Particle Playground - Script Reference
3.0.1
Framework for controlling particles in the Unity Engine.
playground.polyfied.com
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Here is a list of all documented class members with links to the class documentation for each member:
- r -
RandomFloat() :
ParticlePlayground.PlaygroundC
RandomRange() :
ParticlePlayground.PlaygroundParticlesC
RandomRangeSpherical() :
ParticlePlayground.PlaygroundParticlesC
RandomVector3() :
ParticlePlayground.PlaygroundC
rebirth :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
RecalculateBounds() :
ParticlePlayground.ParticlePlaygroundTrail
recordedFrames :
ParticlePlayground.PlaygroundRecorder
recorderData :
ParticlePlayground.PlaygroundRecorder
RecordingStarted() :
ParticlePlayground.PlaygroundRecorder
RecordOneFrame() :
ParticlePlayground.PlaygroundRecorder
reference :
ParticlePlayground.PlaygroundC
referenceGameObject :
ParticlePlayground.PlaygroundC
referenceObject :
ParticlePlayground.PlaygroundFollow
referenceTransform :
ParticlePlayground.PlaygroundC
RefreshMaskSorting() :
ParticlePlayground.PlaygroundParticlesC
RefreshScatter() :
ParticlePlayground.PlaygroundC
RemoveEvent() :
ParticlePlayground.PlaygroundC
RemoveFirst() :
PlaygroundSplines.PlaygroundSpline
RemoveLast() :
PlaygroundSplines.PlaygroundSpline
RemoveNode() :
PlaygroundSplines.PlaygroundSpline
RemoveNonAffectedParticle() :
ParticlePlayground.ManipulatorObjectC
RemoveNonParented() :
ParticlePlayground.PaintObjectC
RemoveParticle() :
ParticlePlayground.ManipulatorObjectC
RemoveParticleProtection() :
ParticlePlayground.PlaygroundParticlesC
RemoveRequiredEvents() :
ParticlePlayground.PlaygroundTrails
RemoveTrail() :
ParticlePlayground.PlaygroundTrails
RemoveUser() :
PlaygroundSplines.PlaygroundSpline
renderer :
ParticlePlayground.SkinnedWorldObject
renderMode :
ParticlePlayground.PlaygroundTrails
Reset() :
ParticlePlayground.CollisionCache
,
ParticlePlayground.Vector3AnimationCurveC
,
PlaygroundSplines.PlaygroundSpline
Reset1() :
ParticlePlayground.Vector3AnimationCurveC
ResetTrails() :
ParticlePlayground.PlaygroundTrails
ResetWithMidKey() :
ParticlePlayground.Vector3AnimationCurveC
ResourceInstantiate() :
ParticlePlayground.PlaygroundC
reverse :
PlaygroundSplines.PlaygroundSpline
ReverseAllNodes() :
PlaygroundSplines.PlaygroundSpline
right :
ParticlePlayground.PlaygroundTransformC
rigidbody :
ParticlePlayground.WorldObjectBaseC
rotateTowardsDirection :
ParticlePlayground.PlaygroundParticlesC
rotation :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
,
ParticlePlayground.PlaygroundTransformC
rotationNormal :
ParticlePlayground.PlaygroundParticlesC
rotationSpeed :
ParticlePlayground.PlaygroundCache
,
ParticlePlayground.PlaygroundEventParticle
rotationSpeedMax :
ParticlePlayground.PlaygroundParticlesC
rotationSpeedMin :
ParticlePlayground.PlaygroundParticlesC
RunAsync() :
ParticlePlayground.PlaygroundC