Particle Playground - Script Reference
3.0.1
Framework for controlling particles in the Unity Engine.
playground.polyfied.com
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- i -
Initialize() :
ParticlePlayground.PaintObjectC
,
ParticlePlayground.ParticleProjectionC
,
ParticlePlayground.ParticleStateC
,
ParticlePlayground.PlaygroundEventC
,
ParticlePlayground.SkinnedWorldObject
,
ParticlePlayground.WorldObject
Initialized() :
ParticlePlayground.PlaygroundParticlesC
InitializePlayground() :
ParticlePlayground.PlaygroundC
InsertOneFrame() :
ParticlePlayground.PlaygroundRecorder
InstantiatePreset() :
ParticlePlayground.PlaygroundC
InTransition() :
ParticlePlayground.PlaygroundParticlesC
IsAlive() :
ParticlePlayground.PlaygroundParticlesC
IsDead() :
ParticlePlayground.ParticlePlaygroundTrail
IsDoneThread() :
ParticlePlayground.PlaygroundC
IsDoneThreadSkinnedMeshes() :
ParticlePlayground.PlaygroundC
IsDoneThreadTurbulence() :
ParticlePlayground.PlaygroundC
IsFirstUnsafeAutomaticFrames() :
ParticlePlayground.PlaygroundC
IsInitializing() :
ParticlePlayground.ParticleStateC
IsInPlayback() :
ParticlePlayground.PlaygroundRecorder
IsLoading() :
ParticlePlayground.PlaygroundParticlesC
,
ParticlePlayground.PlaygroundSave
IsLocalSpace() :
ParticlePlayground.PlaygroundParticlesC
IsParticleInsideManipulator() :
ParticlePlayground.PlaygroundParticlesC
IsPrewarming() :
ParticlePlayground.PlaygroundParticlesC
IsReady() :
ParticlePlayground.PlaygroundParticlesC
IsRecording() :
ParticlePlayground.PlaygroundRecorder
IsReplaying() :
ParticlePlayground.PlaygroundRecorder
IsReportingBadUpdateRate() :
ParticlePlayground.PlaygroundParticlesC
IsSameId() :
ParticlePlayground.ManipulatorObjectC
IsSaving() :
ParticlePlayground.PlaygroundParticlesC
,
ParticlePlayground.PlaygroundSave
IsSettingLifetime() :
ParticlePlayground.PlaygroundParticlesC
IsSkinnedWorldObjectReady() :
ParticlePlayground.PlaygroundParticlesC
IsYieldRefreshing() :
ParticlePlayground.PlaygroundParticlesC