Here is a list of all documented class members with links to the class documentation for each member:
- p -
- Paint()
: ParticlePlayground.PaintObjectC
, ParticlePlayground.PlaygroundC
- paint
: ParticlePlayground.PlaygroundParticlesC
- paintMaxPositions
: ParticlePlayground.PlaygroundC
- PaintObject()
: ParticlePlayground.PlaygroundC
- paintPositions
: ParticlePlayground.PaintObjectC
- paintToolbox
: ParticlePlayground.PlaygroundC
- parent
: ParticlePlayground.PaintPositionC
- parentRotation
: ParticlePlayground.PaintPositionC
- Particle()
: ParticlePlayground.PlaygroundC
- particleArraySize
: ParticlePlayground.PlaygroundParticlesC
- particleCache
: ParticlePlayground.PlaygroundParticlesC
- ParticleColor()
: ParticlePlayground.PlaygroundParticlesC
- particleCount
: ParticlePlayground.PlaygroundParticlesC
, ParticlePlayground.PlaygroundSave
- particleEvent
: ParticlePlayground.PlaygroundEventC
- particleEventBirth
: ParticlePlayground.ManipulatorObjectC
, ParticlePlayground.PlaygroundC
- particleEventCollision
: ParticlePlayground.ManipulatorObjectC
, ParticlePlayground.PlaygroundC
- particleEventDeath
: ParticlePlayground.ManipulatorObjectC
, ParticlePlayground.PlaygroundC
- particleEventEnter
: ParticlePlayground.ManipulatorObjectC
- particleEventExit
: ParticlePlayground.ManipulatorObjectC
- particleEventTime
: ParticlePlayground.PlaygroundC
- ParticleFilter()
: ParticlePlayground.ManipulatorObjectC
- particleFilterMaximum
: ParticlePlayground.ManipulatorObjectC
- particleFilterMinimum
: ParticlePlayground.ManipulatorObjectC
- particleId
: ParticlePlayground.ParticlePlaygroundTrail
, ParticlePlayground.PlaygroundEventParticle
, ParticlePlayground.TrailParticleInfo
- particleLifetimeStrength
: ParticlePlayground.ManipulatorObjectC
- particleMask
: ParticlePlayground.PlaygroundParticlesC
- particleMaskSorting
: ParticlePlayground.PlaygroundParticlesC
- particleMaskTime
: ParticlePlayground.PlaygroundParticlesC
- ParticleNew()
: ParticlePlayground.PlaygroundC
- ParticlePlaygroundTrail()
: ParticlePlayground.ParticlePlaygroundTrail
- ParticlePosition()
: ParticlePlayground.PlaygroundParticlesC
- ParticleProjection()
: ParticlePlayground.PlaygroundC
- particles
: ParticlePlayground.ManipulatorObjectC
, ParticlePlayground.PlaygroundFollow
, ParticlePlayground.RecordedFrame
- ParticleSize()
: ParticlePlayground.PlaygroundParticlesC
- particleSystemGameObject
: ParticlePlayground.PlaygroundParticlesC
- particleSystemId
: ParticlePlayground.PlaygroundEventParticle
, ParticlePlayground.PlaygroundParticlesC
- particleSystemRenderer
: ParticlePlayground.PlaygroundParticlesC
- particleSystemRenderer2
: ParticlePlayground.PlaygroundParticlesC
- particleSystems
: ParticlePlayground.PlaygroundC
- particleSystemTransform
: ParticlePlayground.PlaygroundParticlesC
- particleTimescale
: ParticlePlayground.PlaygroundParticlesC
- ParticleVelocity()
: ParticlePlayground.PlaygroundParticlesC
- Pause()
: ParticlePlayground.PlaygroundRecorder
- pauseCalculationWhenInvisible
: ParticlePlayground.PlaygroundParticlesC
- pixelFilterMode
: ParticlePlayground.PlaygroundC
- plane
: ParticlePlayground.PlaygroundColliderC
- Play()
: ParticlePlayground.PlaygroundRecorder
- playbackSpeed
: ParticlePlayground.PlaygroundRecorder
- playgroundCache
: ParticlePlayground.PlaygroundParticlesC
- PlaygroundFollower()
: ParticlePlayground.PlaygroundFollower
- playgroundPool
: ParticlePlayground.PlaygroundC
- PlaygroundQueue()
: ParticlePlayground.PlaygroundQueue< T >
- playgroundRecorders
: ParticlePlayground.PlaygroundMultiRecorder
- playgroundSystem
: ParticlePlayground.PlaygroundRecorder
, ParticlePlayground.PlaygroundTrails
- playHead
: ParticlePlayground.PlaygroundRecorder
- pointArrayAlpha
: ParticlePlayground.PlaygroundTrails
- position
: ParticlePlayground.PaintPositionC
, ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
, ParticlePlayground.PlaygroundTransformC
, ParticlePlayground.TrailParticleInfo
- positionLength
: ParticlePlayground.PaintObjectC
, ParticlePlayground.ParticleProjectionC
, ParticlePlayground.ParticleStateC
- positionOffset
: PlaygroundSplines.PlaygroundSpline
- PositionToInverseTransformPoint()
: ParticlePlayground.PlaygroundParticlesC
- PositionToTransformPoint()
: ParticlePlayground.PlaygroundParticlesC
- PrepareThreadedCalculations()
: ParticlePlayground.PlaygroundParticlesC
- previousParticlePosition
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- previousPosition
: ParticlePlayground.PlaygroundTransformC
- previousTargetPosition
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- projection
: ParticlePlayground.PlaygroundParticlesC
- projectionDirection
: ParticlePlayground.ParticleProjectionC
- projectionDistance
: ParticlePlayground.ParticleProjectionC
- projectionMask
: ParticlePlayground.ParticleProjectionC
- projectionMatrix
: ParticlePlayground.ParticleProjectionC
- projectionOrigin
: ParticlePlayground.ParticleProjectionC
- projectionPosition
: ParticlePlayground.ParticleProjectionC
- projectionRotation
: ParticlePlayground.ParticleProjectionC
- projectionScale
: ParticlePlayground.ParticleProjectionC
- projectionTexture
: ParticlePlayground.ParticleProjectionC
- projectionTransform
: ParticlePlayground.ParticleProjectionC
- properties
: ParticlePlayground.ManipulatorObjectC
- property
: ParticlePlayground.ManipulatorObjectC
- propertyColorId
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- propertyId
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- PropertyManipulator()
: ParticlePlayground.PlaygroundParticlesC
- propertyTarget
: ParticlePlayground.PlaygroundCache
, ParticlePlayground.PlaygroundEventParticle
- ProtectParticleFromManipulator()
: ParticlePlayground.PlaygroundParticlesC