Here is a list of all documented class members with links to the class documentation for each member:
- c -
- cachedId
: ParticlePlayground.WorldObjectBaseC
- cacheSize
: ParticlePlayground.PlaygroundFollow
- calculate
: ParticlePlayground.PlaygroundC
, ParticlePlayground.PlaygroundParticlesC
- calculateDeltaMovement
: ParticlePlayground.PlaygroundParticlesC
- CalculateManipulator()
: ParticlePlayground.PlaygroundParticlesC
- calculateManipulatorOnRebirth
: ParticlePlayground.PlaygroundParticlesC
- calculationTriggerOffset
: ParticlePlayground.PlaygroundParticlesC
- calculationTriggerSize
: ParticlePlayground.PlaygroundParticlesC
- calculationTriggerSizeGizmo
: ParticlePlayground.PlaygroundParticlesC
- calculationTriggerTransform
: ParticlePlayground.PlaygroundParticlesC
- CanRemove()
: ParticlePlayground.TrailPoint
- CanRemovePoint()
: ParticlePlayground.ParticlePlaygroundTrail
- CanRemoveTrail()
: ParticlePlayground.ParticlePlaygroundTrail
- changedByProperty
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- changedByPropertyColor
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- changedByPropertyColorKeepAlpha
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- changedByPropertyColorLerp
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- changedByPropertyDeath
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- changedByPropertySize
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- changedByPropertyTarget
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- Clear()
: ParticlePlayground.PlaygroundC
- ClearCollisions()
: ParticlePlayground.CollisionCache
, ParticlePlayground.PlaygroundParticlesC
- ClearMesh()
: ParticlePlayground.ParticlePlaygroundTrail
- ClearPaint()
: ParticlePlayground.PaintObjectC
, ParticlePlayground.PlaygroundC
- clearParticlesOnEmissionStop
: ParticlePlayground.PlaygroundParticlesC
- ClearRecording()
: ParticlePlayground.PlaygroundRecorder
- Clone()
: ParticlePlayground.CollisionCache
, ParticlePlayground.ManipulatorObjectC
, ParticlePlayground.ManipulatorPropertyC
, ParticlePlayground.MathManipulatorProperty
, ParticlePlayground.PaintObjectC
, ParticlePlayground.ParticleProjectionC
, ParticlePlayground.ParticleStateC
, ParticlePlayground.PlaygroundAxisConstraintsC
, ParticlePlayground.PlaygroundBrushC
, ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundColliderC
, ParticlePlayground.PlaygroundEventC
, ParticlePlayground.PlaygroundEventParticle
, ParticlePlayground.PlaygroundFollower
, ParticlePlayground.PlaygroundSave
, ParticlePlayground.PlaygroundTransformC
, ParticlePlayground.SkinnedWorldObject
, ParticlePlayground.Vector3AnimationCurveC
, ParticlePlayground.WorldObject
- colliders
: ParticlePlayground.PlaygroundParticlesC
- collision
: ParticlePlayground.PlaygroundParticlesC
- collisionCollider
: ParticlePlayground.PlaygroundEventParticle
- collisionCollider2D
: ParticlePlayground.PlaygroundEventParticle
- collisionEvent
: ParticlePlayground.PlaygroundTrails
- collisionMask
: ParticlePlayground.PlaygroundParticlesC
- collisionNormal
: ParticlePlayground.CollisionCache
- collisionParticlePosition
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- collisionPlaneScale
: ParticlePlayground.PlaygroundC
- collisionPosition
: ParticlePlayground.CollisionCache
- collisionPrecision
: ParticlePlayground.PlaygroundParticlesC
- collisionRadius
: ParticlePlayground.PlaygroundParticlesC
- Collisions()
: ParticlePlayground.PlaygroundParticlesC
- collisionSleepVelocity
: ParticlePlayground.PlaygroundC
- collisionThreshold
: ParticlePlayground.PlaygroundEventC
- collisionTransform
: ParticlePlayground.CollisionCache
, ParticlePlayground.PlaygroundEventParticle
- collisionTransformPosition
: ParticlePlayground.CollisionCache
- collisionType
: ParticlePlayground.PaintObjectC
, ParticlePlayground.ParticleProjectionC
, ParticlePlayground.PlaygroundParticlesC
- color
: ParticlePlayground.ManipulatorPropertyC
, ParticlePlayground.PaintPositionC
, ParticlePlayground.PlaygroundBrushC
, ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- colorLength
: ParticlePlayground.ParticleProjectionC
, ParticlePlayground.ParticleStateC
, ParticlePlayground.PlaygroundBrushC
- colorMethod
: ParticlePlayground.PlaygroundParticlesC
- colorMode
: ParticlePlayground.PlaygroundTrails
- colorSource
: ParticlePlayground.PlaygroundParticlesC
- Construct()
: ParticlePlayground.ParticleProjectionC
, ParticlePlayground.PlaygroundBrushC
- ConstructParticles()
: ParticlePlayground.ParticleStateC
- Contains()
: ParticlePlayground.ManipulatorObjectC
- ContainsNonAffectedParticle()
: ParticlePlayground.ManipulatorObjectC
- ContainsParticle()
: ParticlePlayground.ManipulatorObjectC
- ControlPointCount
: PlaygroundSplines.PlaygroundSpline
- CopySaveDataTo()
: ParticlePlayground.PlaygroundParticlesC
- CopyTo()
: ParticlePlayground.PlaygroundGradientC
, ParticlePlayground.PlaygroundParticlesC
- CountZeroAlphasInTexture()
: ParticlePlayground.PlaygroundC
- CreateEvent()
: ParticlePlayground.PlaygroundC
- createFirstPointOnParticleBirth
: ParticlePlayground.PlaygroundTrails
- createLastPointOnParticleDeath
: ParticlePlayground.PlaygroundTrails
- CreateParticleObject()
: ParticlePlayground.PlaygroundParticlesC
- CreatePlaygroundParticles()
: ParticlePlayground.PlaygroundParticlesC
- createPointsOnCollision
: ParticlePlayground.PlaygroundTrails
- CreateSpline()
: ParticlePlayground.PlaygroundC
- customRenderScale
: ParticlePlayground.PlaygroundTrails