Particle Playground - Script Reference
3.0.1
Framework for controlling particles in the Unity Engine.
playground.polyfied.com
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- s -
scale :
ParticlePlayground.PlaygroundBrushC
,
ParticlePlayground.PlaygroundParticlesC
scaleMethod :
ParticlePlayground.WorldObjectBaseC
scatterPosition :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
scatterScale :
ParticlePlayground.PlaygroundParticlesC
scriptedColor :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
scriptedEmissionColor :
ParticlePlayground.PlaygroundParticlesC
scriptedEmissionIndex :
ParticlePlayground.PlaygroundParticlesC
scriptedEmissionPosition :
ParticlePlayground.PlaygroundParticlesC
scriptedEmissionVelocity :
ParticlePlayground.PlaygroundParticlesC
sendEventBirth :
ParticlePlayground.ManipulatorObjectC
sendEventCollision :
ParticlePlayground.ManipulatorObjectC
sendEventDeath :
ParticlePlayground.ManipulatorObjectC
sendEventEnter :
ParticlePlayground.ManipulatorObjectC
sendEventExit :
ParticlePlayground.ManipulatorObjectC
sendEvents :
ParticlePlayground.PlaygroundFollow
sendToManager :
ParticlePlayground.PlaygroundEventC
serializedParticles :
ParticlePlayground.SerializedFrame
setMaterialAfterTransition :
ParticlePlayground.PlaygroundSave
settings :
ParticlePlayground.PlaygroundSave
shape :
ParticlePlayground.ManipulatorObjectC
showShuriken :
ParticlePlayground.PlaygroundC
showSnapshotsInHierarchy :
ParticlePlayground.PlaygroundC
shurikenParticleSystem :
ParticlePlayground.PlaygroundParticlesC
simulate :
ParticlePlayground.PlaygroundCache
size :
ParticlePlayground.ManipulatorObjectC
,
ParticlePlayground.ManipulatorPropertyC
,
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
sizeIn :
ParticlePlayground.PlaygroundRecorder
sizeMax :
ParticlePlayground.PlaygroundParticlesC
sizeMin :
ParticlePlayground.PlaygroundParticlesC
skinnedMeshTarget :
ParticlePlayground.ManipulatorPropertyC
skinnedUpdateRate :
ParticlePlayground.PlaygroundC
skinnedWorldObject :
ParticlePlayground.PlaygroundParticlesC
skipInterpolationOnEndFrames :
ParticlePlayground.PlaygroundRecorder
snapshotData :
ParticlePlayground.PlaygroundParticlesC
snapshots :
ParticlePlayground.PlaygroundParticlesC
sorting :
ParticlePlayground.PlaygroundParticlesC
source :
ParticlePlayground.PlaygroundParticlesC
sourceScatterMax :
ParticlePlayground.PlaygroundParticlesC
sourceScatterMin :
ParticlePlayground.PlaygroundParticlesC
sourceTransform :
ParticlePlayground.PlaygroundParticlesC
sourceUsesLifetimeAlpha :
ParticlePlayground.PlaygroundParticlesC
spacing :
ParticlePlayground.PaintObjectC
splines :
ParticlePlayground.PlaygroundParticlesC
splineTarget :
ParticlePlayground.ManipulatorPropertyC
splineTargetMethod :
ParticlePlayground.ManipulatorPropertyC
stateDepthmap :
ParticlePlayground.ParticleStateC
stateDepthmapStrength :
ParticlePlayground.ParticleStateC
stateMesh :
ParticlePlayground.ParticleStateC
stateName :
ParticlePlayground.ParticleStateC
stateOffset :
ParticlePlayground.ParticleStateC
states :
ParticlePlayground.PlaygroundParticlesC
stateScale :
ParticlePlayground.ParticleStateC
stateTarget :
ParticlePlayground.ManipulatorPropertyC
stateTexture :
ParticlePlayground.ParticleStateC
stateTransform :
ParticlePlayground.ParticleStateC
stickyCollisions :
ParticlePlayground.PlaygroundParticlesC
stickyCollisionsSurfaceOffset :
ParticlePlayground.PlaygroundParticlesC
stickyPosition :
ParticlePlayground.CollisionCache
strength :
ParticlePlayground.ManipulatorObjectC
,
ParticlePlayground.ManipulatorPropertyC
strengthDistanceEffect :
ParticlePlayground.ManipulatorObjectC
strengthSmoothing :
ParticlePlayground.ManipulatorObjectC
stretchLifetime :
ParticlePlayground.PlaygroundParticlesC
stretchSpeed :
ParticlePlayground.PlaygroundParticlesC
stretchStartDirection :
ParticlePlayground.PlaygroundParticlesC
surfaceOffset :
ParticlePlayground.ParticleProjectionC
syncPositionsOnMainThread :
ParticlePlayground.PlaygroundParticlesC