Here is a list of all documented class members with links to the class documentation for each member:
- s -
- Save()
: ParticlePlayground.PlaygroundParticlesC
, ParticlePlayground.PlaygroundSave
- scale
: ParticlePlayground.PlaygroundBrushC
, ParticlePlayground.PlaygroundParticlesC
- scaleMethod
: ParticlePlayground.WorldObjectBaseC
- scatterPosition
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- scatterScale
: ParticlePlayground.PlaygroundParticlesC
- scriptedColor
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- scriptedEmissionColor
: ParticlePlayground.PlaygroundParticlesC
- scriptedEmissionIndex
: ParticlePlayground.PlaygroundParticlesC
- scriptedEmissionPosition
: ParticlePlayground.PlaygroundParticlesC
- scriptedEmissionVelocity
: ParticlePlayground.PlaygroundParticlesC
- Scrub()
: ParticlePlayground.PlaygroundRecorder
- SendDeathEvents()
: ParticlePlayground.PlaygroundParticlesC
- sendEventBirth
: ParticlePlayground.ManipulatorObjectC
- sendEventCollision
: ParticlePlayground.ManipulatorObjectC
- sendEventDeath
: ParticlePlayground.ManipulatorObjectC
- sendEventEnter
: ParticlePlayground.ManipulatorObjectC
- sendEventExit
: ParticlePlayground.ManipulatorObjectC
- sendEvents
: ParticlePlayground.PlaygroundFollow
- SendParticleEvent()
: ParticlePlayground.PlaygroundEventC
- SendParticleEventBirth()
: ParticlePlayground.PlaygroundC
- SendParticleEventCollision()
: ParticlePlayground.PlaygroundC
- SendParticleEventDeath()
: ParticlePlayground.PlaygroundC
- SendParticleEventTime()
: ParticlePlayground.PlaygroundC
- sendToManager
: ParticlePlayground.PlaygroundEventC
- Serialize()
: ParticlePlayground.PlaygroundRecorder
- serializedParticles
: ParticlePlayground.SerializedFrame
- Set()
: ParticlePlayground.CollisionCache
- SetAlpha()
: ParticlePlayground.PlaygroundC
- SetColor()
: ParticlePlayground.ParticlePlaygroundTrail
, ParticlePlayground.ParticleStateC
, ParticlePlayground.PlaygroundBrushC
- SetControlPoint()
: PlaygroundSplines.PlaygroundSpline
- SetFirstPoint()
: ParticlePlayground.ParticlePlaygroundTrail
- SetFromTransform()
: ParticlePlayground.PlaygroundTransformC
- SetInitialTargetPosition()
: ParticlePlayground.PlaygroundC
- SetKeyValues()
: ParticlePlayground.Vector3AnimationCurveC
- SetLastPoint()
: ParticlePlayground.ParticlePlaygroundTrail
- SetLifetime()
: ParticlePlayground.PlaygroundC
- SetLocalPosition()
: ParticlePlayground.PlaygroundTransformC
- SetMaterial()
: ParticlePlayground.PlaygroundC
, ParticlePlayground.PlaygroundTrails
- setMaterialAfterTransition
: ParticlePlayground.PlaygroundSave
- SetMaxThreads()
: ParticlePlayground.PlaygroundC
- SetMeshTarget()
: ParticlePlayground.ManipulatorPropertyC
- SetNoForce()
: ParticlePlayground.PlaygroundParticlesC
- SetNormal()
: ParticlePlayground.ParticleStateC
- SetParticleCount()
: ParticlePlayground.PlaygroundC
- SetParticleDirection()
: ParticlePlayground.ParticlePlaygroundTrail
- SetParticlePosition()
: ParticlePlayground.ParticlePlaygroundTrail
- SetParticleSystemAsCurrentPlayback()
: ParticlePlayground.PlaygroundRecorder
- SetParticleSystemAsRecording()
: ParticlePlayground.PlaygroundRecorder
- SetParticleTime()
: ParticlePlayground.ParticlePlaygroundTrail
- SetPoints()
: PlaygroundSplines.PlaygroundSpline
- SetPosition()
: ParticlePlayground.ParticleStateC
- SetRandomSeed()
: ParticlePlayground.PlaygroundParticlesC
- SetSize()
: ParticlePlayground.PlaygroundC
- SetSkinnedMeshTarget()
: ParticlePlayground.ManipulatorPropertyC
- SetSticky()
: ParticlePlayground.PlaygroundParticlesC
- SetTexture()
: ParticlePlayground.PlaygroundBrushC
