Here is a list of all documented class members with links to the class documentation for each member:
- i -
- initialColor
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- Initialize()
: ParticlePlayground.PaintObjectC
, ParticlePlayground.ParticleProjectionC
, ParticlePlayground.ParticleStateC
, ParticlePlayground.PlaygroundEventC
, ParticlePlayground.SkinnedWorldObject
, ParticlePlayground.WorldObject
- initialized
: ParticlePlayground.PaintObjectC
, ParticlePlayground.ParticleProjectionC
, ParticlePlayground.ParticleStateC
- Initialized()
: ParticlePlayground.PlaygroundParticlesC
- initialized
: ParticlePlayground.WorldObjectBaseC
- initializedEvent
: ParticlePlayground.PlaygroundEventC
- initializedTarget
: ParticlePlayground.PlaygroundEventC
- InitializePlayground()
: ParticlePlayground.PlaygroundC
- initialLocalVelocity
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- initialLocalVelocityMax
: ParticlePlayground.PlaygroundParticlesC
- initialLocalVelocityMethod
: ParticlePlayground.PlaygroundParticlesC
- initialLocalVelocityMin
: ParticlePlayground.PlaygroundParticlesC
- initialNormal
: ParticlePlayground.PaintPositionC
- initialPosition
: ParticlePlayground.PaintPositionC
- initialRotation
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- initialRotationMax
: ParticlePlayground.PlaygroundParticlesC
- initialRotationMin
: ParticlePlayground.PlaygroundParticlesC
- initialSize
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- initialTargetPosition
: ParticlePlayground.PlaygroundC
- initialVelocity
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- initialVelocityMax
: ParticlePlayground.PlaygroundParticlesC
- initialVelocityMethod
: ParticlePlayground.PlaygroundParticlesC
- initialVelocityMin
: ParticlePlayground.PlaygroundParticlesC
- initialVelocityShape
: ParticlePlayground.PlaygroundParticlesC
- initialVelocityShapeScale
: ParticlePlayground.PlaygroundParticlesC
- InsertOneFrame()
: ParticlePlayground.PlaygroundRecorder
- instanceID
: ParticlePlayground.PlaygroundTransformC
- InstantiatePreset()
: ParticlePlayground.PlaygroundC
- InTransition()
: ParticlePlayground.PlaygroundParticlesC
- inverseBounds
: ParticlePlayground.ManipulatorObjectC
- inverseRotation
: ParticlePlayground.PlaygroundTransformC
- IsAlive()
: ParticlePlayground.PlaygroundParticlesC
- isCalculatedThisFrame
: ParticlePlayground.PlaygroundCache
- IsDead()
: ParticlePlayground.ParticlePlaygroundTrail
- IsDoneThread()
: ParticlePlayground.PlaygroundC
- isDoneThread
: ParticlePlayground.SkinnedWorldObject
- IsDoneThreadSkinnedMeshes()
: ParticlePlayground.PlaygroundC
- IsDoneThreadTurbulence()
: ParticlePlayground.PlaygroundC
- isFirstLoop
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- IsFirstUnsafeAutomaticFrames()
: ParticlePlayground.PlaygroundC
- IsInitializing()
: ParticlePlayground.ParticleStateC
- IsInPlayback()
: ParticlePlayground.PlaygroundRecorder
- IsLoading()
: ParticlePlayground.PlaygroundParticlesC
, ParticlePlayground.PlaygroundSave
- IsLocalSpace()
: ParticlePlayground.PlaygroundParticlesC
- isMasked
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- isNonBirthed
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- IsParticleInsideManipulator()
: ParticlePlayground.PlaygroundParticlesC
- IsPrewarming()
: ParticlePlayground.PlaygroundParticlesC
- IsReady()
: ParticlePlayground.PlaygroundParticlesC
- IsRecording()
: ParticlePlayground.PlaygroundRecorder
- IsReplaying()
: ParticlePlayground.PlaygroundRecorder
- IsReportingBadUpdateRate()
: ParticlePlayground.PlaygroundParticlesC
- IsSameId()
: ParticlePlayground.ManipulatorObjectC
- IsSaving()
: ParticlePlayground.PlaygroundParticlesC
, ParticlePlayground.PlaygroundSave
- IsSettingLifetime()
: ParticlePlayground.PlaygroundParticlesC
- IsSkinnedWorldObjectReady()
: ParticlePlayground.PlaygroundParticlesC
- isSnapshot
: ParticlePlayground.PlaygroundParticlesC
- IsYieldRefreshing()
: ParticlePlayground.PlaygroundParticlesC