Particle Playground - Script Reference
3.0.1
Framework for controlling particles in the Unity Engine.
playground.polyfied.com
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- t -
target :
ParticlePlayground.PlaygroundEventC
targetDirection :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
targetPointer :
ParticlePlayground.ManipulatorPropertyC
targetPosition :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
targets :
ParticlePlayground.ManipulatorPropertyC
targetSorting :
ParticlePlayground.ManipulatorPropertyC
targetSortingList :
ParticlePlayground.ManipulatorPropertyC
texture :
ParticlePlayground.PlaygroundBrushC
threadMethod :
ParticlePlayground.PlaygroundC
,
ParticlePlayground.PlaygroundParticlesC
threadPoolMethod :
ParticlePlayground.PlaygroundC
time :
ParticlePlayground.PlaygroundSave
,
ParticlePlayground.PlaygroundTrails
timeOffset :
PlaygroundSplines.PlaygroundSpline
timeOfSnapshot :
ParticlePlayground.PlaygroundParticlesC
timeStamp :
ParticlePlayground.RecordedFrame
,
ParticlePlayground.SerializedFrame
timeWidth :
ParticlePlayground.PlaygroundTrails
totalLifetime :
ParticlePlayground.PlaygroundEventParticle
trackingMethod :
ParticlePlayground.ManipulatorObjectC
trackParticles :
ParticlePlayground.ManipulatorObjectC
trailGameObject :
ParticlePlayground.ParticlePlaygroundTrail
trailMesh :
ParticlePlayground.ParticlePlaygroundTrail
trailMeshFilter :
ParticlePlayground.ParticlePlaygroundTrail
trailRenderer :
ParticlePlayground.ParticlePlaygroundTrail
trailTransform :
ParticlePlayground.ParticlePlaygroundTrail
transform :
ParticlePlayground.ManipulatorObjectC
,
ParticlePlayground.PlaygroundColliderC
,
ParticlePlayground.PlaygroundSave
,
ParticlePlayground.PlaygroundTransformC
,
ParticlePlayground.WorldObjectBaseC
transformMatrix :
ParticlePlayground.PlaygroundTransformC
,
ParticlePlayground.WorldObjectBaseC
transformNodes :
PlaygroundSplines.PlaygroundSpline
transition :
ParticlePlayground.ManipulatorPropertyC
transitionBackToSource :
ParticlePlayground.PlaygroundParticlesC
transitionBackToSourceAmount :
ParticlePlayground.PlaygroundParticlesC
transitionMultiplier :
ParticlePlayground.PlaygroundSave
transitionType :
ParticlePlayground.PlaygroundSave
triggerSceneRepaint :
ParticlePlayground.PlaygroundC
turbulenceApplyLifetimeStrength :
ParticlePlayground.PlaygroundParticlesC
turbulenceLifetimeStrength :
ParticlePlayground.PlaygroundParticlesC
turbulenceScale :
ParticlePlayground.PlaygroundParticlesC
turbulenceStrength :
ParticlePlayground.PlaygroundParticlesC
turbulenceTimeScale :
ParticlePlayground.PlaygroundParticlesC
turbulenceType :
ParticlePlayground.PlaygroundParticlesC
type :
ParticlePlayground.ManipulatorObjectC
,
ParticlePlayground.ManipulatorPropertyC