroundSplines.PlaygroundSpline
SetPosition() :
ParticlePlayground.ParticleStateC
SetRandomSeed() :
ParticlePlayground.PlaygroundParticlesC
SetSize() :
ParticlePlayground.PlaygroundC
SetSkinnedMeshTarget() :
ParticlePlayground.ManipulatorPropertyC
SetSticky() :
ParticlePlayground.PlaygroundParticlesC
SetTexture() :
ParticlePlayground.PlaygroundBrushC
SetThreadPool() :
ParticlePlayground.PlaygroundQueue< T >
SetTime() :
ParticlePlayground.PlaygroundC
SetTimer() :
ParticlePlayground.PlaygroundEventC
SetTransform() :
ParticlePlayground.ManipulatorObjectC
ShuffleArray() :
ParticlePlayground.PlaygroundC
SkinnedWorldObject() :
ParticlePlayground.PlaygroundC
SplineTargetIsReady() :
ParticlePlayground.ManipulatorPropertyC
StartRecording() :
ParticlePlayground.PlaygroundRecorder
Stop() :
ParticlePlayground.PlaygroundRecorder
StopAndSerialize() :
ParticlePlayground.PlaygroundRecorder
StopNewestTrailWithParticleId() :
ParticlePlayground.PlaygroundTrails
StopOldestTrailWithParticleId() :
ParticlePlayground.PlaygroundTrails
StopRecording() :
ParticlePlayground.PlaygroundRecorder
StopTrail() :
ParticlePlayground.PlaygroundTrails