Particle Playground - Script Reference
3.0.1
Framework for controlling particles in the Unity Engine.
playground.polyfied.com
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Here is a list of all documented class members with links to the class documentation for each member:
- m -
manipulatorEventParticle :
ParticlePlayground.ManipulatorObjectC
manipulatorId :
ParticlePlayground.ManipulatorObjectC
,
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
ManipulatorObject() :
ParticlePlayground.PlaygroundC
manipulators :
ParticlePlayground.PlaygroundC
,
ParticlePlayground.PlaygroundParticlesC
maskAlpha :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
maskSorting :
ParticlePlayground.PlaygroundCache
mass :
ParticlePlayground.PlaygroundParticlesC
material :
ParticlePlayground.PlaygroundSave
,
ParticlePlayground.PlaygroundTrails
mathProperty :
ParticlePlayground.ManipulatorPropertyC
maxCollisionDepth :
ParticlePlayground.PlaygroundParticlesC
maxDepth :
ParticlePlayground.PaintObjectC
,
ParticlePlayground.ParticleProjectionC
maxPathDeviation :
ParticlePlayground.PlaygroundTrails
maxPointCache :
ParticlePlayground.ParticlePlaygroundTrail
maxPoints :
ParticlePlayground.PlaygroundTrails
maxThreads :
ParticlePlayground.PlaygroundC
maxVelocity :
ParticlePlayground.PlaygroundParticlesC
maxVertexDistance :
ParticlePlayground.PlaygroundTrails
mesh :
ParticlePlayground.WorldObjectBaseC
meshFilter :
ParticlePlayground.WorldObjectBaseC
meshTarget :
ParticlePlayground.ManipulatorPropertyC
meshTargetIsProcedural :
ParticlePlayground.ManipulatorPropertyC
meshTargetMatrix :
ParticlePlayground.ManipulatorPropertyC
MeshUpdate() :
ParticlePlayground.SkinnedWorldObject
minCollisionDepth :
ParticlePlayground.PlaygroundParticlesC
minDeltaMovementStrength :
ParticlePlayground.PlaygroundParticlesC
minDepth :
ParticlePlayground.PaintObjectC
,
ParticlePlayground.ParticleProjectionC
minPointCache :
ParticlePlayground.ParticlePlaygroundTrail
minShurikenLifetime :
ParticlePlayground.PlaygroundParticlesC
minVertexDistance :
ParticlePlayground.PlaygroundTrails
movementCompensationLifetimeStrength :
ParticlePlayground.PlaygroundParticlesC
multithreadedStartup :
ParticlePlayground.PlaygroundParticlesC
multithreading :
ParticlePlayground.PlaygroundRecorder
,
ParticlePlayground.PlaygroundTrails