Particle Playground - Script Reference
3.0.1
Framework for controlling particles in the Unity Engine.
playground.polyfied.com
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- p -
paint :
ParticlePlayground.PlaygroundParticlesC
paintMaxPositions :
ParticlePlayground.PlaygroundC
paintPositions :
ParticlePlayground.PaintObjectC
paintToolbox :
ParticlePlayground.PlaygroundC
parent :
ParticlePlayground.PaintPositionC
parentRotation :
ParticlePlayground.PaintPositionC
particleArraySize :
ParticlePlayground.PlaygroundParticlesC
particleCache :
ParticlePlayground.PlaygroundParticlesC
particleCount :
ParticlePlayground.PlaygroundParticlesC
,
ParticlePlayground.PlaygroundSave
particleFilterMaximum :
ParticlePlayground.ManipulatorObjectC
particleFilterMinimum :
ParticlePlayground.ManipulatorObjectC
particleId :
ParticlePlayground.ParticlePlaygroundTrail
,
ParticlePlayground.PlaygroundEventParticle
,
ParticlePlayground.TrailParticleInfo
particleLifetimeStrength :
ParticlePlayground.ManipulatorObjectC
particleMask :
ParticlePlayground.PlaygroundParticlesC
particleMaskSorting :
ParticlePlayground.PlaygroundParticlesC
particleMaskTime :
ParticlePlayground.PlaygroundParticlesC
particles :
ParticlePlayground.ManipulatorObjectC
,
ParticlePlayground.PlaygroundFollow
,
ParticlePlayground.RecordedFrame
particleSystemGameObject :
ParticlePlayground.PlaygroundParticlesC
particleSystemId :
ParticlePlayground.PlaygroundEventParticle
,
ParticlePlayground.PlaygroundParticlesC
particleSystemRenderer :
ParticlePlayground.PlaygroundParticlesC
particleSystemRenderer2 :
ParticlePlayground.PlaygroundParticlesC
particleSystems :
ParticlePlayground.PlaygroundC
particleSystemTransform :
ParticlePlayground.PlaygroundParticlesC
particleTimescale :
ParticlePlayground.PlaygroundParticlesC
pauseCalculationWhenInvisible :
ParticlePlayground.PlaygroundParticlesC
pixelFilterMode :
ParticlePlayground.PlaygroundC
plane :
ParticlePlayground.PlaygroundColliderC
playbackSpeed :
ParticlePlayground.PlaygroundRecorder
playgroundCache :
ParticlePlayground.PlaygroundParticlesC
playgroundPool :
ParticlePlayground.PlaygroundC
playgroundRecorders :
ParticlePlayground.PlaygroundMultiRecorder
playgroundSystem :
ParticlePlayground.PlaygroundRecorder
,
ParticlePlayground.PlaygroundTrails
playHead :
ParticlePlayground.PlaygroundRecorder
pointArrayAlpha :
ParticlePlayground.PlaygroundTrails
position :
ParticlePlayground.PaintPositionC
,
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
,
ParticlePlayground.PlaygroundTransformC
,
ParticlePlayground.TrailParticleInfo
positionLength :
ParticlePlayground.PaintObjectC
,
ParticlePlayground.ParticleProjectionC
,
ParticlePlayground.ParticleStateC
positionOffset :
PlaygroundSplines.PlaygroundSpline
previousParticlePosition :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
previousPosition :
ParticlePlayground.PlaygroundTransformC
previousTargetPosition :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
projection :
ParticlePlayground.PlaygroundParticlesC
projectionDirection :
ParticlePlayground.ParticleProjectionC
projectionDistance :
ParticlePlayground.ParticleProjectionC
projectionMask :
ParticlePlayground.ParticleProjectionC
projectionMatrix :
ParticlePlayground.ParticleProjectionC
projectionOrigin :
ParticlePlayground.ParticleProjectionC
projectionPosition :
ParticlePlayground.ParticleProjectionC
projectionRotation :
ParticlePlayground.ParticleProjectionC
projectionScale :
ParticlePlayground.ParticleProjectionC
projectionTexture :
ParticlePlayground.ParticleProjectionC
projectionTransform :
ParticlePlayground.ParticleProjectionC
properties :
ParticlePlayground.ManipulatorObjectC
property :
ParticlePlayground.ManipulatorObjectC
propertyColorId :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
propertyId :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
propertyTarget :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle