Here is a list of all documented class members with links to the class documentation for each member:
- l -
- Largest()
: ParticlePlayground.PlaygroundC
- lastPaintPosition
: ParticlePlayground.PaintObjectC
- lastTimeUpdated
: ParticlePlayground.PlaygroundC
- LastTimeUpdated
: ParticlePlayground.PlaygroundParticlesC
- layerMask
: ParticlePlayground.PaintObjectC
- life
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- lifetime
: ParticlePlayground.PlaygroundParticlesC
, ParticlePlayground.PlaygroundSave
- lifetimeColor
: ParticlePlayground.ManipulatorPropertyC
, ParticlePlayground.PlaygroundParticlesC
, ParticlePlayground.PlaygroundTrails
- lifetimeColorId
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- lifetimeColors
: ParticlePlayground.PlaygroundParticlesC
- lifetimeEmission
: ParticlePlayground.PlaygroundParticlesC
- LifetimeFilter()
: ParticlePlayground.ManipulatorObjectC
- lifetimeFilterMaximum
: ParticlePlayground.ManipulatorObjectC
- lifetimeFilterMinimum
: ParticlePlayground.ManipulatorObjectC
- lifetimeLoss
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundParticlesC
- lifetimeMin
: ParticlePlayground.PlaygroundParticlesC
- lifetimeOffset
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
, ParticlePlayground.PlaygroundParticlesC
- lifetimePositioning
: ParticlePlayground.PlaygroundParticlesC
- lifetimePositioningPositionScale
: ParticlePlayground.PlaygroundParticlesC
- lifetimePositioningScale
: ParticlePlayground.PlaygroundParticlesC
- lifetimePositioningTimeScale
: ParticlePlayground.PlaygroundParticlesC
- lifetimePositioningUsesSourceDirection
: ParticlePlayground.PlaygroundParticlesC
- lifetimeSize
: ParticlePlayground.PlaygroundParticlesC
- lifetimeSorting
: ParticlePlayground.PlaygroundParticlesC
- lifetimeSubtraction
: ParticlePlayground.PlaygroundCache
- lifetimeValueMethod
: ParticlePlayground.PlaygroundParticlesC
- lifetimeVelocity
: ParticlePlayground.PlaygroundParticlesC
- lifetimeVelocityScale
: ParticlePlayground.PlaygroundParticlesC
- liveUpdate
: ParticlePlayground.ParticleProjectionC
- Load()
: ParticlePlayground.PlaygroundParticlesC
, ParticlePlayground.PlaygroundRecorder
, ParticlePlayground.PlaygroundSave
- LoadAndApplyMask()
: ParticlePlayground.PlaygroundParticlesC
- LoadAsync()
: ParticlePlayground.PlaygroundRecorder
- loadFrom
: ParticlePlayground.PlaygroundParticlesC
- loadFromStart
: ParticlePlayground.PlaygroundParticlesC
- loadMaterial
: ParticlePlayground.PlaygroundSave
- loadMode
: ParticlePlayground.PlaygroundSave
- loadTransform
: ParticlePlayground.PlaygroundSave
- loadTransition
: ParticlePlayground.PlaygroundParticlesC
- loadTransitionTime
: ParticlePlayground.PlaygroundParticlesC
- loadTransitionType
: ParticlePlayground.PlaygroundParticlesC
- LocalDeltaTime
: ParticlePlayground.PlaygroundParticlesC
- localPosition
: ParticlePlayground.PlaygroundTransformC
- localScale
: ParticlePlayground.PlaygroundTransformC
- localSpaceMovementCompensation
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- localSpaceOnPlayback
: ParticlePlayground.PlaygroundRecorder
- localVelocity
: ParticlePlayground.ManipulatorPropertyC
- lockPosition
: ParticlePlayground.PlaygroundParticlesC
- lockPositionIsLocal
: ParticlePlayground.PlaygroundParticlesC
- lockRotation
: ParticlePlayground.PlaygroundParticlesC
- lockRotationIsLocal
: ParticlePlayground.PlaygroundParticlesC
- lockScale
: ParticlePlayground.PlaygroundParticlesC
- loop
: ParticlePlayground.PlaygroundParticlesC
- Loop
: PlaygroundSplines.PlaygroundSpline
- loopPlayback
: ParticlePlayground.PlaygroundRecorder
- lossyScale
: ParticlePlayground.PlaygroundTransformC