Particle Playground - Script Reference
3.0.1
Framework for controlling particles in the Unity Engine.
playground.polyfied.com
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- i -
initialColor :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
initialized :
ParticlePlayground.PaintObjectC
,
ParticlePlayground.ParticleProjectionC
,
ParticlePlayground.ParticleStateC
,
ParticlePlayground.WorldObjectBaseC
initializedEvent :
ParticlePlayground.PlaygroundEventC
initializedTarget :
ParticlePlayground.PlaygroundEventC
initialLocalVelocity :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
initialLocalVelocityMax :
ParticlePlayground.PlaygroundParticlesC
initialLocalVelocityMethod :
ParticlePlayground.PlaygroundParticlesC
initialLocalVelocityMin :
ParticlePlayground.PlaygroundParticlesC
initialNormal :
ParticlePlayground.PaintPositionC
initialPosition :
ParticlePlayground.PaintPositionC
initialRotation :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
initialRotationMax :
ParticlePlayground.PlaygroundParticlesC
initialRotationMin :
ParticlePlayground.PlaygroundParticlesC
initialSize :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
initialTargetPosition :
ParticlePlayground.PlaygroundC
initialVelocity :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
initialVelocityMax :
ParticlePlayground.PlaygroundParticlesC
initialVelocityMethod :
ParticlePlayground.PlaygroundParticlesC
initialVelocityMin :
ParticlePlayground.PlaygroundParticlesC
initialVelocityShape :
ParticlePlayground.PlaygroundParticlesC
initialVelocityShapeScale :
ParticlePlayground.PlaygroundParticlesC
instanceID :
ParticlePlayground.PlaygroundTransformC
inverseBounds :
ParticlePlayground.ManipulatorObjectC
inverseRotation :
ParticlePlayground.PlaygroundTransformC
isCalculatedThisFrame :
ParticlePlayground.PlaygroundCache
isDoneThread :
ParticlePlayground.SkinnedWorldObject
isFirstLoop :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
isMasked :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
isNonBirthed :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
isSnapshot :
ParticlePlayground.PlaygroundParticlesC