- SetThreadPool()
: ParticlePlayground.PlaygroundQueue< T >
- SetTime()
: ParticlePlayground.PlaygroundC
- SetTimer()
: ParticlePlayground.PlaygroundEventC
- settings
: ParticlePlayground.PlaygroundSave
- SetTransform()
: ParticlePlayground.ManipulatorObjectC
- shape
: ParticlePlayground.ManipulatorObjectC
- showShuriken
: ParticlePlayground.PlaygroundC
- showSnapshotsInHierarchy
: ParticlePlayground.PlaygroundC
- ShuffleArray()
: ParticlePlayground.PlaygroundC
- shurikenParticleSystem
: ParticlePlayground.PlaygroundParticlesC
- simulate
: ParticlePlayground.PlaygroundCache
- size
: ParticlePlayground.ManipulatorObjectC
, ParticlePlayground.ManipulatorPropertyC
, ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- sizeIn
: ParticlePlayground.PlaygroundRecorder
- sizeMax
: ParticlePlayground.PlaygroundParticlesC
- sizeMin
: ParticlePlayground.PlaygroundParticlesC
- skinnedMeshTarget
: ParticlePlayground.ManipulatorPropertyC
- skinnedUpdateRate
: ParticlePlayground.PlaygroundC
- SkinnedWorldObject()
: ParticlePlayground.PlaygroundC
- skinnedWorldObject
: ParticlePlayground.PlaygroundParticlesC
- skipInterpolationOnEndFrames
: ParticlePlayground.PlaygroundRecorder
- snapshotData
: ParticlePlayground.PlaygroundParticlesC
- snapshots
: ParticlePlayground.PlaygroundParticlesC
- sorting
: ParticlePlayground.PlaygroundParticlesC
- source
: ParticlePlayground.PlaygroundParticlesC
- sourceScatterMax
: ParticlePlayground.PlaygroundParticlesC
- sourceScatterMin
: ParticlePlayground.PlaygroundParticlesC
- sourceTransform
: ParticlePlayground.PlaygroundParticlesC
- sourceUsesLifetimeAlpha
: ParticlePlayground.PlaygroundParticlesC
- spacing
: ParticlePlayground.PaintObjectC
- splines
: ParticlePlayground.PlaygroundParticlesC
- splineTarget
: ParticlePlayground.ManipulatorPropertyC
- SplineTargetIsReady()
: ParticlePlayground.ManipulatorPropertyC
- splineTargetMethod
: ParticlePlayground.ManipulatorPropertyC
- StartRecording()
: ParticlePlayground.PlaygroundRecorder
- stateDepthmap
: ParticlePlayground.ParticleStateC
- stateDepthmapStrength
: ParticlePlayground.ParticleStateC
- stateMesh
: ParticlePlayground.ParticleStateC
- stateName
: ParticlePlayground.ParticleStateC
- stateOffset
: ParticlePlayground.ParticleStateC
- states
: ParticlePlayground.PlaygroundParticlesC
- stateScale
: ParticlePlayground.ParticleStateC
- stateTarget
: ParticlePlayground.ManipulatorPropertyC
- stateTexture
: ParticlePlayground.ParticleStateC
- stateTransform
: ParticlePlayground.ParticleStateC
- stickyCollisions
: ParticlePlayground.PlaygroundParticlesC
- stickyCollisionsSurfaceOffset
: ParticlePlayground.PlaygroundParticlesC
- stickyPosition
: ParticlePlayground.CollisionCache
- Stop()
: ParticlePlayground.PlaygroundRecorder
- StopAndSerialize()
: ParticlePlayground.PlaygroundRecorder
- StopNewestTrailWithParticleId()
: ParticlePlayground.PlaygroundTrails
- StopOldestTrailWithParticleId()
: ParticlePlayground.PlaygroundTrails
- StopRecording()
: ParticlePlayground.PlaygroundRecorder
- StopTrail()
: ParticlePlayground.PlaygroundTrails
- strength
: ParticlePlayground.ManipulatorObjectC
, ParticlePlayground.ManipulatorPropertyC
- strengthDistanceEffect
: ParticlePlayground.ManipulatorObjectC
- strengthSmoothing
: ParticlePlayground.ManipulatorObjectC
- stretchLifetime
: ParticlePlayground.PlaygroundParticlesC
- stretchSpeed
: ParticlePlayground.PlaygroundParticlesC
- stretchStartDirection
: ParticlePlayground.PlaygroundParticlesC
- surfaceOffset
: ParticlePlayground.ParticleProjectionC
- syncPositionsOnMainThread
: ParticlePlayground.PlaygroundParticlesC